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Crystal Fever bug

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DannieGeeko
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Location: London
Posts: 23
Joined: Sat Dec 17, 2011 4:12 pm

Crystal Fever bug

Wed Jun 15, 2022 4:47 pm

When you collect a yellow key it doesn't open the yellow door. I don't know if this is an error by the original coders or a faulty ROM?

My vid showing it: https://youtu.be/GiFJ_Wr7HiI
ROM source: http://www.gb64.com/game.php?id=1847&d=45&h=0
DannieGeeko
New Member
Location: London
Posts: 23
Joined: Sat Dec 17, 2011 4:12 pm

Re: Crystal Fever bug

Wed Jun 15, 2022 5:53 pm

Actually, don't bother fixing this game. It's pure frustrating nightmare material. My head hurts trying to beat it, even with hacks.
Neo-Rio
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Location: Australia
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Re: Crystal Fever bug

Mon Jun 20, 2022 10:34 am

Yeah the original was like that. Yellow key wouldn't open yellow door. I had the original Magic Disk back in the day and I used the level editor to change all yellow doors and keys to white.

Game really needs a jewel 101% version but nobody seems interested.
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.mad.
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Location: Lancashire
Posts: 2256
Joined: Sun Jun 19, 2005 3:30 pm

Re: Crystal Fever bug

Tue Jun 21, 2022 8:24 am

the level editor also has incorrect labels for the colours of keys and doors.

Red Door = cyan
Blue Door = white

maybe a hexedit fix of the colour values will repair it?.

bug in main code.
White keys also open Yellow doors.

in level editor play testing, it works.
yellow keys open yellow doors.
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