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filevans
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PostPosted: Mon Sep 05, 2011 6:55 pm    Post subject: gamebase amiga hdf script Reply with quote

hello all, does anyone know if its possible to launch a game from gamebase so a hdf is mounted (rather than the usual adf or whdload scripts)

i did try adding a hdf as an extra that didnt work, and doesnt work as the main game file either as it tries to put it into df0:

thanks everyone
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.mad.
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PostPosted: Tue Sep 06, 2011 1:50 pm    Post subject: Reply with quote

Try this script in the Gamebase Amiga forum.
http://www.gb64.com/forum/viewtopic.php?t=4720

The original script was very buggy (for me).
It took a while to figure it out, but it now works perfect.

this attaches the workbench 3.1 file "WB31.hdf" to drive DH0:
and your non auto booting HDF file to DH1:

add this to gemus if the HDF is auto booting.
HDF=no workbench

it uses the WB31.HDF file from this location.
C:\GameBase\Gamebase Amiga\WB31.HDF

And the Kickstart needs to be in this directory (with the same name).

C:\GameBase\Gamebase Amiga\Winuae\KICKSTART\KS ROM v3.1 (A1200) rev 40.68 (512k).rom
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filevans
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PostPosted: Wed Sep 07, 2011 2:32 am    Post subject: Reply with quote

thanks "mad as a hatter"

if the game is added with the hdf pointing to the correct location in the database and everything is set up with the script, would this then possibly be supported by gblauncher by any chance?

for example,
gblauncher.exe db=AMIGA fn=PGATourGolf.HDF

thanks for your help
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.mad.
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PostPosted: Wed Sep 07, 2011 4:50 pm    Post subject: Reply with quote

to be honest i don't know.
i don't have PGA Golf HDF, and have never used the GBLauncher.

reading the GBLauncher info, it gives an Amiga ADF as an example.
so i see no reason why HDF should not work. icon_wink.gif
As HDF images load ok from Gamebase with the new script.

Tested working with many Amiga Demos.
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filevans
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PostPosted: Wed Sep 07, 2011 9:16 pm    Post subject: Reply with quote

when i put the script in i get "error in line 47" even though there's nothing wrong with the line, even if i delete it finds another error in another line and just keeps doing it, and won't let me press OK, do you know what's going on?

thanks a lot for your help
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.mad.
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PostPosted: Thu Sep 08, 2011 1:47 pm    Post subject: Reply with quote

only thing i can think of is your Gamebase paths are different.
or you have a mixture of old and new gamebase files.

%dbpath%\Amiga.uae

is looking for file Amiga.uae in Gamebase root dir
example same path as mdb file.
c:\gamebase\Amiga\amiga.uae
c:\gamebase\Amiga\amiga.mdb

edit the Amiga.uae file and check DIR paths
kickstarts are here.
kickstart_rom_file=C:\Gamebase\Amiga\Winuae\KICKSTART\KS ROM v3.1 (A1200) rev 40.68 (512k).rom

the example WinUAE.ini is setup for this location
C:\GameBase\Amiga\Winuae\winuae.exe

so you might need to move your emulator if it is here...
Amiga\Emulator\Winuae\.

apart from that i have no clue. icon_confused.gif
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filevans
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PostPosted: Thu Sep 08, 2011 10:06 pm    Post subject: Reply with quote

oh yeah, that will probably it, i'll try that, thanks a lot
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filevans
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PostPosted: Sat Sep 17, 2011 8:52 am    Post subject: Reply with quote

i still haven't been able to resolve this, i dont think its anything to do with paths as its just on the amiga.txt gemus script, here look:



any ideas mate?
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.mad.
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PostPosted: Sat Sep 17, 2011 2:18 pm    Post subject: Reply with quote

i know your script is corrupt.
But i can't see line 46 in the example pic.

line 46 should read..

Set_CFG_Value(%dbpath%\Amiga.uae||gfx_contrast||0)

all lines that start "Set_CFG_Value"
should have "3" values spaced with 2 pipes ||

example

( value1 || value 2 || value3 )

the 3rd value can be left blank but still need entering with brackets closed.

( value1 || value 2 || )


and "SET_INI_VALUE" should have 4 values entered.


maybe it has cut and paste errors.
i think you should download it again...

http://www.multiupload.com/40OI2YEH07
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