My next project is a Gamebase for the Thomson MO5 & MO6 machines, this i have already spent a week on and hope to have a release very soon.
http://en.wikipedia.org/wiki/Thomson_MO5
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Thomson MO5, MO6 gamebase
Moderator: Jimbo
- hardmanm
- Cool Member
- Location: Lancashire, England
- sut
- Cool Member
- Location: Mansfield
Post
Brilliant- really appreciate your work on these
Author: Gamebase Atari 5200, Gamebase Atari 7800, Gamebase Odyssey 1, Gamebase APF, Gamebase Channel F, Gamebase Action Max, Gamebase VideoBrain.
Contributor: Gamebase Archimedes , GamebaseST, Gamebase RCA Studio II
Contributor: Gamebase Archimedes , GamebaseST, Gamebase RCA Studio II
- hardmanm
- Cool Member
- Location: Lancashire, England
Post
I have finished this gamebase, buts its not perfect. Sometimes the gamebase will try to load the game file without the c infront of the path, eg ":\gamebase\0\game.k7" instead of "c:\gamebase\0\game.k7"
here is the link
http://www.sendspace.com/file/oa5oag
here is the link
http://www.sendspace.com/file/oa5oag
Gamebase Developer
- .mad.
- Honoured Member
- Location: Lancashire
Post
Thanks Mark,
the problem will be the speed of the typing in the sendkeys.
some antivirus can take a while scanning the game zip files, which messes with the timings.
try putting a [1] before the %gamepathfile%
Run_Emulator_Send_Keys([2]{ALT}{DOWN}{Enter}[1]%gamepathfile%{Enter}[1]run{C34}{enter}||50)
also found a small problem.
loading a k7 after a rom file messes with the emulator.
it needs to unload the cart first.
due to the way the emulator saves it's settings, it can't be scripted. And i don't think there is a command line to do it.
you need to make a separate emulator setup for just rom files, just like you did with the different machines. Then the last rom loaded will run then get overwritten with the new one, avoiding the error.
Not perfect but a solution.
the problem will be the speed of the typing in the sendkeys.
some antivirus can take a while scanning the game zip files, which messes with the timings.
try putting a [1] before the %gamepathfile%
Run_Emulator_Send_Keys([2]{ALT}{DOWN}{Enter}[1]%gamepathfile%{Enter}[1]run{C34}{enter}||50)
also found a small problem.
loading a k7 after a rom file messes with the emulator.
it needs to unload the cart first.
due to the way the emulator saves it's settings, it can't be scripted. And i don't think there is a command line to do it.
you need to make a separate emulator setup for just rom files, just like you did with the different machines. Then the last rom loaded will run then get overwritten with the new one, avoiding the error.
Not perfect but a solution.
- manguan
- Cool Member
- Location: Spain
Post
Re: Thomson MO5, MO6 gamebase
Hi!
When I try to run any game I receive the following message.
Any clue?
Thanks.
When I try to run any game I receive the following message.
Any clue?
Thanks.
- Attachments
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- Sin título-1.jpg (211.6 KiB) Viewed 76205 times
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: Thomson MO5, MO6 gamebase
from your picture it is missing the DRIVE letter in the filename.
:\gbgame\0\nameofgame.k7
should be
c:\gbgame\0\nameofgame.k7
this is probably down to the timing of the send keys in the script.
Win7+ takes 1 second longer than WinXP to open the emulator from GameBase.
see my post above what to do with the script.
:\gbgame\0\nameofgame.k7
should be
c:\gbgame\0\nameofgame.k7
this is probably down to the timing of the send keys in the script.
Win7+ takes 1 second longer than WinXP to open the emulator from GameBase.
see my post above what to do with the script.
- manguan
- Cool Member
- Location: Spain
Post
Re: Thomson MO5, MO6 gamebase
Right. Now the emulator find the game file but stucks here....mad. wrote: ↑Tue Feb 20, 2018 3:41 pmfrom your picture it is missing the DRIVE letter in the filename.
:\gbgame\0\nameofgame.k7
should be
c:\gbgame\0\nameofgame.k7
this is probably down to the timing of the send keys in the script.
Win7+ takes 1 second longer than WinXP to open the emulator from GameBase.
see my post above what to do with the script.
- Attachments
-
- Sin título-1.jpg (163.26 KiB) Viewed 76190 times
- manguan
- Cool Member
- Location: Spain
Post
Thanks friend.
Re: Thomson MO5, MO6 gamebase
It was a problem with the key mapping in the script. Have to replace £ with · for " in the emulator.manguan wrote: ↑Tue Feb 20, 2018 4:10 pmRight. Now the emulator find the game file but stucks here....mad. wrote: ↑Tue Feb 20, 2018 3:41 pmfrom your picture it is missing the DRIVE letter in the filename.
:\gbgame\0\nameofgame.k7
should be
c:\gbgame\0\nameofgame.k7
this is probably down to the timing of the send keys in the script.
Win7+ takes 1 second longer than WinXP to open the emulator from GameBase.
see my post above what to do with the script.
Thanks friend.
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: Thomson MO5, MO6 gamebase
Thomson MO5, MO6, PC128 GameBase.
https://mega.nz/#!agR1GCoB!UDV7w-QaLQOo ... 8GYMcDp5YI
The emulator isn't GameBase freindly.
It had to be modified to get a script working.
All Internal Thomson BASIC ROMs have been edited for the sendkey shortcuts.
so it will work with any countries keyboard.
All files have been renamed, to make attaching the game easier from a batch file.
GB rezip folder must be at...
C:\GBGAME\0\
No new games are in this version, it is exactly the same as Sparky's 2013 release.
But all the games previously marked as Not Working, now work.
https://mega.nz/#!agR1GCoB!UDV7w-QaLQOo ... 8GYMcDp5YI
The emulator isn't GameBase freindly.
It had to be modified to get a script working.
All Internal Thomson BASIC ROMs have been edited for the sendkey shortcuts.
so it will work with any countries keyboard.
All files have been renamed, to make attaching the game easier from a batch file.
GB rezip folder must be at...
C:\GBGAME\0\
No new games are in this version, it is exactly the same as Sparky's 2013 release.
But all the games previously marked as Not Working, now work.
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- manguan
- Cool Member
- Location: Spain
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