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PC-88 Gamebase

Discuss any other databases that use the GameBase Frontend, whether in pre development, development or publically released.

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Seiya
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PC-88 Gamebase

Tue Apr 08, 2014 11:54 pm

i'll try with this.
it's all in japan, so this will be wip for long time, i think
freenit
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Wed Apr 09, 2014 2:11 pm

hi Seiya
i have some games for PC-8801 English Translated
- Black Onyx, The
- Genesis - Beyond the Revelation
- Seikochan SOS
- Super Jack
+ DOCS for each of them
Here are them:

http://www48.zippyshare.com/v/87408013/file.html
Seiya
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Thu Apr 10, 2014 2:39 pm

ok, thanks
Seiya
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Wed Apr 16, 2014 5:49 pm

here the first release of pc-88

no extra because these are in japan text and games require change disk manually so you have look very well japan language to see what drive and what disk the game require.

Many games have number of drive and disk using occidental format, but some games use japan format..

However when you understand how ti works, could be fine to try some nice games

http://www.sendspace.com/file/ufww6y

I have another archive of (i think) English games for next update :)
freenit
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Thu Apr 17, 2014 12:22 pm

Hi Seiya,

you can do the Gamebase with this archive:

https://archive.org/details/NEC_PC_8801 ... 2012_04_23

all names are in english.
Seiya
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Thu Apr 17, 2014 4:43 pm

i think that i download from here :)
there are 3 archives: zip, lzh and cab

zip are in japan
lzh in english
cab i don't know
freenit
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Thu Apr 17, 2014 5:24 pm

no, you have another file...
the file in archive.org ALL is in zip format (Applications, Demos, Firmware and 3984 zip Games)
download it and you will see...
the file is 602mb
Seiya
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Thu Apr 17, 2014 7:50 pm

ok
as soon as i downloads this file for next update
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.mad.
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Fri Apr 18, 2014 4:03 pm

nice gamebase!

there are a few problems with it though.

example.
Crimson collection
these games only have one file, which has all the disks sequentially. I do not think they are 100% compatible in this format.

crimson.d88 can be converted in to this...

Crimson_PROGRAM.d88
Crimson_SCENARIO.d88
Crimson_USER.d88

Once split, you can create a NEW USER from the menu.

Load Crimson - after title screen.

1st option - Load USER data (you must create it first).
Drive 1 = PROGRAM
Drive 2 = USER

2nd option - create NEW user disk.
Drive 1 = SCENARIO
Drive 2 = USER

after disk has copied..
enter name of player.

then insert disks...

Drive1 = PROGRAM
Drive2 = USER

i have done a small personal remake...
1) renamed the files to English
2) converted and compacted the screens.
3) scripted M88 emu machine.

i will upload it and help you, if you want?.
Seiya
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Fri Apr 18, 2014 4:44 pm

ok..
but your upload will works only for crimson or for any games that include all disks?
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.mad.
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Sat Apr 19, 2014 11:15 am

Seiya wrote: will works only for crimson or for any games that include all disks?
not tested every game, but the 1 file (all disks) games seem to load ok.

the problem is with the saving and creation of USER disks, which are embedded in the 1 file.

these USER disks could be separated so Gamebase can handle the re-zip with the changed data.
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.mad.
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Sat Apr 19, 2014 2:11 pm

here is the updated and compacted PC88 GB...

http://www.datafilehost.com/d/f1c6a33f
Seiya
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Sat Apr 19, 2014 7:28 pm

as soon as i download your archive
Seiya
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Sat Apr 19, 2014 11:25 pm

emulation start, but i have a script error..
your modify will work if i found a new set of games completely different from this?
example: single game with disk 1,2,3,4 etc etc instead of a game that include all disk set in .d88 file?
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.mad.
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Sun Apr 20, 2014 8:28 am

Seiya wrote:emulation start, but i have a script error..
you need to use this set of emulators, not your old setup.

your old dir was named EMUALTORS now it's EMULATORS.

once you fix the emulators.ini to read from your location...
K:\emul\GameBase\

and edit the M88.txt script to your GBGame folder, or delete this line..
Set_INI_Value(1||M88p2 for Windows||Directory||C:\GBGame\0)

it will work. :wink:

and any set of disks will work with this setup.

use gamebase compatible names like this...

game_diskA.d88
game_diskB.d88

not extra long TOSEC names, which will cause problems.

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