Welcome to the Gamebase 64 forums.                 An attempt to document ALL Commodore 64 gameware before it's too late!

Can't get GTK3VICE-3.8 to work

Are you having problems setting up GB64 on your machine? Ask your questions in here!

Moderator: Jimbo

ikrananka
New Member
Posts: 11
Joined: Sat May 30, 2020 8:37 pm

Can't get GTK3VICE-3.8 to work

Sun Dec 31, 2023 5:59 pm

I have just setup GB64 v19 and all is working well. However, I want to use GTK3VICE-3.8 (win64) instead of GTK3VICE-3.7.1 (win64). Looking at other posts in this forum I thought that this could simply be achieved by changing the existing Emulators.ini from:

Code: Select all

[Emulators]
1=GTK3VICE-3.7.1 (win64)
2=
[GTK3VICE-3.7.1 (win64)]
UseShortFilenames=1
UseDefaultTypes=0
SupportedTypes=D64;G64;T64;TAP;PRG;CRT
EmulatorPathFile=D:\GameBase\GBC_v19\Emulators\GTK3VICE-3.7.1-win64\bin\x64sc.exe
ScriptFile=GTK3VICE36.txt
WaitFinish=1
1=
to this:

Code: Select all

[Emulators]
1=GTK3VICE-3.8 (win64)
2=
[GTK3VICE-3.8 (win64)]
UseShortFilenames=1
UseDefaultTypes=0
SupportedTypes=D64;G64;T64;TAP;PRG;CRT
EmulatorPathFile=D:\GameBase\GBC_v19\Emulators\GTK3VICE-3.8-win64\bin\x64sc.exe
ScriptFile=GTK3VICE36.txt
WaitFinish=1
1=
However, when I try and play a game nothing happens when the emulator is set to v3.8. Changing it back to v3.7.1 works perfectly.

I have verified the EmulatorPathFile I set are correct and that v3.8 runs fine when run independently of GB64.

Am I doing something wrong?
User avatar
.mad.
Honoured Member
Honoured Member
Location: Lancashire
Posts: 2304
Joined: Sun Jun 19, 2005 3:30 pm

Re: Can't get GTK3VICE-3.8 to work

Mon Jan 01, 2024 7:48 pm

your emulators.ini looks good.

The problem is a small update to the -VICIIaspectmode settings on the command-line in latest Vice 3.8.

it used to have separate GTK3 and SDL2 settings, now it's just one setting for both.

the scripts need updating...

*not tested everything, but the emulator will run now. :D

Code: Select all

;*********************************
;*         GTK3VICE-3.8.x        *
;*                               *
;*         GEMUS Script          *
;*      (c)  The GB64 Team       *
;*        1st January 2024        *
;*********************************

; Default M/C LOAD from TAPE or DISK is now Absolute.
; TAPE file = LOAD"",1,1
; DISK file = LOAD"*",8,1

; [-basicload] switch is required for any games that require BASIC loading...
; TAPE file = LOAD"",1
; DISK file = LOAD"*",8

; This script uses commandline functions, which are available in THIS GTK3 version of VICE.
; All other options will be the internal GTK3VICE defaults.
;  Optional files (1): JiffyDOS_1581.bin - speed up loading in MetalDust.

; To use any foreign character ROM sets in VICE.
; Just place them in the .\GBC_v17\ROMs\ folder and set the GEMUS.
;--------------------------------------------------------
Clear_CLP()
;--------------------------------------------------------
; These are the only known C64 roms with custom characters i could find.
; SWE - Swedish, TUR - Turkish, DAN - Danish, SPA - Spanish, GER - German, JAP - Japanese.

 If key_rom CONTAINS(SWE||DAN||TUR||SPA||GER||JAP||*)
 	If QUESTION(Do you have the %rom_value% KERNAL and CHAR ROMs in the%crlf% %dbpath%\ROMs\%rom_value%\ folder?%crlfx2%The emulator will not work if you lie.) = YES
 	Add_CLP( -kernal "%dbpath%\ROMs\%rom_value%\KERNAL.ROM")
 	Add_CLP( -chargen "%dbpath%\ROMs\%rom_value%\CHAR.ROM")
 	Else
 	End If
End If

;--------------------------------------------------
; stop sound buffer overflow crash (default value 100 is to low)
Add_CLP( -soundbufsize 350)

;Disable save resources on EXIT
Add_CLP( +saveres)

;disable nag screen
Add_CLP( +confirmonexit)

; Virtual Disks will not load without a Virtual Device (Disk Drive).
;Add_CLP( -virtualdev8)

; No crappy CRT graphic filter.
Add_CLP( -VICIIfilter 0)

;Set aspect ratio mode (0 = off, 1 = custom, 2 = true)

If key_aspect CONTAINS(real)
Add_CLP( -VICIIaspectmode 2)
else
Add_CLP( -VICIIaspectmode 0)
End if

; keyboard [1 symbolic , 2 positional]
Add_CLP( -keymap 1)

;1 British, 2 Danish, 3 Dutch, 4 American, 5 French, 6 German, 7 Italian.
Add_CLP( -keyboardmapping 1)


;Start at normal 100% speed
Add_CLP( +warp)

;Specify SID engine and model (0: FastSID 6581, 1: FastSID 8580, 256: ReSID 6581, 257: ReSID 8580, 258: ReSID 8580 + digiboost, 512: Catweasel, 768: HardSID, 1024: ParSID in par port 1, 1280: ParSID in par port 2, 1536: ParSID in par port 3, 1792: SSI2001)
;related command line parameter seems to have changed therefore this section is disabled
;If Key_SID CONTAINS(0||1||256||257||258||512||768||1024||1280||1536||1792)
;Add_CLP( -sidenginemodel %sid_value%)
;Else
;SID 6581 (default)
;Add_CLP( -sidenginemodel 0)
;End If

   If Key_fullscreen CONTAINS(yes||1||on||true)
      Add_CLP( -fullscreen)
 End If

   ;do we want a PAL or NTSC setup?
	If PalNTSC = NTSC
	 Add_CLP( -ntsc)
	 Else
	 Add_CLP( -pal)
	End If

; --\/-- start of cut --\/--
; Enable Joystick controller to PORT#, for what is set in the GameBase tab.
; This may not always be set correctly in GameBase.

  ;0=None, 1=Numpad + RCtrl, 2=Keset A, 3=Keyset B, 4+ are for real joysticks/pads
  ; NumLock [light] must be ON for NumPAD joykeymap to work.

; -controlport1device Device
; Set Control port 1 device (0: None, 1: Joystick, 2: Paddles, 3: Mouse (1351), 4: Mouse (NEOS), 5: Mouse (Amiga), 6: Trackball (Atari CX-22), 7: Mouse (Atari ST), 8: Mouse (SmartMouse), 9: Mouse (Micromys), 10: KoalaPad, 11: Light Pen (up trigger), 12: Light Pen (left trigger), 13: Light Pen (Datel), 14: Light Gun (Magnum Light Phaser), 15: Light Gun (Stack Light Rifle), 16: Light Pen (Inkwell), 18: Sampler (2bit), 19: Sampler (4bit), 20: RTC (BBRTC), 21: Dongle (Paperclip64), 22: Keypad (Coplin), 23: Keypad (Cardco Cardkey 1), 24: Keypad (Atari CX85), 25: Keypad (RushWare), 26: Keypad (Atari CX21), 27: Dongle (Script 64), 28: Dongle (VizaWrite 64), 29: Dongle (WaaSoft), 30: SNES Pad Adapter (Trapthem), 31: SNES Pad Adapter (Ninja), 32: Joystick Adapter (Spaceballs), 33: Joystick Adapter (Inception), 34: Joystick Adapter (MultiJoy Joysticks), 35: Joystick Adapter (MultiJoy Logic), 36: Protopad, 37: Joyport I/O simulation, 38: Microflyte Joystick)
;
; -controlport2device Device
; Set Control port 2 device (0: None, 1: Joystick, 2: Paddles, 3: Mouse (1351), 4: Mouse (NEOS), 5: Mouse (Amiga), 6: Trackball (Atari CX-22), 7: Mouse (Atari ST), 8: Mouse (SmartMouse), 9: Mouse (Micromys), 10: KoalaPad, 18: Sampler (2bit), 19: Sampler (4bit), 20: RTC (BBRTC), 21: Dongle (Paperclip64), 22: Keypad (Coplin), 23: Keypad (Cardco Cardkey 1), 24: Keypad (Atari CX85), 25: Keypad (RushWare), 26: Keypad (Atari CX21), 27: Dongle (Script 64), 28: Dongle (VizaWrite 64), 29: Dongle (WaaSoft), 30: SNES Pad Adapter (Trapthem), 31: SNES Pad Adapter (Ninja), 32: Joystick Adapter (Spaceballs), 33: Joystick Adapter (Inception), 34: Joystick Adapter (MultiJoy Joysticks), 35: Joystick Adapter (MultiJoy Logic), 36: Protopad, 37: Joyport I/O simulation, 38: Microflyte Joystick)
;------------------------------
If key_2realjoysticks CONTAINS(yes)
	If Control = JoyPort1
	Add_CLP( -joydev2 5 -joydev1 4)
	Else
	Add_CLP( -joydev2 4 -joydev1 5)
	End If

 ; GEMUS empty use Numpad for Joystick-Keymaps.
   Else
	If Control = JoyPort2
            Add_CLP( -joydev2 1)

        	If NumPlayers > 1
		Add_CLP( -joydev1 2)
		Else
		Add_CLP( -joydev1 0)
		End If
         
	ElseIf Control = JoyPort1
		Add_CLP( -joydev1 1)

		If NumPlayers > 1
		Add_CLP( -joydev2 2)
		Else
		Add_CLP( -joydev2 0)
		End If
	
	ElseIf Control = Keyboard
		If Key_realjoystick1 CONTAINS(yes||1||on||true)
		Add_CLP( -joydev2 4)
		Else
		Add_CLP( -joydev1 0)
		Add_CLP( -joydev2 0)
		End If
	Else
	; The setting used for every other controller option.
	; Paddle, Mouse, KoalaPad, LightPen.
	; Joystick keymap in Port#2 - Nothing in port 1.
	Add_CLP( -joydev2 4)
	Add_CLP( -joydev1 0)
	End If
End if
;--/\--- end of cut --/\--

	If GameType CONTAINS(d81)
	
	If QUESTION(Do you have "JiffyDOS_1581.bin"%crlf% in the %dbpath%\ROMs\ folder?)%crlfx2%Disk will not load if you lie.) = YES
	 Add_CLP( -dos1581 "%dbpath%\ROMs\JiffyDOS_1581.bin")
	 Add_CLP( -jiffyswitch)
		 
		Show_Message(Using JiffyDOS 1581 to speed up the loading.%crlf%Press "8", "J" and ENTER at the menu to load.)
	Else
	Show_Message(No JiffyDOS = SLOW loading.%crlf%Press "C" and ENTER at the menu to load.)
End If
	;******************************************************
	; Metal Dust is the only SuperCPU Game in GameBase.
	; SuperCPU ROM v0.05 or higher is required to boot the disk.
	; SuperCPU ROM v0.07 is included in GTK3VICE v3.33.
	; With "JiffyDOS_1581.bin" you can speed up the loading.
	; Place the "JiffyDOS_1581.bin" in the scripts folder.
	;******************************************************
	
		Add_CLP( -drive8type 1581)
		Add_CLP( -drive8extend 2)

		Add_CLP( -drive9type 1581)
		Add_CLP( -drive9extend 2)
		
	Add_CLP( -drive8truedrive)
	Add_CLP( -simmsize 16)
	Add_CLP( -speedswitch)
	
	Add_CLP( -fs8 "%gamepath%" -8 "%gamepathfile%")
	Add_CLP( -fs9 "%gamepath%" -9 "%gamepathfile%(1)")
	Add_CLP( -autostart "%gamepathfile%")
	;********************************************************
	
	Else If GameType CONTAINS(REU)
	; RAM Expansion Unit files

; EXPERIMENTAL for DOOM.
; Super CPU 16MB and REU 16MB (still only 4 FPS)
if key_scpureu CONTAINS (yes)
	; RAM Expansion Unit files + SPCPU (DOOM)
	Add_CLP( -simmsize 16)
	ADD_CLP( -reu -reusize 16384 +reuimagerw -reuimage "%gamepathfile%" -autostartprgmode 1 -autostart "%gamepath%\loader.prg")
End If

	if key_reu CONTAINS(128||256||512||1024||2048||4096||8192||16384)
	ADD_CLP( -reu -reusize %reu_value%)
	else
	ADD_CLP( -reu -reusize 512)
	End If
	
	;link the REU file as the gamefile from GameBase.
	ADD_CLP( -reuimage "%gamepathfile%")
	
	if key_reuboot CONTAINS(*.prg)
	;prg bootfile for REU image (max 8 chars).
	ADD_CLP( -autostartprgmode 1 -autostart "%gamepath%\%reuboot_value%")
	elseif key_reuboot CONTAINS(*.t64||*.d64||*.p00)
	ADD_CLP( -autostart "%gamepath%\%reuboot_value%")
	End If

	Else If GameType CONTAINS(tcrt)
     		 ;autostart the cart image
     		 Add_CLP( -tapecrt "%gamepathfile%")
     		 Add_CLP( -tapeport1device 6)

	Else If GameType CONTAINS(crt)
     		 ;autostart the cart image
     		 Add_CLP( -cartcrt "%gamepathfile%")
     	
     	Else If GameType CONTAINS(tap)
     	
     		ADD_CLP( -drive8type 0)
     		ADD_CLP( -tapeport1device 1)
     		
     		;Reset (Auto-rewind) needs to be OFF for compilation tapes.
     		ADD_CLP( +dsresetwithcpu)
 
; VICE is fixed to TAP LOAD"",1,1 as default in this version.
; so we reverse the command.
; and add [-basicload] to the deafult setting.

	If key_load11 CONTAINS(yes)

  		if key_sys CONTAINS(*)
		Add_CLP( -autoload "%gamepathfile%")
		Add_CLP( -keybuf "sys%sys_value%\x0d")
     		else
     		ADD_CLP ( -autostart "%gamepathfile%")
        	End if
     		
     	Else
     		ADD_CLP ( -basicload "%gamepathfile%")
 	End If
    		
	Else If GameType CONTAINS(g64)
	
	If Key_drive8type CONTAINS (1542)
		Add_CLP( -drive8type 1542)
		else
		Add_CLP( -drive8type 1541)
	End If
		Add_CLP( -drive8extend 2)
		
	; Set TrueDrive Emulation option ON for ALL G64 disks.
	; overrule with vtde=no stored in gemus.

			if key_vtde CONTAINS(no)
			Add_CLP( +drive8truedrive)
			Add_CLP( -virtualdev8)
			else
	         	Add_CLP( -drive8truedrive)
			End If
;----------------------------------
; It's now possible to load a specific game file from a G64 using the VICE key buffer.
; for wildcard use "*" as the filename.
; GEMUS: load8name=*
;        sys=16384

	If key_load8name CONTAINS(*)
	;Insert Disk for manual loading
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load8name_value%""",8\nsys%sys_value%\n")
		Else
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load8name_value%""",8\nrun\n")
		End If

	ElseIf key_load81name CONTAINS(*)
	;Insert Disk for manual loading
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load81name_value%""",8,1\nsys%sys_value%\n")
		Else
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load81name_value%""",8,1\nrun\n")
		End If

	ElseIf key_load8 CONTAINS(wildcard)
		;only possible way to load some protected disks. LOAD"*",8:RUN
		Add_CLP( -basicload "%gamepathfile%")

	     Else		
		;no internal image file to select so it's autoboot or nothing.
		Add_CLP( -autostart "%gamepathfile%")
	End If

	ElseIf GameType CONTAINS(t64||p00||prg)
	
		ADD_CLP( -drive8type 0)
		
		;inject into RAM
		Add_CLP( -autostartprgmode 1)
	
	   	If Key_load CONTAINS(wildcard)
		; Load the first file on the tape image "load:".
		 Add_CLP( -autostart "%gamepathfile%")

;only for corrupt T64
		 ElseIf key_load1name CONTAINS(*)
		 Add_CLP( -autostart "%gamepathfile%:%load1name_value%")

ElseIf ImageIndex > 0
    ; Boot tape with internal ImageName stored in GameBase "runnable file". Requires to press play on tape
	 	Add_CLP( -autostart "%gamepathfile%:%c64imagename%")
Else
	; Default setting. ; Load the first file
		 Add_CLP( -autostart "%gamepathfile%")
End If
 
	ElseIf GameType CONTAINS(d64)
		
		If Key_drive8type CONTAINS (1542)
			Add_CLP( -drive8type 1542)
			else
			Add_CLP( -drive8type 1541)
	End If
		Add_CLP( -drive8extend 2)
		
	; Check if TrueDrive Emulation option is enabled in GameBase Tab.
	; overrule with vtde=yes/no stored in global gemus.
	
		If TrueDriveEmu = YES
			if key_vtde CONTAINS(no)
			Add_CLP( +drive8truedrive)
			Add_CLP( -virtualdev8)
			else
	         	Add_CLP( -drive8truedrive)
			End If
		ElseIf TrueDriveEmu = NO
			if key_vtde CONTAINS(yes)
			Add_CLP( -drive8truedrive)
			else
			Add_CLP( +drive8truedrive)
			Add_CLP( -virtualdev8)
			End If 
         	End If
	
;----------------------------------
; It's now possible to load a specific game file with a system call using the VICE key buffer.
; works well on protected D64 disks that can not be read from the GameBase file selector.
; to load "*" as the filename. use load8=wildcard or load=wildcard.
; GEMUS: load81name=menu
;        sys=64738

	If key_load8name CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load8name_value%""",8\nsys%sys_value%\n")

		else if key_doublerun CONTAINS(yes)
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load8name_value%""",8\nrun\nrun\n")

		Else
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load8name_value%""",8\nrun\n")
		End If
		
	ElseIf key_load81name CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load81name_value%""",8,1\nsys%sys_value%\n")
		Else
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%load81name_value%""",8,1\nrun\n")
		End If

		ElseIf key_vicename CONTAINS(*)
; only possible way to load some DIR edited disks in VICE (without a fileindex load).
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%vicename_value%""",8,1\nrun\n")

	Else if key_sbname CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""simon's basic""",8,1\nrun\nload"""%sbname_value%""",8\nrun\n")

	Else if key_ssb3name CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""ssbasic3""",8,1\nrun\nload"""%ssb3name_value%""",8\nrun\n")
;--------------------------
; Load and RUN ANY 2 files (for some magazine BASIC listings).
; multifile1=rabbyte loader
; multifile2=rabbyte game
;--------------------------
	Else If key_multifile1 CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf "load"""%multifile1_value%""",8,1\nrun\nload"""%multifile2_value%""",8\nrun\n")
;--------------------------
	ElseIf key_load CONTAINS(wildcard)
		;only possible way to load some protected disks. LOAD"*",8,1
		ADD_CLP( -autostart "%gamepathfile%")
	
	ElseIf key_load8 CONTAINS(wildcard)
		;only possible way to load some protected disks. LOAD"*",8:RUN
		Add_CLP( -basicload "%gamepathfile%")
	Else

	; Default setting. Boot disk with internal ImageName stored in GameBase "runnable file".
  	 Add_CLP( -fs8 "%gamepath%" -8 "%gamepathfile%")
	Add_CLP( -autostart "%gamepathfile%:%c64imagename%")

	;================================
	; SYS can be used without LOAD81NAME when only 1 file is on the disk.
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf "sys%sys_value%\n")
		End If
	;================================
	
	End If
End If

   If VersionComment CONTAINS(*not 100%*||*not working*||*doesn't work*)
      Show_Message(This game may not work properly.)
   End If

   ;show message for the user
   If Key_msg CONTAINS(*)
      Show_Message(%msg_value%)
   End If

; keybuf should be used for all load commands in VICE.
; sendkeys are only required to start the Myth original cartridge.
; typing "SYS 3 MYTH" on the black screen.

If key_sendkeys CONTAINS(sys 3 myth)
Run_Emulator_Send_Keys([2]%sendkeys_value%||50)

Else If key_load CONTAINS(gamma)
Run_Emulator_Send_Keys([2]lstart{enter}[1]r||50)

Else
   ;run the emulator
   Run_Emulator()
End If

Code: Select all

;*********************************
;*       SDL2 VICE v3.8.x        *
;*                               *
;*         GEMUS Script          *
;*      (c)  The GB64 Team       *
;*       1st January 2024       *
;*********************************
; Default M/C LOAD from TAPE or DISK is now Absolute.
; TAPE file = LOAD"",1,1
; DISK file = LOAD"*",8,1

; [-basicload] switch is required for any games that require BASIC loading...
; TAPE file = LOAD"",1
; DISK file = LOAD"*",8
; This script uses commandline functions, which are available in the SDL2v33 versions of VICE.
; All other options will be the internal SDL2VICE defaults.
; Adding new or enhanced functions, will probably break it for an older emulator version.

;  Optional files (1): JiffyDOS_1581.bin - speed up loading in MetalDust.

Clear_CLP()

; stop sound buffer overflow crash (default value 100 is to low)
Add_CLP( -soundbufsize 350)
;--------------------------------------------------------
; To use any foreign character ROM sets in VICE.
; Just place them in the .\GBC_v17\ROMs\ folder and set the GEMUS.
;--------------------------------------------------------
; These are the only known C64 roms with custom characters i could find.
; SWE - Swedish, TUR - Turkish, DAN - Danish, SPA - Spanish, GER - German, JAP - Japanese.

 If key_rom CONTAINS(SWE||DAN||TUR||SPA||GER||JAP||*)
 	If QUESTION(Do you have the %rom_value% KERNAL and CHAR ROMs in the%crlf% %dbpath%\ROMs\%rom_value%\ folder?%crlfx2%The emulator will not work if you lie.) = YES
 	Add_CLP( -kernal "%dbpath%\ROMs\%rom_value%\KERNAL.ROM")
 	Add_CLP( -chargen "%dbpath%\ROMs\%rom_value%\CHAR.ROM")
 	Else
 	End If
End If
;-------------------------------------------------------
;Disable Nag screen on EXIT
Add_CLP( +confirmonexit)

;Do not save any settings to vice.ini on EXIT
Add_CLP( +saveres)

; keyboard [positional]
Add_CLP( -keymap 1)

; Virtual Disks will not load without a Virtual Device (Disk Drive).
;Add_CLP( -virtualdev8)

; No crappy CRT graphic filter.
Add_CLP( -VICIIfilter 0)

If key_aspect CONTAINS(real)
Add_CLP( -VICIIaspectmode 2)
else
Add_CLP( -VICIIaspectmode 0)
End if

; Start at normal 100% speed
Add_CLP( +warp)

;Specify SID engine and model (0: FastSID 6581, 1: FastSID 8580, 256: ReSID 6581, 257: ReSID 8580, 258: ReSID 8580 + digiboost, 512: Catweasel, 768: HardSID, 1024: ParSID in par port 1, 1280: ParSID in par port 2, 1536: ParSID in par port 3, 1792: SSI2001)
;related command line parameter seems to have changed therefore this section is disabled
;If Key_SID CONTAINS(0||1||256||257||258||512||768||1024||1280||1536||1792)
;Add_CLP( -sidenginemodel %sid_value%)
;Else
;SID 6581 (default)
;Add_CLP( -sidenginemodel 0)
;End If

   If Key_fullscreen CONTAINS(yes||1||on||true)
      Add_CLP( -VICIIfull)
   End If

   ;do we want a PAL or NTSC setup?
	If PalNTSC = NTSC
	 Add_CLP( -ntsc)
	 Else
	 Add_CLP( -pal)
	End If

; --\/-- start of cut --\/--

; modify or delete this section if you want your own Joypad settings.

; SDL2 VICE uses a custom joykeymap file "sdl-joymap-C64.vjm".
; map your joystick and save the file to the SDL2 emulator folder.

; Enable Joystick controller to PORT#, for what is set in the GameBase Tab.
; This may not always be set correctly in GameBase.

  ;0=None, 1=Numpad + RCtrl, 2=Keset A, 3=Keyset B, 4+ are for real joysticks/pads

  ; Selecting "4" or "5" will crash the emulator if you haven't got a USB Joystick attached in your PC.
  ; so we must check for user input in global kv-keyset in RIGHT GEMUS window (F2):.
  ; REALJOYSTICK1=YES
  ; REALJOYSTICK2=YES

	If Control = JoyPort2
;------------------------------------
         If Key_realjoystick1 CONTAINS(yes||1||on||true)
            Add_CLP( -joydev2 4)
;------------------------------------
         Else
            Add_CLP( -joydev2 1)
         End If
         If NumPlayers > 1
;------------------------------------
            If Key_realjoystick2 CONTAINS(yes||1||on||true)
               Add_CLP( -joydev1 5)
;------------------------------------
            Else
               Add_CLP( -joydev1 2)
            End If
         Else
            Add_CLP( -joydev1 0)
         End If
         
      ElseIf Control = JoyPort1
;------------------------------------
         If Key_realjoystick1 CONTAINS(yes||1||on||true)
            Add_CLP( -joydev1 4)
;------------------------------------
         Else
            Add_CLP( -joydev1 1)
         End If
         If NumPlayers > 1
;------------------------------------
            If Key_realjoystick2 CONTAINS(yes||1||on||true)
               Add_CLP( -joydev2 5)
;------------------------------------
            Else
               Add_CLP( -joydev2 2)
            End If
         Else
            Add_CLP( -joydev2 0)
         End If
	
	ElseIf Control = Keyboard
	; you might still want a real joystick mapped?
	; But not in port #1 for the obvious reason.
	; and definitely no conflicting joykeymaps.
	If Key_realjoystick1 CONTAINS(yes||1||on||true)
	Add_CLP( -joydev2 4)
	else
	Add_CLP( -joydev1 0)
	Add_CLP( -joydev2 0)
	End If

	Else
		; The setting used for every other controller option.
		; Paddle, Mouse, KoalaPad, LightPen.
	; USB Joystick in Port#2
	Add_CLP( -joydev2 4)
	Add_CLP( -joydev1 0)
End If

;--/\--- end of cut --/\--

	If GameType CONTAINS(d81)
		Add_CLP( -drive8type 1581)
		Add_CLP( -drive8extend 2)
		Add_CLP( -drive8truedrive)
		
		Add_CLP( -drive9type 1581)
		Add_CLP( -drive9extend 2)
		Add_CLP( -drive9truedrive)
		
		Add_CLP( -fs8 "%gamepath%" -8 "%gamepathfile%")
		Add_CLP( -fs9 "%gamepath%" -9 "%gamepathfile%(1)")
		Add_CLP( -autostart "%gamepathfile%")

	 if key_mode CONTAINS(scpu)
	;******************************************************
	; Metal Dust is the only SuperCPU Game in GameBase.
	; SPU ROM v05+ is required and included in SDL2VICE v33.
	; With "JiffyDOS_1581.bin" you can speed up the loading.
	; Place the "JiffyDOS_1581.bin" in the ROMs folder.
	;******************************************************
	Add_CLP( -simmsize 16)
		If QUESTION(Do you have "JiffyDOS_1581.bin"%crlf% in the %dbpath%\ROMs\ folder?)%crlfx2%Disk will not load if you lie.) = YES

		Add_CLP( -dos1581 "%dbpath%\ROMs\JiffyDOS_1581.bin")
	 	Add_CLP( -jiffyswitch)
		 
		Show_Message(Using JiffyDOS 1581 to speed up the loading.%crlf%Press "8", "J" and ENTER at the menu to load.)
		Else
		Show_Message(No JiffyDOS = Slow loading.%crlf%Press "C" and ENTER at the menu to load.)
		End If
		Add_CLP( -speedswitch)
	End If

	;********************************************************
	
	Else If GameType CONTAINS(REU)
	; RAM Expansion Unit files

; EXPERIMENTAL for DOOM.
; Super CPU 16MB and REU 16MB (still only 4 FPS)
if key_scpureu CONTAINS (yes)
	; RAM Expansion Unit files + SPCPU (DOOM)
	Add_CLP( -simmsize 16)
	ADD_CLP( -reu -reusize 16384 +reuimagerw -reuimage "%gamepathfile%" -autostartprgmode 1 -autostart "%gamepath%\loader.prg")
End If

	if key_reu CONTAINS(128||256||512||1024||2048||4096||8192||16384)
	ADD_CLP( -reu -reusize %reu_value%)
	else
	ADD_CLP( -reu -reusize 512)
	End If
	
	;link the REU file as the gamefile from GameBase.
	ADD_CLP( -reuimage "%gamepathfile%")
	
	if key_reuboot CONTAINS(*.prg)
	;prg bootfile for REU image (max 8 chars).
	ADD_CLP( -autostartprgmode 1 -autostart "%gamepath%\%reuboot_value%")
	elseif key_reuboot CONTAINS(*.t64||*.d64||*.p00)
	ADD_CLP( -autostart "%gamepath%\%reuboot_value%")
	End If
	
	Else If GameType CONTAINS(crt)
     		 ;autostart the cart image

     		 Add_CLP( -cartcrt "%gamepathfile%")
     		; ADD_CLP( -autostart "%gamepathfile%")
     	
     	Else If GameType CONTAINS(tap)
     		
     		;remove disk drive for some tape loader protections.
     			ADD_CLP( -drive8type 0)

     			ADD_CLP( -datasette)
     			
     			;Reset (Auto-rewind) needs to be OFF for compilation tapes.
			ADD_CLP( +dsresetwithcpu)
		
		If key_load11 CONTAINS(yes)

  			if key_sys CONTAINS(*)
			Add_CLP( -autoload "%gamepathfile%")
			Add_CLP ( -keybuf sys%sys_value%\x0d)
     			else
     			ADD_CLP ( -autostart "%gamepathfile%")
        		End if
     		
     		Else

      	ADD_CLP ( -autostart "%gamepathfile%" -basicload)
	End if
			
     		
	Else If GameType CONTAINS(g64)
		
		If Key_drive8type CONTAINS (1542)
			Add_CLP( -drive8type 1542)
			else
			Add_CLP( -drive8type 1541)
		End If
	
		Add_CLP( -drive8extend 2)
	
	; Set TrueDrive Emulation option ON for ALL G64 disks.
	; overrule with vtde=no stored in gemus.

			if key_vtde CONTAINS(no)
			Add_CLP( +drive8truedrive)
			Add_CLP( -virtualdev8)
			else
	         	Add_CLP( -drive8truedrive)
			End If
		
;------------------------------------------------------------------------------------
; No SPACES are allowed in the keybuf or ("%key_value%") in the SDL versions of VICE.
; when adding a filename value use **wildcard** at the 1st space.
;------------------------------------------------------------------------------------
; if you want to load ["mercenary escape"]
;
; vicename=mercenary*
; vicename=merc*
;
; if two files have similar names on the disk
; mercenary escape
; mercenary dox
; you are out of luck, unless you rename the files!
;-------------------------------------------------------------------
; It's now possible to load a specific game file from a G64 using the VICE key buffer.
; for "*" as the filename use load8=wildcard or load=wildcard.
; GEMUS: load8name=filename
;        sys=16384

	If key_load8name CONTAINS(*)
	;Insert Disk for manual loading
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load8name_value%",8\nsys%sys_value%\n)
		Else
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load8name_value%",8\nrun\n)
		End If
	
	ElseIf key_load8 CONTAINS(wildcard)
		;only possible way to load some protected disks. LOAD"*",8:RUN
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf load"*",8\nrun\n)

	ElseIf key_load81name CONTAINS(*)
	;Insert Disk for manual loading
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load81name_value%",8,1\nsys%sys_value%\n)
		Else
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load81name_value%",8,1\nrun\n)
		End If

	ElseIf key_load CONTAINS(manual)
		Add_CLP( -8 "%gamepathfile%")
		
;========================
		ElseIf key_vicename CONTAINS(*)
		;Use [\x20] for spaces in filename.
		; GEMUS: vicename=please\x20load\x20me
		; result:  LOAD"PLEASE LOAD ME",8,1
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf load"%vicename_value%",8,1\nrun\n)
;========================		
	     Else		
		;no internal image file to select so it's autoboot or nothing.
		Add_CLP( -autostart "%gamepathfile%")
	End If

     	Else If GameType CONTAINS(t64||prg||p00)
     			Add_CLP( -autostartprgmode 1)
			Add_CLP( -drive8type 0)
			Add_CLP( -virtualdev8)
		
		 if key_load CONTAINS(wildcard)
		 Add_CLP( -autostart "%gamepathfile%")
		 
		 ElseIf key_load CONTAINS(manual)
		Add_CLP( -1 "%gamepathfile%")

;only for corrupt T64
		 ElseIf key_load1name CONTAINS(*)
		 Add_CLP( -autostart "%gamepathfile%:%load1name_value%")

ElseIf ImageIndex > 0
    ; Boot tape with internal ImageName stored in GameBase "runnable file". Requires to press play on tape
	 	Add_CLP( -autostart "%gamepathfile%:%c64imagename%")
Else
	; Default setting. ; Load the first file
		 Add_CLP( -autostart "%gamepathfile%")
End If

	ElseIf GameType CONTAINS(d64)
			
		If Key_drive8type CONTAINS (1542)
			Add_CLP( -drive8type 1542)
			else
			Add_CLP( -drive8type 1541)
		End If
	
		Add_CLP( -drive8extend 2)
	
	; Check if TrueDrive Emulation option is enabled in GameBase Tab.
	; overrule with vtde=yes/no stored in global gemus.
	
		If TrueDriveEmu = YES
			if key_vtde CONTAINS(no)
			Add_CLP( +drive8truedrive)
			Add_CLP( -virtualdev8)
			else
	         	Add_CLP( -drive8truedrive)
			End If
		ElseIf TrueDriveEmu = NO
			if key_vtde CONTAINS(yes)
			Add_CLP( -drive8truedrive)
			else
			Add_CLP( +drive8truedrive)
			Add_CLP( -virtualdev8)
			End If 
         	End If
;------------------------------------------------------------
; NO SPACES ARE ALLOWED IN FILENAMES IN THIS KEYBUF VERSION.
;------------------------------------------------------------
; It's now possible to load a specific game file with a system call using the VICE key buffer.
; works well on protected D64 disks that can not be read from the GameBase file selector.
; to load wildcard you can use "*" as the load81name, or load=wildcard.
; GEMUS: load8name=menu
;        load81name=menu
;        sys=64738

	If key_load8name CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load8name_value%",8\nsys%sys_value%\n)

		else if key_doublerun CONTAINS(yes)
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load8name_value%",8\nrun\nrun\n)

		Else
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load8name_value%",8\nrun\n)
		End If
		
	ElseIf key_load8 CONTAINS(wildcard)
		;only possible way to load some protected disks. LOAD"*",8:RUN
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf load"*",8\nrun\n)
	    
	ElseIf key_load81name CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load81name_value%",8,1\nsys%sys_value%\n)
		Else
		ADD_CLP( -keybuf-delay 1 -keybuf load"%load81name_value%",8,1\nrun\n)
		End If

	Else if key_sbname CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf load"simon's*",8,1\nrun\nload"%sbname_value%",8\nrun\n)

	Else if key_ssb3name CONTAINS(*)
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf load"ssbasic3",8,1\nrun\nload"%ssb3name_value%",8\nrun\n)

;--------------------------
; Load and RUN ANY 2 files (for some magazine BASIC listings).
; multifile1=rabbyte loader
; multifile2=rabbyte game
;--------------------------
;	Else If key_multifile1 CONTAINS(*)
;		Add_CLP( -8 "%gamepathfile%")
;		ADD_CLP( -keybuf-delay 1 -keybuf load"%multifile1_value%",8,1\nrun\nload"%multifile2_value%",8\nrun\n)
;--------------------------
	ElseIf key_load CONTAINS(manual)
		Add_CLP( -8 "%gamepathfile%")
;========================
		ElseIf key_vicename CONTAINS(*)
		;Use [\x20] for spaces in the filename.
		; GEMUS: vicename=please\x20load\x20me
		; result:  LOAD"PLEASE LOAD ME",8,1
		Add_CLP( -8 "%gamepathfile%")
		ADD_CLP( -keybuf-delay 1 -keybuf load"%vicename_value%",8,1\nrun\n)
;========================

	ElseIf key_load CONTAINS(wildcard)
		;only possible way to load some protected disks. LOAD"*",8,1
		ADD_CLP( -autostart "%gamepathfile%")

	   	Else

	; Default setting. Boot disk with internal ImageName stored in GameBase "runnable file".
  	 Add_CLP( -fs8 "%gamepath%" -8 "%gamepathfile%")
	Add_CLP( -autostart "%gamepathfile%:%c64imagename%")

	;================================
	; SYS can be used without LOAD81NAME when only 1 file is on the disk.
		If key_sys CONTAINS(*)
		ADD_CLP( -keybuf-delay 1 -keybuf sys%sys_value%\n)
		End If
	;================================

     End If
   End If

   If VersionComment CONTAINS(*not 100%*||*not working*||*doesn't work*)
      Show_Message(This game may not work properly.)
   End If

   ;show message for the user
   If Key_msg CONTAINS(*)
      Show_Message(%msg_value%)
   End If

; keybuf should be used for all load commands in VICE.
; sendkeys are only required to start the Myth original cartridge.
; typing "SYS 3 MYTH" on the black screen.

If key_sendkeys CONTAINS(sys 3 myth)
Run_Emulator_Send_Keys([2]%sendkeys_value%||50)

Else If key_load CONTAINS(gamma)
Run_Emulator_Send_Keys([2]lstart{enter}[1]r||50)

Else
   ;run the emulator
   Run_Emulator()
End If
ikrananka
New Member
Posts: 11
Joined: Sat May 30, 2020 8:37 pm

Re: Can't get GTK3VICE-3.8 to work

Mon Jan 01, 2024 9:48 pm

.mad. wrote:
Mon Jan 01, 2024 7:48 pm
your emulators.ini looks good.........
Made the changes and it works now. Thank you so much - this is awesome. Really appreciate everything you and the GB64 Team do.
ginolifio
Keen Member
Keen Member
Posts: 59
Joined: Sun May 11, 2008 8:42 am

Re: Can't get GTK3VICE-3.8 to work

Wed Jan 03, 2024 2:08 pm

The file CRT don't work
ikrananka
New Member
Posts: 11
Joined: Sat May 30, 2020 8:37 pm

Re: Can't get GTK3VICE-3.8 to work

Wed Jan 03, 2024 9:17 pm

ginolifio wrote:
Wed Jan 03, 2024 2:08 pm
The file CRT don't work
I just tried the carts for Wizard of Wor and Eye of the Beholder and they both worked fine for me.

What ones are you having problems with?
User avatar
.mad.
Honoured Member
Honoured Member
Location: Lancashire
Posts: 2304
Joined: Sun Jun 19, 2005 3:30 pm

Re: Can't get GTK3VICE-3.8 to work

Thu Jan 04, 2024 10:00 am

ginolifio wrote:
Wed Jan 03, 2024 2:08 pm
The file CRT don't work
Please try the latest version of vice.
the emulator is updated daily, so the R number will be higher than this example.

SDL2VICE-3.8-win32-r44935

also which cartridge?
i take it by your post, you mean ALL of them!. :shock:

Easy Flash, TapeCart, and normal Cart formats were working last time i checked.
i will test a few hundred this afternoon as OneLoad v5 is out. :mrgreen:
ginolifio
Keen Member
Keen Member
Posts: 59
Joined: Sun May 11, 2008 8:42 am

Re: Can't get GTK3VICE-3.8 to work

Thu Jan 04, 2024 12:31 pm

the script don't work with any cartridges

don't accept space in the namefile

galaxian.crt work

other cartridges wich name complex no
User avatar
.mad.
Honoured Member
Honoured Member
Location: Lancashire
Posts: 2304
Joined: Sun Jun 19, 2005 3:30 pm

Re: Can't get GTK3VICE-3.8 to work

Thu Jan 04, 2024 1:59 pm

ginolifio wrote:
Thu Jan 04, 2024 12:31 pm
the script don't work with any cartridges

don't accept space in the namefile

galaxian.crt work

other cartridges wich name complex no
That's a problem with your install location and gamebase rezip path.
GameBase and 7zip doesn't work with spaces in it...

x:\my path has spaces\gamebase\gbc64_v19\
x:\my path has spaces\gbgame\

edit the GBGame path in the gamebase.ini.
[Startup]
VersionCheck=0
SendUsageStats=0
[Paths]
GBGame=C:\GBGame

change the install and rezip path to the root of your drive, and it will work.
x:\gamebase\
X:\gbgame\


Anselm and i fixed the Gemus.dll in 2019, which allows spaces in the paths, comes with a newer 7z.dll than the one provided in the official gamebase install v1.3. ;)
ginolifio
Keen Member
Keen Member
Posts: 59
Joined: Sun May 11, 2008 8:42 am

Re: Can't get GTK3VICE-3.8 to work

Fri Jan 05, 2024 11:53 am

I have the 7zip.dll and gemus.dll modified

This is the log for initialize cartridge with complex name

Code: Select all

***** GEMUS LOG FILE *****
Started: 2024-01-05 12:41:30
    -----------------clsGemus.RunEmulator-----------------
    Arg Silent Mode: [False]
    Arg strGamePathFile_in: [D:\GameBase\C64\Extra\Carts\A\Abbaye_des_Morts.zip]
    Arg lngImageIndex_in: [0]
    Arg strDefaultFile_inout: [Abbaye des Morts.crt]
    Arg strExtractDestFolder_in: [c:\GBGame]
    Arg blnFromDB_in: [True]
    Arg varNumPlayersFrom_in: [1]
    Arg varNumPlayersTo_in: [1]
    Arg varControl_in: [0]
    Arg varGameComment_in: []
    Arg varVersionComment_in: [version 1.1]
    Arg varPALNTSC_in: [3]
    Arg varTrueDriveEmu_in: [False]
    Arg varNotes_in: []
    GetAllValidFileTypesArray: D64;G64;TAP;CRT;PRG;D81;T64;TRCT;REU;P00
    Starting Unpacker...
        -----------------clsUnpack.Unpack-----------------
        Split runnable file into 1 part(s): [ Abbaye des Morts.crt ]
        Repacking is possible
        7-Zip Path: [D:\GameBase\7z.exe]
        Unpacking [D:\GameBase\C64\Extra\Carts\A\Abbaye_des_Morts.zip] to folder [c:\GBGame\0]
            -----------------clsUnpack.SevenListUnpack-----------------
            Changed Directory to [D:\GameBase\C64\Extra\Carts\A]
            Running 7-Zip [C:\Windows\system32\cmd.exe /D /c ""D:\GameBase\7z.exe" x "D:\GameBase\C64\Extra\Carts\A\Abbaye_des_Morts.zip" -y -r -o"c:\GBGame\0\""]
            -----------------------------------------------------------
        Trying to find runnable file or archive [c:\GBGame\0\Abbaye des Morts.crt]
        Found runnable file [c:\GBGame\0\Abbaye des Morts.crt]
        --------------------------------------------------
    Runnable file determined [c:\GBGame\0\Abbaye des Morts.crt]
    Loaded 0 global k=v pairs
    No game-level k=v pairs to process
    Finding first emulator that supports gamefile type [crt]
    Using emulator with index 0 [GTK3]
    Will be using these game field values: 
     m_lngFldNumPlayersFrom [1]
     m_lngFldNumPlayersTo [1]
     m_lngFldControl [0]
     m_strFldGameComment []
     m_strFldVersionComment [version 1.1]
     m_lngFldPALNTSC [1]
     m_blnFldTrueDriveEmu [1]
    All script environment vars created
    Final k=v pairs are:
    Emulator executable found: [D:\GameBase\C64\emu\GTK3VICE\bin\x64sc.exe]
    Loaded GEMUS Script [D:\GameBase\C64\Scripts\gtkvice.txt]
    Validated Script lines
    Validated Script structure
    Processing 15 script functions...
    1 Clear_CLP()
        -----------------clsGemus.Process_CLEAR_CLP2-----------------
        Command line cleared
        -------------------------------------------------------------
    2 Add_CLP( -soundbufsize 350)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -soundbufsize 350]
        Command line is now: [ -soundbufsize 350]
        ----------------------------------------------------------
    3 Add_CLP( +saveres)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ +saveres]
        Command line is now: [ -soundbufsize 350 +saveres]
        ----------------------------------------------------------
    4 Add_CLP( +confirmonexit)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ +confirmonexit]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit]
        ----------------------------------------------------------
    5 Add_CLP( -VICIIfilter 1)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -VICIIfilter 1]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1]
        ----------------------------------------------------------
    6 Add_CLP( -VICIIaspectmode 0)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -VICIIaspectmode 0]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0]
        ----------------------------------------------------------
    7 Add_CLP( -keymap 1)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -keymap 1]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1]
        ----------------------------------------------------------
    8 Add_CLP( -keyboardmapping 7)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -keyboardmapping 7]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7]
        ----------------------------------------------------------
    9 Add_CLP( +warp)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ +warp]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7 +warp]
        ----------------------------------------------------------
    10 Add_CLP( -pal)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -pal]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7 +warp -pal]
        ----------------------------------------------------------
    11 Add_CLP( -joydev2 1)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -joydev2 1]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7 +warp -pal -joydev2 1]
        ----------------------------------------------------------
    12 Add_CLP( -joydev1 0)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -joydev1 0]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7 +warp -pal -joydev2 1 -joydev1 0]
        ----------------------------------------------------------
    13 Add_CLP( -drive8type 0)
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -drive8type 0]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7 +warp -pal -joydev2 1 -joydev1 0 -drive8type 0]
        ----------------------------------------------------------
    14 Add_CLP( -cartcrt "%gamepathfile%")
        -----------------clsGemus.Process_ADD_CLP-----------------
        Adding to command line: [ -cartcrt ""c:\gbgame\0\abbaye des morts.crt""]
        Command line is now: [ -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7 +warp -pal -joydev2 1 -joydev1 0 -drive8type 0 -cartcrt ""c:\gbgame\0\abbaye des morts.crt""]
        ----------------------------------------------------------
    15 Run_Emulator()
        -----------------clsGemus.Process_RUN_EMULATOR-----------------
        Changed directory to [D:\GameBase\C64\emu\GTK3VICE\bin]
        Running emulator with command line [x64sc.exe  -soundbufsize 350 +saveres +confirmonexit -VICIIfilter 1 -VICIIaspectmode 0 -keymap 1 -keyboardmapping 7 +warp -pal -joydev2 1 -joydev1 0 -drive8type 0 -cartcrt ""c:\gbgame\0\abbaye des morts.crt""]
The other file types work correctly
User avatar
.mad.
Honoured Member
Honoured Member
Location: Lancashire
Posts: 2304
Joined: Sun Jun 19, 2005 3:30 pm

Re: Can't get GTK3VICE-3.8 to work

Fri Jan 05, 2024 3:20 pm

just tested that game and it works ok here with latest version of VICE 3.8.

there must be a typo somewhere in your ini files.
script is good.

i see at least one mistake in the log...

GetAllValidFileTypesArray: D64;G64;TAP;CRT;PRG;D81;T64;TRCT;REU;P00

that should be TCRT

emulators.ini should read
SupportedTypes=CRT;REU;G64;D64;TAP;T64;P00;PRG;TCRT

i also have option set to use short filenames (1)
which would remove the spaces and run the files in 8:3 name format.

my working emulators.ini

Code: Select all

[Emulators]
1=SDL2VICE-3.8.x
2=GTK3VICE-3.8.x
3=

[GTK3VICE-3.8.x]
UseShortFilenames=1
SupportedTypes=CRT;REU;G64;D64;TAP;T64;P00;PRG;TCRT
EmulatorPathFile=C:\GameBase\GBC_v19\Emulators\GTK3VICE-3.8\bin\x64sc.exe
ScriptFile=GTK3-38x.txt
UseDefaultTypes=0
WaitFinish=1
1=

[SDL2VICE-3.8.x]
UseShortFilenames=1
SupportedTypes=CRT;REU;G64;D64;TAP;T64;P00;PRG
EmulatorPathFile=C:\GameBase\GBC_v19\Emulators\SDL2VICE-3.8\x64sc.exe
ScriptFile=SDL2-38x.txt
UseDefaultTypes=0
WaitFinish=1
1=
ginolifio
Keen Member
Keen Member
Posts: 59
Joined: Sun May 11, 2008 8:42 am

Re: Can't get GTK3VICE-3.8 to work

Fri Jan 05, 2024 5:54 pm

Gotcha!!!!

Used short filenames is the solution

Thanks a lot and a good Year

Return to “GB64 Help!”

Who is online

Users browsing this forum: No registered users and 1 guest