Hi guys, just a minor problem, this is a screenshot from the version of TRAZ given with V2, as you can see, it's a bit stuffed...
Not much else to say really
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Bugged Game: TRAZ
Moderator: Jimbo
- The Dark Prince
- New Member
- Contact:
- Location: Australia
- merman
- Cool Member
- Contact:
- Location: Skegness, UK
Post
I've seen the same bug. It's a problem with the compacting of the hacked version GB is using, which damages the layout of that particular screen.
(TRAZ has 64 levels arranged in a grid of 8x8 screens, and eight(?) random start screens. So you can end up at that screen from more than one direction)
(TRAZ has 64 levels arranged in a grid of 8x8 screens, and eight(?) random start screens. So you can end up at that screen from more than one direction)
- J2003C
- GB64 Team
- Location: Just South of Hell
Post
Thanks. I've verified that it is repeatable in all emus and settings. I don't know why this version was in GB in the first place: it is PAL only, has no in-game loading screen and has a fake hi-score saver. The Mirage crack does not have the level bug, but does not have a hi-score saver either.
-J2010C-
- Michael Plate
- GB64 Team
- Location: Stockholm
Post
I will combine the Mirage crack (NTSC) and the Jabba Crack (Hi-Saver) for the next release of the GBC.
/Michael
/Michael
- J2003C
- GB64 Team
- Location: Just South of Hell
Post
This is a better version than our unreleased version, only because of the level skipper, but it is NOT NTSC fixed (music plays too fast and docs are PAL only).
To put this game to rest, someone needs to make a true Gold or Jewel version: cracked from an original, has single-load (or multi-load from a single prg) docs, pic & game, fully NTSC fixed, with a hi-saver that deactivates ALL trainers when loaded.
To put this game to rest, someone needs to make a true Gold or Jewel version: cracked from an original, has single-load (or multi-load from a single prg) docs, pic & game, fully NTSC fixed, with a hi-saver that deactivates ALL trainers when loaded.
-J2010C-
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