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Posted: Wed May 19, 2010 1:17 pm
by hardmanm
That script dosn't work, this one does:

If GameType CONTAINS(tap)
Add_CLP(--tape %gamepathfile%)
End If
If GameType CONTAINS(dsk)
Add_CLP(--disk %gamepathfile%)
End If


Run_Emulator()

Posted: Wed May 19, 2010 1:45 pm
by JonathonSaunders
Hi Hardmann

Your script only works for some games in the oric gamebase but not all of them since some games need to have 'run' typed in and enter pressed for them to work.

If you have the latest gamebase 1.3 full installed (not 1.3 beta) you will find my script works fine for all games.

Also it doesn't matter about mounting tapes --tape or -t work both fine

J.S.

Posted: Wed May 19, 2010 4:45 pm
by oknihcap
I've never been able to get this running quite right. I'm trying Oricutron now with the script posted by JonathonSaunders, and it seems to work, but I got a problem with one of the first games I tried, Space Crystal - the game loads, but then crashes, with "enter skill level...?TYPE MISMATCH ERROR" in the Oricutron screen. Is this just a problem with this particular game? So far, other games seem to run ok.

By the way, the script wouldn't run until I checked off "Use Short Filenames" in Gemus. The other emulators have that unchecked, but should they be checked? I thought that should always be checked, no?

Also, does anybody know how to get Oricutron to run in fullscreen mode? I've only got in running in a window. Thanks!

Posted: Thu May 20, 2010 6:53 am
by hardmanm
you need to add the following line to the script:

Add_CLP(-f)

Posted: Thu May 20, 2010 6:57 am
by srnickolas
Thanksssss!!!! Script works great!I haven't tried both scripts just the first and its cool no problems.oknihcap if you go in the emulator folder and open oricutron.cfg you will see the following text:

; Start fullscreen?
fullscreen = no

I don't know how to go from window to fullscreen, but if you change no to yes every time you launch a game it will automatically launch in fullscreen! :D

Posted: Fri May 21, 2010 3:47 am
by oknihcap
Thanks! Finally got it running in fullscreen now! For those that don't know, the F5 key toggles the framerate counter at the bottom of the screen in Oriculator.

Posted: Wed Jun 16, 2010 7:33 am
by Xeron
Hello.

I'm the guy who wrote Oricutron. I thought you might be interested to know that I have just released a new version (0.6) available from the oricutron page.

http://code.google.com/p/oriculator/

Posted: Thu Jun 17, 2010 9:56 am
by hardmanm
Thanks, Oricutron is a very good Oric emulator, and it works great with Oricmania.

Posted: Fri Jun 18, 2010 3:29 am
by oknihcap
Would there be any problems with simply replacing the Oricutron with the latest version just posted, or is it better to wait for an update here on gamebase?

Posted: Fri Jun 18, 2010 8:50 am
by hardmanm
There will be no problem using the lastest version of Oricutron if you already have a script for Oricutron. Just point it at the latest Oricutron.exe.

As for an update to Oricmania, i have no current plans for an update this year, due to comitments with my other projects. Maybe later this year, or maybe next year if any new stuff is available.

Posted: Mon Sep 20, 2010 1:46 pm
by Xeron
Oricutron 0.7 is now available for windows from the Google code page in my sig.

Posted: Mon Nov 21, 2011 8:25 pm
by Xeron
... and now 0.8 is released.

Posted: Sat Mar 03, 2012 12:54 pm
by Xeron
0.9 is now released!

With this update, Oricutron now offers a comprehensive alternative to Euphoric for Oric-1 and Atmos emulation.

Posted: Sat Mar 03, 2012 2:01 pm
by OX
Thanks Xeron, good stuff! None of the Gamebases would happen with out good emulators.

Posted: Mon Dec 09, 2013 10:41 am
by Xeron
1.1 was just released and is available from the project page.