Copying files modified within WHDRun
Posted: Sat Nov 07, 2009 9:35 am
I thought I would play through some old D&D games (namely the Pools of Radiance series) and have merrily hacked my way to the end of the first one. So now I want to transfer my characters to the next game in the series, Curse of the Azure Bonds. To do this, I need to give Curse of the Azure Bonds access to the save game files from Pools of Radiance.
Unfortunately for me I used the WHDLoad version of Pools of Radiance from within Gamebase Amiga. So all the saved game files only exist when I run Pools of Radiance using WHDRun - if I access the actual Pools of Radiance harddrive directory then I only see the unmodified, original save game files. Within WHDRun all changes are stored in a separate file, which I do not know how to interpret.
Does anyone know how I can access the modified save game file for Pools of Radiance in this situation? Or does anyone know how to interpret the change file created by WHDRun?
Unfortunately for me I used the WHDLoad version of Pools of Radiance from within Gamebase Amiga. So all the saved game files only exist when I run Pools of Radiance using WHDRun - if I access the actual Pools of Radiance harddrive directory then I only see the unmodified, original save game files. Within WHDRun all changes are stored in a separate file, which I do not know how to interpret.
Does anyone know how I can access the modified save game file for Pools of Radiance in this situation? Or does anyone know how to interpret the change file created by WHDRun?