OMG!!!!!! After quite a few years away from GameBase I've decided to update it (mainly so I can get GB databases running on my arcade cab - see my other thread).
There will be a new beta version soon, so I'm asking here if anyone has any "not too big" feature requests or bug-fixes that they want to see in the next version.
I stress my time is limited on this, I won't be able to incorporate big new features or changes, but I'll certainly consider any requests that are made.
Post any requests here and I'll see what I can do.
Cheers
James
Welcome to the Gamebase 64 forums. An attempt to document ALL Commodore 64 gameware before it's too late!
New GB version coming... feature requests, anyone?
Moderator: Jimbo
- hardmanm
- Cool Member
- Location: Lancashire, England
Post
Great news, i for one would like the ability to add Genre's and to have more added to the default gamebase mdb file. Also the ability to have more information columns instead of only having upto 2. Also the ability to send commands to emulators to load games as alot of emulators dont auto load game images, and need you to manually type command within the emulator itself.
It would be nice if the frontend was as nice as the gamebase player looks, with the ability to have skins etc.
As a gamebase developer, i would be very interested in an update to test with my own creations.
It would be nice if the frontend was as nice as the gamebase player looks, with the ability to have skins etc.
As a gamebase developer, i would be very interested in an update to test with my own creations.
Gamebase Developer
- .mad.
- Honoured Member
- Location: Lancashire
Post
Excellent news Jimbo.
i will hold myself back from making the list too long.
Fix the menu GFX tabs
example
GameTab5_16x16.gif = MusicTab_16x16.gif
if you create
GameTab4_16x16.gif
the gamebase crashes
---------
if the Disk has a "Completly Blank" D64 volume name.
(created in star commander)
the boot load file can't be edited from menu.
file already exists error?
-----------
T64 Game won't auto run in WinVICE...
PRG file has...
Underscore
Starts with a SPACE
also problems loading files from a D64 ,T64
that contain /start with
up arrow
pi
some commodore key GFX
Can't wait for the Update!
i will hold myself back from making the list too long.
Fix the menu GFX tabs
example
GameTab5_16x16.gif = MusicTab_16x16.gif
if you create
GameTab4_16x16.gif
the gamebase crashes
---------
if the Disk has a "Completly Blank" D64 volume name.
(created in star commander)
the boot load file can't be edited from menu.
file already exists error?
-----------
T64 Game won't auto run in WinVICE...
PRG file has...
Underscore
Starts with a SPACE
also problems loading files from a D64 ,T64
that contain /start with
up arrow
pi
some commodore key GFX
Can't wait for the Update!
- Belgarath
- Keen Member
Post
More fields definitely..
More than 2 columns displayed at once would be nice as well.
Screenshot window not fixed at 320x200 (amiga shots look silly)
I read on eab you were going to write an export function that would also rename screenshots, I don't know what format those frontends you listed use but I'd like more control over the screenshot names.
I really need them to be numbered _001 _002 etc rather than _1 _2
it will also help where the game name ends in a number.
oh and hardmanm there's nothing to stop you adding genres to the mdb file. I did it myself for GB Amiga.
More than 2 columns displayed at once would be nice as well.
Screenshot window not fixed at 320x200 (amiga shots look silly)
I read on eab you were going to write an export function that would also rename screenshots, I don't know what format those frontends you listed use but I'd like more control over the screenshot names.
I really need them to be numbered _001 _002 etc rather than _1 _2
it will also help where the game name ends in a number.
oh and hardmanm there's nothing to stop you adding genres to the mdb file. I did it myself for GB Amiga.
- K.C.
- Cool Member
- Location: The Netherlands
Post
For my feature requests look at the Lemon64 forums.
True, but it would be a lot easier if you could do that in the frontend, not in Access.Belgarath wrote:oh and hardmanm there's nothing to stop you adding genres to the mdb file. I did it myself for GB Amiga.
For my feature requests look at the Lemon64 forums.
- Jimbo
- GB64 Team
Post
I did stumble across this though: http://www.autohotkey.com/ and wondered if anyone has had any success using it with GEMUS?
What text would you like to be able to change in the GEMUS Setup Wizard?
James
This'll be low priority as its already possible in Access and will probably take more time than I currently have.the ability to add Genre's and to have more added to the default gamebase mdb file
This could be done I think. It'll be easiest for me to add a fixed amount. I'll have to re-familiarise myself with that part of the code, but shouldn't be too hard.more information columns instead of only having upto 2
I tried this tonight and got it working with *some* windows apps (i.e. sending keystrokes to notepad). Some emulators didn't work though (WinVICE for one) so I think my send-keys code might be a bit hit-and-miss (it's VB6 after all, which as we all know is from the middle ages).the ability to send commands to emulators to load games as alot of emulators dont auto load game images
I did stumble across this though: http://www.autohotkey.com/ and wondered if anyone has had any success using it with GEMUS?
I can't see that happening any time soon, sorry!the ability to have skins
Fixed!It hangs if you add the 20th filter to a custom view
Fixed!Fix the menu GFX tabs
example
GameTab5_16x16.gif = MusicTab_16x16.gif
if you create
GameTab4_16x16.gif
the gamebase crashes
Can you send me some example files so I can test them please? Feel free to PM me.if the Disk has a "Completly Blank" D64 volume name.
(created in star commander)
the boot load file can't be edited from menu.
file already exists error?
-----------
T64 Game won't auto run in WinVICE...
PRG file has...
Underscore
Starts with a SPACE
also problems loading files from a D64 ,T64
that contain /start with
up arrow
pi
some commodore key GFX
Belgarath, can you elaborate? I can't say I'm keen to do this as its really boring, but one or two more might be doable, Graphics artist, for example.More fields definitely
If I can get that working nicely with the window resizing I'll give it a shot.Screenshot window not fixed at 320x200 (amiga shots look silly)
I may change GB to accept both types, i.e. look for _001 first, then _1 if it doesn't exist - would that do the trick? Out of interest, why do you need this functionality?...I'd like more control over the screenshot names.
I really need them to be numbered _001 _002 etc rather than _1 _2
it will also help where the game name ends in a number.
Not likely to happen, sorry - I don't have enough free time, and that's a LOT of work.Please please please get rid of the mdb format and release Gamebases in some open format (sqlite would be best)
Low priority as its possible via ini editing for those that want to do it.Optional use of relative paths instead of absolute paths. It works now by manually edit the .ini files, but it would be nice to do this from the GUI (checkbox?)
If you can let me know the "tricks" I'll see what I can do (no promises)There are some tricks to make the frontend portable. It would be nice to do an 'official' portable installation
Hmm... Genres I've already mentioned (low priority), Controls I think you can change in the ini file... unless I'm not remembering correctly, or that's not what you meant.Edit non-editable fields. For example, Genres, Control and the GEMUS Setup Wizard text can only be edited with Access. Maybe support for this in the GBToolbox?
What text would you like to be able to change in the GEMUS Setup Wizard?
I could certainly add a "hide/show" option for each field shown in the details tabs under the main game list. How does that sound?Free adding and deleting/disabling fields per collection. For example, the field True Drive Emulation is not needed for most systems, so an option to disable it would be nice. But some systems require an extra field, for example the use of sound.
Not sure if this is possible with the 3rd party unzip/zip library's used by GameBase. If its not, I can't see this happening very soon, as changing libraries is probably more work than I have time for.Optional keeping the folder structure while unpacking zip files. If a zip file has subfolders, all files are extracted into one folder. This gives problems with some collections I'm working on.
James
- Belgarath
- Keen Member
Post
Although obviously I love GB as a frontend for playing games, I also really like using it as an offline database of info, but there just isn't enough fields to store all that's needed.
graphics artist is an absolute must, but i'd also want a seperate field for sound effects artists as well and designers and so on and so on. I also never liked the fact that it's just 1 field for programmers etc. I'd like each artist as a seperate entry, and not have to make yet another entry just because 3 artists already in the db all worked together on the same game.
As for the _001 screenshots er, basically I'm working on something else, and atm i'm having to rename all the screenshots, but ignoring that it still makes sense because for example gb would rename Speedball as Speedball.png Speedball_1.png Speedball_2.png
but then ofc it's gonna want to show Speedball_2.png as the first screenshot for Speedball 2...
graphics artist is an absolute must, but i'd also want a seperate field for sound effects artists as well and designers and so on and so on. I also never liked the fact that it's just 1 field for programmers etc. I'd like each artist as a seperate entry, and not have to make yet another entry just because 3 artists already in the db all worked together on the same game.
As for the _001 screenshots er, basically I'm working on something else, and atm i'm having to rename all the screenshots, but ignoring that it still makes sense because for example gb would rename Speedball as Speedball.png Speedball_1.png Speedball_2.png
but then ofc it's gonna want to show Speedball_2.png as the first screenshot for Speedball 2...
Jimbo wrote:Belgarath, can you elaborate? I can't say I'm keen to do this as its really boring, but one or two more might be doable, Graphics artist, for example.More fields definitely
I may change GB to accept both types, i.e. look for _001 first, then _1 if it doesn't exist - would that do the trick? Out of interest, why do you need this functionality?...I'd like more control over the screenshot names.
I really need them to be numbered _001 _002 etc rather than _1 _2
it will also help where the game name ends in a number.
- K.C.
- Cool Member
- Location: The Netherlands
Post
There were some discussions about it here and here.Jimbo wrote:If you can let me know the "tricks" I'll see what I can do (no promises)There are some tricks to make the frontend portable. It would be nice to do an 'official' portable installation
Yes, you're right. Controls are stored in text.ini. But you can't change the number of choices of disable some of them.Jimbo wrote:Hmm... Genres I've already mentioned (low priority), Controls I think you can change in the ini file... unless I'm not remembering correctly, or that's not what you meant.Edit non-editable fields. For example, Genres, Control and the GEMUS Setup Wizard text can only be edited with Access. Maybe support for this in the GBToolbox?
In the Table Config there are the fields "FirstLoadMessage" and "FirstLoadGemusAsk" You can't control the values of these fields from the frontend or the toolbox.Jimbo wrote:What text would you like to be able to change in the GEMUS Setup Wizard?
That sounds great!Jimbo wrote:I could certainly add a "hide/show" option for each field shown in the details tabs under the main game list. How does that sound?Free adding and deleting/disabling fields per collection. For example, the field True Drive Emulation is not needed for most systems, so an option to disable it would be nice. But some systems require an extra field, for example the use of sound.
Ok, clear.Jimbo wrote:Not sure if this is possible with the 3rd party unzip/zip library's used by GameBase. If its not, I can't see this happening very soon, as changing libraries is probably more work than I have time for.Optional keeping the folder structure while unpacking zip files. If a zip file has subfolders, all files are extracted into one folder. This gives problems with some collections I'm working on.
- hardmanm
- Cool Member
- Location: Lancashire, England
Post
when you add a screen shoot in Gamebase it always takes you to the root of the screenshots folder instead of remebering the last sub folder used, unlike adding gamefiles which does remember.
Most gamebases i create are huge and i like to store games in alphabetical directories i.e a, b, c, i also do the same for screenshots. having to navagate back to the last screenshot folder is a pain and waistes time.
Most gamebases i create are huge and i like to store games in alphabetical directories i.e a, b, c, i also do the same for screenshots. having to navagate back to the last screenshot folder is a pain and waistes time.
Gamebase Developer
- Jimbo
- GB64 Team
Post
Some progress tonight...
FullSizePictureWidthPixels=320
FullSizePictureHeightPixels=256
SmallPictureWidthPixels=160
SmallPictureHeightPixels=128
ZoomedPictureWidthPixels=640
ZoomedPictureHeightPixels=512
Run_Emulator_Send_Keys(3||run{ENTER})
(sends keys "run<enter>" 3 seconds after the emulator was launched)
This only seems to work on some emulators at present, so it might remain undocumented until it works 100%.
James
edit: Also got rid of the "File Not Found or not PSID" message on the music tab.
Done. Put wavs in the /Splash folder and a random one will be played when the splash screen shows.how about a sound sample to play with splash screen.
Fixed. Now remembers last browsed screenshot path.when you add a screen shoot in Gamebase it always takes you to the root of the screenshots folder instead of remebering the last sub folder used, unlike adding gamefiles which does remember.
Fixed. Default sizes can now be overwritten by adding the following to the [UI] section of Settings.ini:Screenshot window not fixed at 320x200 (amiga shots look silly)
FullSizePictureWidthPixels=320
FullSizePictureHeightPixels=256
SmallPictureWidthPixels=160
SmallPictureHeightPixels=128
ZoomedPictureWidthPixels=640
ZoomedPictureHeightPixels=512
I've added a GEMUS function:the ability to send commands to emulators to load games as alot of emulators dont auto load game images
Run_Emulator_Send_Keys(3||run{ENTER})
(sends keys "run<enter>" 3 seconds after the emulator was launched)
This only seems to work on some emulators at present, so it might remain undocumented until it works 100%.
James
edit: Also got rid of the "File Not Found or not PSID" message on the music tab.
- Jimbo
- GB64 Team
Post
Thanks for all your suggestions.
Here's a beta. Check the History.txt for what's been done so far.
Docs also updated.
http://www.leesti.com/gbv13b20091122.zip
Feedback appreciated!
James
Here's a beta. Check the History.txt for what's been done so far.
Docs also updated.
http://www.leesti.com/gbv13b20091122.zip
Feedback appreciated!
James
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