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GameBase64 portability issue?

 
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marz2
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PostPosted: Mon Mar 12, 2012 2:17 am    Post subject: GameBase64 portability issue? Reply with quote

I was wondering if it would be a benefit to the GameBase community to write a portable Front End. No .NET isn't very portable, I have trouble running ManicDigger on Mono 2.x on OS X. Mono's VM crashes if its taxed to much, in addition porting the VB6 to .NET is an undertaking that requires VS 2005 Community ( or whatever MS calls the free version of Visual Studio ) which is no longer available through MS.
Also using a VM ( Java and .NET not something like QEmu\Parellels\VmWare\Virtualbox ) means people have to have the correct version installedl
I was thinking of Objective C ( OS X, Windows, Debian ) and FreePascal ( OS X, Linux (including SUSE which doesn't have GNUStep), Windows, OS/2, BSD )
My general plans are to port one of Dax's uploaded gamebases to SQLite3 and build the simple version of the front end from that.
I have another Gamebase related project as well so the application may take a bit of time to write ( the other is an online database ( similar to No-Intro but also has machines in it )
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Jimbo
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PostPosted: Mon Mar 12, 2012 9:42 pm    Post subject: Reply with quote

Good luck...

I think it is a huge undertaking. I was looking at .net (c#) as a language to use for a new updated frontend - but of course it is still windows only.

Another option may be Qt.
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marz2
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PostPosted: Wed Mar 14, 2012 12:19 am    Post subject: Reply with quote

Ty Jimbo:

I'll post a sample of the SQLite databases ( Honestly there aren't many desktop database apps these days, most are Client-Server)
As for the C#.... Good idea.
I was thinking Objective-C until I found out that there isn't support for it on Fedora Core\SuSe Linux.....
The main questions are how to support mac versions,... which is easy...
using MESS as an example...
on OS X
MESS.app/.../Mac OS/mess (arguments)
( OS X/iOS app files are just folders after all )
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