When you collect a yellow key it doesn't open the yellow door. I don't know if this is an error by the original coders or a faulty ROM?
My vid showing it: https://youtu.be/GiFJ_Wr7HiI
ROM source: http://www.gb64.com/game.php?id=1847&d=45&h=0
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Crystal Fever bug
Moderator: Jimbo
- DannieGeeko
- New Member
- Location: London
Post
Re: Crystal Fever bug
Actually, don't bother fixing this game. It's pure frustrating nightmare material. My head hurts trying to beat it, even with hacks.
- Neo-Rio
- GB64 Team
- Contact:
- Location: Australia
Post
Re: Crystal Fever bug
Yeah the original was like that. Yellow key wouldn't open yellow door. I had the original Magic Disk back in the day and I used the level editor to change all yellow doors and keys to white.
Game really needs a jewel 101% version but nobody seems interested.
Game really needs a jewel 101% version but nobody seems interested.
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: Crystal Fever bug
the level editor also has incorrect labels for the colours of keys and doors.
Red Door = cyan
Blue Door = white
maybe a hexedit fix of the colour values will repair it?.
bug in main code.
White keys also open Yellow doors.
in level editor play testing, it works.
yellow keys open yellow doors.
Red Door = cyan
Blue Door = white
maybe a hexedit fix of the colour values will repair it?.
bug in main code.
White keys also open Yellow doors.
in level editor play testing, it works.
yellow keys open yellow doors.
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- cfev.png (2.71 KiB) Viewed 38099 times
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