Announcement from Headquarters . . . a difficult and
dangerous mission exists . . . we need a strong, tough
and intelligent guy . . . inform headquarters if you
think you are the right man . . .
Well,
are you man enough to take on this dangerous mission?
Don't worry, it's not set in a rundown alley or anything
like that. No, when the FBI set up a HQ they do it in
style, in a well furnished hotel. However, all is not
well -- the place has been infiltrated and is now overrun
by Secret Service agents. It is your job to enter the
hotel and defeat the lot of them, single handedly. You
see, these SS blokes have gone and planted a bomb in
the hotel, and if you don't defuse it by the given deadline
then -- kaboom! -- the whole place goes up in smoke.
To
stop the countdown of the detonator you need to find
a code which consists of sixteen parts. Each part of
the code specifies a direction, and they are given in
a strict order which must be remembered.
The
hotel consists of sixty two floors split into eight
levels, each containing two parts of the code. It is
possible to travel around a section of eight floors
by using the lifts which are in abundance. To get to
the next section of eight floors you have to go through
the emergency exit, but first you must perform two tasks.
Firstly,
you must find a key to open all the blue doors. Then,
you must search the doors to find a porter, who happily
provides a key to the emergency exits, thus helping
you achieve entry onto the next level. Unfortunately,
the porter is not behind every door -- no, sometimes
there is an enemy agent or worse still, a woman who
removes all her clothes. This costs you 100 points (nudge,
nudge, wink, wink, say n' more).
There
are also lots of other objects around the place. To
search for them you can bend down and examine the various
items of furniture. For example, if you look at the
fire extinguisher you put out all the lights, so you
need to find a match box to light the candles if you
want to see again. You may come across a small table
on which you can play a game of dice, or you can get
extremely drunk at the bar -- providing you have found
the money -- and this extracts a piece of code from
the barman.
You
can perform several feats of acrobatics, including flying
kicks, ducking (especially useful when avoiding bullets
from the enemy agents), shooting, and of course, standard
movements of left and right. Opening doors and general
examination of objects is achieved by pressing down
and left or right.
Good
luck, prospective agent, you'll need it!
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