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Boring, boring, boring. This game is baaaaad. Two boring types of screens with only the variation of the method of destroying things. Graphically pretty bad and aurally abysmal with a forlorn ping . . . ping . . . ping and a few eeeeaaaw chukka chukka chukka boooom noises as the planes trudge over and are shot down. There's a heap of better games at a fifth of the price.

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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Operation Swordfish
1985 British Software
Programmed by ?
 
Most text of the present article comes from the review published in the third issue of the British C64 magazine ZZAP!64 (July 1985).
 

OPERATION SWORDFISH
British Software, £9.95 cass, £11.95 disk, joystick with keys


O Disappointing two-screen shmup

The advertising for this game may lead you to believe that it's the greatest 3D naval battle since Beach Head. Well, it isn't.

Operation Swordfish puts you in command of a submarine with the task of destroying the allied invasion fleet before it attacks the Mediterranean coast. Your sub is slightly crippled: it can't dive, only submerge slightly, so you have to fight off the enemy on the surface.

There are two types of enemy: planes and boats. Boats fire at you and drop depth charges. Planes drop torpedoes and also fire at you. If any of these hit you they will add to your damage factor; too much and your sub will sink for good.

A plane zooms over and drops a depth charge
while ships start to move across the screen.

You have two options to fend them off: a machine gun on the top of the sub and torpedoes under water, each controlled by a different screen -- you have to quickly switch from one screen to the other so you can dispose the allies before they sink you. The machine gun gets rid of the advancing planes and the torpedoes destroy the ships which move back and forth across the screen.

When you're in torpedo mode you have a cursor under you control. Move the cursor over a slow-moving ship and fire: boom, glug glug. Shooting down planes is a bit more fun. Your gun can move left and right. Pulling back on the joystick raises the gun and pushing forward lowers it. Firing a steady stream of bullets towards a plane usually brings it down.

That's it . . . it's all you have to do. Shoot the ships which trundle back and forth across the screen and blast the planes. Boring, huh? OK, so the game's far from easy with your sub usually being sunk very quickly, but it is so dull with only the two screens both containing basically the same action.

JR


This tacky deviant of
Beachhead left me disappointed. The graphics are okay except for not showing torpedoes, but the two simple screens didn't give me enough to do. It was very difficult to know how to avoid getting hit, and a cursor on the gun would have been appreciated. About a year and a half behind the times, I reckon.

.

 
PRESENTATION
ORIGINALITY
59% Simple instructions plus patriotic title screen.
22%
A poor imitation of Beach Head.
GRAPHICS
HOOKABILITY
58% Nice graphic background and planes but nowt else.
44%
Initial patriotism gives way to boredom.
SOUND
LASTABILITY
24% Wheeeee . . . splop! Wheeeee . . . splop!
29%
The same old boats and planes just keep coming.
VALUE FOR MONEY
19% Rotten price for a very simple game.

 

Htmlized by Dimitris Kiminas (13 December 2001)

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