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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Ballblazer
1985 Lucasfilm Games/Activision
Programmed by Chuck Sommerville
 
Most text of the present article comes from the feature on American imports by Julian Rignall, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 

 

BALLBLAZER
Lucasfilm

I was really pleased to discover that Lucasfilm's Ballblazer, an absolutely superb futuresport simulation, will be marketed in Britain for the 64. Ballblazer, or Ballblaster as it was called originally, is another Atari 'legend' from the makers of Fractalus.

The game is a split-screen view-through-the-window two-player head to head, although there are nine levels of computer 'droids' to challenge you. You are put in control of an incredibly high-speed craft in which you sit, and in turn it sits on a large playing arena. The object is to outscore your opponent.

When you start, a ball is blasted into the arena -- you move towards it, collect and head towards the goal (usually out of sight by now). The idea is simply to blast the ball into the goal when you are in front of it. Sounds simple, doesn't it?

The speed at which the game is played makes things difficult; you zoom around the most horrendous rate. The craft also turns automatically to face the ball if you haven't got possession or turns to face the goal if you have the ball. The actual turning is a snap through ninety degrees which happens so quickly it can be REALLY disorienting. If you collect the ball, it will float in front of the craft and it behaves elastically, so when you move it wobbles about in the forcefield that holds it.

When your opponent is in possession of the ball it's possible to tackle by pressing the fire button at the right time, blasting the ball from its possession. This sends the ball flying down the arena. Real battles ensue and the exhilaration of burning round the arena is marvellous.

I won't say any more about it because there'll be a full review in the next issue . . . we've seen a pre-production copy and the game captures all the speed and thrills of the Atari original. It's hot, really hot!

 

Also check out the proper review!

Htmlized by Dimitris Kiminas (3 Sep 2002)

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