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Website
design &
programming
(c) 2000 James Burrows
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I always love a game
of Defender,
and this one is a pretty neat one. The scrolling
landscape is nice and smooth and there's a twist
in the plot that makes it a really refreshing
shoot em up to play. The sound effects are particularly
good and the speed of the game itself is very
fast. Graphically it hasn't the crispness of Dropzone,
although the landscapes are colourful and varied.
The aliens are particularly vicious and reaching
level twenty will take a fair bit of lasering.
It's a shame there weren't detailed instructions
with the game, most of them you have to find out
by trial and error through playing the game. Still,
it's an excellent game and at £2.99 a real bargain.
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As budget releases
go, this is a very competent one. The graphics
are fast and smooth, with some nicely defined
and animated nasties, and the sound is good, fitting
the game well. Although Raskel
doesn't offer much in the way of originality (it
is really a Defender
clone), it does have plenty of fast, furious action
to keep you busy.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Raskel
1985 Budgie
Programmed
by Stephen R. Kellet
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Most
text of the present article comes from the review published
in the sixth issue of the British C64 magazine ZZAP!64
(October 1985). |
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RASKEL
Budgie/Alligata,
£2.99 cass, joystick only
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Raskel puts you on a two-way scrolling planet
with the mission of defending it against marauding aliens.
Sounds familiar? Yup, you've guessed it, it's a Defender
variant and a very good one at that, and it comes from
a new budget label with the men from Alligata behind
it.
When
you start the game your ship rises up from a vehicle
on a track at the bottom of the screen. This is what
you have to defend, if the track on which it sits gets
totally destroyed then the planet will be blown up and
you have to fight it out in space against loads of aliens.
The
vehicle scrolls with you all the time and is totally
unarmed apart from a track bomb which when set off destroys
every alien on the track.
When
you start the game (from any level up to nine) you are
given a certain amount of aliens to destroy. If you
destroy them all then you are given a bonus and advance
to the next wave. Unlike the track vehicle your ship
is pretty well armed, with a high power laser cannon
and a shield which is shown on screen as a number. It
starts at 20,000 and goes down every time you get hit
by an alien, or when you blast aimlessly.
The
aliens warp in at the start of the wave and instantly
start zooming about the place, firing crazily. Some
drop to the bottom of the screen and start to attack
the track. Of course when this happens you have to start
blasting them instantly, otherwise you lose your track
and consequently the planet. When that happens you are
forced to start the wave again, only this time with
faster and more numerous aliens.
There
are twenty levels in all that should keep the trigger-happy
person quite busy for considerable amount of time.
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Raskel
is yet another example of the rising quality of budget
software. A year ago this could have quite easily sold
for a fiver and no one would have felt ripped off. Although
Raskel
is yet another Defender
derivative, there's enough new
features in it to fool you into believing it's an original
concept. The initial impression leaves you thinking
Raskel
is very similar to that other son of Defender,
Sheep
in Space,
but
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after
a few minutes.
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minutes
play time you soon realise that a lot more depth
and imagination are involved. The graphics are
nice and slick, involving some very smooth multi-speed
scrolling. Ship control is good and responsive.
There's just the right amount of momentum to make
movement seem realistic, but not so much as to
hinder you. Solid sound effects and varied sprites
all add up to a very professional and compulsive
alien zap. Raskel
impressed me a great deal, and excluding Dropzone
it's one of the nicest Defender
clones I've seen for a long time. If shoot em
ups are your scene, then Raskel
is a very sly buy indeed.
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Presentation 78%
Level selection, but sparse instructions.
Graphics
79%
Colourful,
fast and smoth.
Sound
61%
Brilliant blasting noises and FX.
Hookability
83%
Who can resist a good blast?
Lastability
81%
With twenty levels you'll need
all the skill you can muster.
Value
For Money 90%
A great shoot em up at a really
cheap price.
Overall
80%
Excellent first release from Budgie.
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Htmlized
by Dimitris
Kiminas (13 Apr 2003)
Other
"Games of the Week!"
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