Form
2-19
Rorschach
Scientific Stationary
THE
LAB REPORT
RESEARCH
PROJECT: Binary code addiction as a means of controlling
the world.
HEAD
SCIENTIST: Prof NORMAN NUTZ Phd, Bsc, KP.
RESEARCH
EQUIPMENT: C64, Amiga A500, Cray-2.
LAB
ASSISTANT: The Geek
Now
I don't wish to get you all too excited but I actually
got a letter. It's from Miss YM Cooper and she mentions
something about doing a Best Adventure Games of the
Eighties, like what the arcade guys did. Oh all right
. . . as if I hadn't got enough to do.
ADVENTURE
TOP FIVE
Amiga
1) Drakkhen (Infogrames)
2) Journey (Infocom)
3) Indiana Jones & The Last Crusade (Lucasfilm/US Gold)
4) Future Wars (Delphine Software/Palace)
5) Space Quest II (Sierra On-Line/Activision)
Commodore 64 (cassette)
1) The Hobbit (Melbourne House)
2) Mordon's Quest (Melbourne House)
3) Heroes of Karn (Melbourne House)
4) Dracula (CRL)
5) Tower of Despair (Games Workshop)
Commodore
64 (Disk only)
1) Zork III (Infocom)
2) Starcross (Infocom)
3) Guild Of Thieves (Rainbird)
4) Dragon Wars (Interplay)
5) The Hobbit (Melbourne House)
.
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rynn
has had a rough time of late, what with the Queen of
Darkness trying to overthrow the land, and Raistlin
Majere -- a one-time friendly mage -- almost destroying
the kingdom when attempting to become a super god. Fortunately,
the last few years have been relatively quiet: armies
have been disbanded and it is only knights who, from
their strategic outposts, remain permanently vigilant
against evil doings.
However,
rumours of Draconian devilry are spreading (again) and
as Krynn's armies are no more it's up to ordinary folk
to patrol Krynn and report their findings. Unfortunately,
as the plot thickens the evil grows and eventually only
you and your party are all that stand in the way of
evil tyranny.
A
party of characters is formed at the start of the game
(or should you be in a hurry, you can use the one SSI
prepared earlier). Attributes include Class, Gender,
Hit Points, Armour Class, and so on. A graphic depiction
of each member of your party may be subtly changed (colour
of armour, weapons and hair, for example) so you may
distinguish between characters when in animated combat
mode.
Control
is with keys and joystick, via options displayed at
the bottom of the screen. Each scenario is depicted
in a different fashion, but all feature very nice pictures
(except for your being shown as a square dot when travelling
over land). The number of options available to you are
many and diverse (especially in combat, although you
can let your computer take over for you here).
The
first thing I noticed about Champions of Krynn
was the awful title music, thankfully the stab of a
key gets rid of it. Gameplay is very similar to Curse
Of The Azure Bonds (another Dragonlance RPG) but
this is no bad thing, although play can get a bit annoying
from time to time: ONE (I emphasize one as I could only
see a single enemy in the graphic window) guy wouldn't
let me into the town of Throtl, so I decided to attack
and teach him a lesson. However, when the combat screen
appeared I found there were actually about 20 hobgoblins
facing my party of four -- it was trouser-changing time.
Luckily, one can run away when faced with such an impossible
situation.
Apart
from the fact that only one saved-game position is allowed
per character disk, Champions of Krynn is an
excellent RPG featuring magic, puzzles, depth, an intricate
combat system and a very large play area. It seems better
than all previous Dragonlance releases, but then maybe
I'm just getting used to them. Whatever the reason,
I think Champions of Krynn is a must for your
collection.
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