CAVERNS
OF SILLAHC
Interceptor
Micros, £7.00 cass, joystick only
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In
an alien world you are taking sides in the fight between
the Torms (a nice enough bunch of lads) and the Humans
(a real nasty bunch of invading farmers).
The
Torms who live underground have pinched the farmers'
robots to drive them away, but your job is to get them
back from the underground caverns where they have been
hidden and protected. As a secondary aim, you're asked
to destroy the Torms' power plant -- charitable huh?
Your
craft can carry ten robots at a time and behaves much
like a helicopter in that it responds to gravity unless
you maintain upward movement. You are armed with bullets
that shoot in the direction of movement, but only destroy
the antigravity mines and blocks that are put in your
way.
Your
craft pauses between two moving doors. Also
visible are three wandering bombs which must be
avoided. The white-orange wall on the right can
be shot through.
The
maze of force wells, electric beams and other moving
defences are what you have to negotiate and this takes
patience, skilful joystick control and good timing.
Most of them are set up in small spaces where it is
hard to manoeuvre and constant concentration is required.
The
robots are dotted around in groups where they shuttle
left and right waiting to be picked up from above. But
you must be careful how many you take before overloading
will cause you to crash. Touching anything else except
robots and the landing places is fatal. Landing spots
are occasionally refuelling stops as well - your power
runs out very quickly.
The
power plant you're supposed to destroy is located in
the centre of the underground complex. There is some
robotic sounding speech synthesis, a jolly title screen
tune and bone-marrow-irritating sound effects. Your
craft looks like a hamburger with big ears, but the
rest of the graphics are competently done.
BW
.
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