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MISL
Soccer (Major Indoor Soccer League) by Mindscape has
got to be one of the greatest sports games ever developed
for the C64. Not only is the game play superb, but all
the preparation you have to do to get your
team ready for the next game or season makes you that
more eager to play the next game and see if you made
the right moves. Where do I begin?!? This game has got
a lot!! Awesome game play, stats that are saved, injuries
to worry and cry about, trading and recruiting, coaching,
and of course the playoffs (if you're lucky to get that
far)! For it's time, there were no other games of it's
caliber, except for a hockey and outdoor soccer game
of similar type also developed by Mindscape. I didn't
know any other sports game that allowed you to play
with a friend as teammates or as rivals. For a period
of about 4 years, this is the only game a friend of
mine and I ever played. If there was a better sports
game out there, we didn't know about it! We played it
so much we wore out the disk and sent $10 with the proof
of purchase to Mindscape for a backup copy of the game.
We would spend hours debating who we should trade, recruit,
bench and start.
When
you start a new league you get to choose your own name,
select the speed of the clock, number of games it take
to go to the next round in the playoffs (3 rounds).
In the beginning you get 250 trading points that you
can use for trading, recruiting or improving. When trading,
you obviously try and trade for a better or younger
player from another team. By recruiting a player you
simply delete an undesired player and type in a new
name for him. If you choose to recruit a player, which
I always did and gave him my name so I could play myself
on the field, you can give him skill points up 50 (out
of 99). Each skill point will cost you a trading point.
The maximum skill points a player can go up to is 99.
So lets say you give a recruit 50 skill points. For
that player to gain more skill points, you have to trade
him or there is an option to
"Improve team". When you select "Improve
team" you are then given an option as to the amount
of trading points you would like to use on the team,
your options are 0-250 trading points. You may only
do this once a season! If you choose 250, each person
goes up about 3 skill points. Each player varies depending
on his age. Now if you choose to trade a player to another
team, you will need to spend arbitration points, which
is of course taken out of your trading points. You view
other teams for a player you feel would contribute to
your team nicely and you could hopefully afford. The
number of arbitration points it will cost you to TRY
and trade a player is 10% of your total trading points.
If the trade is not accepted by the other team you lose
those arbitration points. This can become very frustrating!
Some times if you try to trade a player for the exact
same amount two times in a row, the second time it might
be accepted, but not usually. I don't know exactly what
the criteria the program uses to determine if a trade
is successful, but I know it's hard to trade old players
for younger ones. Often its better to recruit a player
(because when you recruit the player will always be
17 yr. old) for nothing and trade him for cheaper than
it would otherwise be.
Now that you have all the players you want, you have
to choose who will travel with the team and make a starting
line-up. When choosing who will be playing you have
to consider both skill points and age. The older the
player, the faster his skill points decline when he's
in the game. Usually the younger players have less skill
points, but won't have to be substituted as much and
won't get injured as easy. If they do get injured it's
usually for only that game and not multiple games like
the older players would. The more skill points you have
the faster he runs on the field.
Ready for the season to begin! Lets "Play next
game". Now you have the choice of practicing or
playing the regular season, picking the color you want
your teams to be, select how fast you want the clock
to tick for each period (practice only), selecting if
you want to play with or against a friend, and choosing
who you want to be the coach for the game. The coach
is the one who determines who gets substituted and what
style of offense and defense the team plays. You can
also be either the center or the goalie. Your friend
can be the other or be any on the opposing team; you
can play as teammates or rivals. Having chosen all that,
lets play!
As stated before, the game play is superb you can pass,
shoot, and do bicycle kicks. There are penalties, "power
plays", injuries, celebrating (the player raises
his arms in triumph), free kicks, the whole nine yards
(sorry, wrong sport)! Before each period, time outs,
and after penalties is when you (as the coach) have
the option of substituting players and changing the
offensive and defensive strategy. For offense you have
a choice of being a passing or shooting type team. For
defense you have a choice of basically being aggressive
or not. I personally didn't see much difference in what
was chosen, but when you need a goal with a minute left
and you chose to be aggressive as possible and then
scored, it made you feel that you could coach in the
big leagues!
When the season is over the playoffs start. Only the
top four teams in each division are playoff bound. Depending
how you ended the season/playoffs determines how many
trading points you will receive for the next season.
The better you do the fewer trading points you receive.
You can even save them and add them to
next years trading points to get a really good player
you've had your eye on. After each season, the players
gain a year in age. When players reach 36 yr. of age,
after the next season, they turn 17 again but usually
with less skill than the year before. These are usually
prime candidates to trade for. Players on your own team,
when they reach 36, will stay 36 forever. You need to
trade them in order for them to go back to 17 again.
One main difference this game has versus the others
that Mindscape did, of the similar style, is that all
away games are determined by the computer. At first
I didn't like this, but changed my mind when I realized
the seasons go much faster. This game also keeps statistics
and keeps them for up to 10 seasons. When I was in high
school I kept records on paper and I believe I was up
to 52 seasons before I started over again. Yes, I played
this game a lot! When you're done playing for the day
you can save everything and the next time you boot up
the game you begin where you left off. Don't think you
can cheat and reboot the machine in a game where you
know you're going to lose, because if you do, when you
boot up again you will find that you forfeited that
game and there's no going back. I had the power go out
when I was playing a playoff game once...{:-/... lets
just say I had to purchase some spackle at the local
hardware store the next day.
How a game like this existed during it's time is mind
boggling. All the customizable options, the recruiting/trading
you have to do, the game play, all of it builds on each
other to give you one of the greatest sports gaming
experiences you will ever have. You may think that it's
too complex to get started and manage, but it's not
at all. Yes it takes a little time to get things configured,
but that's half the fun. You'll find yourself contemplating
which is more important, age or skill level? In essence
this is not a game you play in a day, but for as many
days/months/years as you want to. And when you win the
playoffs, the trophy!....Well, I won't say, I'll just
let you win it and find out for yourself. For rookies
at the game, it will take a few seasons before the teams
takes shape and starts winning the away games. Don't
get frustrated, because when all your hard work starts
paying off with wins, the joy is that much more intense.
In my opinion, Mindscape made a game that would rival
any of today's sports games with their fancy graphics
and multiple buttons; and they did it over a decade
ago.
F.Y.I.
- If you like MISL Soccer, the hockey and outdoor soccer
game that Mindscape made are also excellent and very
highly recommended!
On a more sour note, I must say their basketball version,
which I don't think came out on the C64, but I bought
for the Amiga, which has the same feel but not game
play, was a HUGE disappointment. I believe the game
was called Omni-Play Basketball or something like that,
I almost cried the game play was so bad, or should I
say nonexistent.
There it is, hope I didn't put you to sleep, hope it
made sense, more importantly I hope it made you want
to try the game. I know you won't regret it.
Submitted
by Curt Lieser (29 November 2000)
Other
"Games of the Week!"
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