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Commodore Amiga

Discuss the Commodore Amiga database that uses the GameBase Frontend.

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lookers
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Re: Commodore Amiga

Sun Jan 05, 2025 10:38 pm

All whdload Games
Seiya
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Re: Commodore Amiga

Mon Jan 06, 2025 2:03 am

i tested whdload and it working good.
Do you use default emulator? (default is "New" in Gemus).
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.mad.
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Re: Commodore Amiga

Mon Jan 06, 2025 10:42 am

HALT3 is WINUAE error.
so a setting in the UAE file is to blame.
*replace the uae files with the defaults in Gamebase emulator setup.

you could be using an old UAE file with a NEW emulator (vice versa).

some settings are added or renamed in the config file between emulator versions.
so using new scripts with old UAE files and emulator versions, will break it over time.

if you need to regularly swap between emulator versions for certain games /PC setup?
you need to have old and new script/config files.
even kickstart rom checksums have changed between some WINUAE versions.

example...
winuae3.exe
winuae3.txt
amiga3.uae
whd3.uae

winuae5.exe
winuae5.txt
amiga5.uae
whd5.uae
Seiya
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Re: Commodore Amiga

Mon Jan 06, 2025 1:30 pm

lookers wrote:
Sun Jan 05, 2025 10:38 pm
All whdload Games
i have 2 computer with my Gamebase and i have no problem with WHDLoad.

WHDLoad are set in this way:

Code: Select all

mode=whd
cd=dh1:name;
whdload=name.slave PRELOAD;
if you want to use WinUAE 5.3 with WHDLoad you must change these values:

Code: Select all

emu=5.3
mode=whd
cd=dh1:name;
whdload=name.slave PRELOAD;
if you add other values or you insert WHDLoad without these values the emulator crash or give HALT3

"Old emulator" not working with WHDLoad and Harddisk becuase this script was for WHDLoad in Gamebase Amiga 1.6 and 2.3. I use that only for ADF games.
3DFX emulator is to use with games that use OpenGL and PowerPC (but it is yet experimental, better not use that)
Midi emulator is to use for games that use midi with munt32 integrated in emulator
Wipeout emulator is to run Wipeout game only
Old emulator is only for ADF that not run good with other emulators
Denise is a try to have alternative emualtor, but not works with scripts.
lookers
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Re: Commodore Amiga

Mon Jan 06, 2025 6:26 pm

OK, I'll try these solutions.
Thank you
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.mad.
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Re: Commodore Amiga

Wed Jan 08, 2025 3:56 pm

Seiya wrote:
Mon Jan 06, 2025 1:30 pm

WHDLoad are set in this way:

Code: Select all

mode=whd
cd=dh1:name;
whdload=name.slave PRELOAD;
if you want to use WinUAE 5.3 with WHDLoad you must change these values:

Code: Select all

emu=5.3
mode=whd
cd=dh1:name;
whdload=name.slave PRELOAD;
if you add other values or you insert WHDLoad without these values the emulator crash or give HALT3
with latest WinUAE, script could probably do with an update (more command-line options are available).
even though it worked, my old way of running WHDLoad files was a bit dodgey. :D
Seiya
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Re: Commodore Amiga

Fri Jan 10, 2025 2:02 am

i have the suspect that whdload compatibility is not totally due to the scripts, but from slave file. I notice that whdload from some authors working always good, while whdload from other never working.
Before change scripts i want investigate on this thing.
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.mad.
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Re: Commodore Amiga

Sat Jan 11, 2025 11:32 am

Seiya wrote:
Fri Jan 10, 2025 2:02 am
i have the suspect that whdload compatibility is not totally due to the scripts, but from slave file. I notice that whdload from some authors working always good, while whdload from other never working.
Before change scripts i want investigate on this thing.
yes, the slave file can cause problems.
i know some games need reinstalling from the floppy disks when a new slave is released.
just overwriting the slave file with latest version will not work.

*i would think, most will be correct and up to date from Retroplay's archive.

but still a good idea to mark which WHD have problems, and try to find alternate versions of the install.
there might be a common factor why they don't work from a certain author?

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