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Re: Commodore Amiga
Posted: Tue Mar 25, 2025 1:49 pm
by Seiya
yes, i notice me too that you can run HD games zipped, but the problem is that you cannot save. So i prefered leave not compressed. Now compress every game means redit all gemus values and honestly no.
About mouse at me working with HID mode from always so for me it all ok.
.mad. wrote: ↑Tue Mar 25, 2025 11:28 am
An even better option is to put all loose HD files on a HDF image.
so the average game is 1 small (3MB) HDF file.
but Seiya would need to adopt that idea, for HIS Gamebase.
me too initially tought a good idea, but than i prefered my actual choice. it is more easy to do and then because every game has own workbench, own fonts, own librarys, own assigns, own other modifications.
I prefere to use this procedure.
Re: Commodore Amiga
Posted: Wed Apr 02, 2025 9:47 am
by Seiya
Turrican II AGA i will remove from gamebase and delete files. Author today said that the game should be downloaded only from his website and should not be included in any download compilation.
i found other 3 games that cannot more included in this database and one ot these ones is Bridge Strike.
Re: Commodore Amiga
Posted: Thu Apr 03, 2025 9:02 am
by Seiya
update 91.1.1 was wrong. i delete it from archive.org and replace with new one. i forget to update the MDB.
Re: Commodore Amiga
Posted: Mon Apr 07, 2025 5:06 pm
by OX
Seiya wrote: ↑Wed Apr 02, 2025 9:47 am
Turrican II AGA i will remove from gamebase and delete files. Author today said that the game should be downloaded only from his website and should not be included in any download compilation.
i found other 3 games that cannot more included in this database and one ot these ones is Bridge Strike.
I would remove the file but leave the entry in the database for people to add the files themselves if they wish.
Re: Commodore Amiga
Posted: Tue Apr 08, 2025 7:54 am
by hmueck
OX wrote: ↑Mon Apr 07, 2025 5:06 pm
I would remove the file but leave the entry in the database for people to add the files themselves if they wish.
I second that.
Re: Commodore Amiga
Posted: Tue Apr 08, 2025 10:43 am
by Seiya
i thought to that solution and maybe i will do it.
but then what is he complaining about? his game is included in Amikit 12 which is commercial. Turrican 2 AGA is in Turran FTP server and in tosec.
Re: Commodore Amiga
Posted: Tue Apr 08, 2025 1:06 pm
by hmueck
Seiya wrote: ↑Tue Apr 08, 2025 10:43 am
i thought to that solution and maybe i will do it.
but then what is he complaining about? his game is included in Amikit 12 which is commercial. Turrican 2 AGA is in Turran FTP server and in tosec.
He writes on his website "Not to be distributed hrough any other channels without permission.". Maybe he gave permission to Amikit.
I don't think Turran FTP and TOSEC care about legal status much.
And why he complains about it is beyond my understanding. Working with copyrighted material and making demands makes absolutely no sense to me. But some people are like that.
Re: Commodore Amiga
Posted: Mon Apr 28, 2025 9:49 am
by Seiya
A question: you really want to have in databases empty entries of game that you cannot play?
from my point of view is useless have Turrican 2 AGA or other games only screenshot and link to download it. At the end i don't know if someone will download the game and manually add missing games.
Re: Commodore Amiga
Posted: Mon Apr 28, 2025 3:38 pm
by .mad.
Seiya wrote: ↑Mon Apr 28, 2025 9:49 am
A question: you really want to have in databases empty entries of game that you cannot play?
from my point of view is useless have Turrican 2 AGA or other games only screenshot and link to download it. At the end i don't know if someone will download the game and manually add missing games.
If the file was not available for download and just another mediocre PD game, i would agree.
but... the game is Turrican.
which is available, playable and free to download.
i am sure people will take the few seconds to link it.

Re: Commodore Amiga
Posted: Mon May 05, 2025 4:43 pm
by hmueck
Seiya wrote: ↑Mon Apr 28, 2025 9:49 am
A question: you really want to have in databases empty entries of game that you cannot play?
from my point of view is useless have Turrican 2 AGA or other games only screenshot and link to download it. At the end i don't know if someone will download the game and manually add missing games.
Yes, i want.
I rather have games to add manually. The alternative is to add them to the mdb myself (will be overwritten in next update). The other alternative is to not include several games in Gamebase. I prefer a complete collection of all Amiga games.
I will download the games and add them.
Re: Commodore Amiga
Posted: Mon May 05, 2025 10:16 pm
by Seiya
if it was for me i will put every amiga games in database. now i put link for homebrew website where people can download games, buy games or make donation to the author.
Re: Commodore Amiga
Posted: Mon Jun 23, 2025 6:17 pm
by Seiya
next update i will hope a final release of Gyruss and maybe one of the two OutRun projects. As we are in summer, maybe these projects will be ready in next autumn or winter. I will wait a little more, then i start to prepare new update.
Re: Commodore Amiga
Posted: Fri Jul 04, 2025 10:13 am
by Seiya
yesterday has been releaesd WinUAE 6.0. Unfortunately is incompatible with gemus values and so every game should be modified for it. So game must be configured for ocs, ecs_denise, ecs_agnus, full_ecs, A1000 and A1000_noehb.
Overlay not working because graphics is bad positioned compared to monitor overlay.
maybe for WinUAE 6 need to do a new gamebase from scratch.
Re: Commodore Amiga
Posted: Wed Jul 09, 2025 10:29 pm
by OX
Seiya wrote: ↑Fri Jul 04, 2025 10:13 am
yesterday has been releaesd WinUAE 6.0. Unfortunately is incompatible with gemus values and so every game should be modified for it. So game must be configured for ocs, ecs_denise, ecs_agnus, full_ecs, A1000 and A1000_noehb.
Overlay not working because graphics is bad positioned compared to monitor overlay.
maybe for WinUAE 6 need to do a new gamebase from scratch.
WinUAE 6.0 is a breakthrough release as it now supports cycle exact chipset emulation.
Is it not just a case of writing a script to parse through the database and replace the current gemus key-value entries with 6.0 compatible entries?
Re: Commodore Amiga
Posted: Thu Jul 10, 2025 7:59 pm
by .mad.
Seiya wrote: ↑Fri Jul 04, 2025 10:13 am
yesterday has been releaesd WinUAE 6.0. Unfortunately is incompatible with gemus values and so every game should be modified for it. So game must be configured for ocs, ecs_denise, ecs_agnus, full_ecs, A1000 and A1000_noehb.
you already have the most of the machine values in the GEMUS...
kickstart_rom=v1.3
immediate_blits=false
ntsc=false
chipset=OCS
fastmem_size=1
bogomem_size=0
chipmem_size=2
cpu_speed=real
cpu_type=68000
cpu_compatible=false
cpu_cycle_exact=false
blitter_cycle_exact=false
unless the UAE config has been replaced with a new config system???
it's only the script that will need editing for the NEW config version.
edit or resave the gamebase.uae files "Commodore Amiga.uae"
config_description=UAE default configuration
config_version=5.3.1
reading the error log will show the culprit.
i doubt it's changed too much to require a remake.