After trying to open the VSID file 10 times in a row.
open,crash. open,crash....
it finally opened and worked.
but that doesn't really make it usable.
tried making a x32 logfile and got this...
Sound: Available sound devices: wmm sdl dummy fs dump wav voc iff aiff soundmovie
Warning - Trying to read value from unknown resource `KeyboardMapping'.
Warning - Trying to read value from unknown resource `KeyboardType'.
Warning - Trying to read value from unknown resource `KeyboardMapping'.
[end of file]
running the x64 version, i get this...
Sound: Available sound devices: wmm sdl dummy fs dump wav voc iff aiff soundmovie
Warning - Trying to read value from unknown resource `KeyboardMapping'.
Warning - Trying to read value from unknown resource `KeyboardType'.
Warning - Trying to read value from unknown resource `KeyboardMapping'.
SDLKeyboard: Loading hotkey map `sdl_hotkeys_vsid.vkm'.
SDLKeyboard: Warning - Failed to open `sdl-hotkey-VSID.vkm'.
I do see a difference in the 2 hotkey filenames?
it still runs though.
SDLVideo: Available Renderers: direct3d direct3d11 opengl opengles2 software
SDLVideo: SDL2 renderer driver selected: direct3d
SDLVideo: VICII (active) 384x272 32bpp
Main CPU: starting at ($FFFC).
Main CPU: RESET.
SDLAudio: list of drivers:
SDLAudio: 0: wasapi
SDLAudio: 1: directsound
SDLAudio: 2: winmm
SDLAudio: 3: disk
SDLAudio: 4: dummy
SDLAudio: current driver: wasapi
SDLAudio: got proper audio spec.
Sound: Opened device `sdl', speed 44100Hz, fragment size 5.8ms, buffer size 348ms
reSID: MOS6581, filter on, sampling rate 44100Hz - resampling, pass to 19845Hz
so it does stop at the SDL part in x32 log.
I know the win32 version of the SDL2 x64.exe failed to work until one of your builds last week.
So maybe?? the vsid code hasn't caught up yet.
