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Fight Night is as good as Barry McGuigan's but employs a different approach. The graphics are certainly better, with impressively large and well-animated characters. Whereas the Activision title is enjoyable to play because it adopts a very serious approach to the noble art of fisticuffs, Fight Night is just as much fun because of its light-hearted angle -- although it still follows an acceptably logical attitude to boxing. The numerous options are all extremely easy to use and being able to define your own boxers adds to the game's lasting appeal tremendously. US Gold have managed to put together a sports simulation that is not only good to play, but fun to watch as well, combining natural laws with those of the animated cartoon strip. This should appeal to just about everybody.

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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Fight Night
1985 U.S. Gold
Programmed by Dave Thomson, Tris Orendorff, Ken Shimizu & Anita Acheson
 
Most text of the present article comes from the preview published in the eighth issue of the British C64 magazine ZZAP!64 (street date: 14 November 1985) and the review in the tenth issue (street date: 9 January 1986).
 

FIGHT NIGHT
US Gold, £9.95 cass, £14.95 disk, joystick only


You may or may not remember a small news item that appeared in issue 6 of ZZAP! about a new boxing game from US Gold/Sydney called Fight Night. Well, after much delay it's finally arrived . . . sort of.

You see, at the time of writing the program isn't really complete. In fact, there is a succinct little message on the front of the documentation that sums up the situation quite nicely . . .

So, we're slicking to our guns and giving a PREview of the game to whet your appetite as opposed to a full REview of an unfinished product to mislead you. More next month, but for now . . .

Fight Night is the fourth boxing game/simulation to be released on the 64 and has been around a year in the making. It boasts many features and an exciting combination of cartoon quality graphics and equally amusing gameplay. There are four main options present on the cassette version and five on the disk.

Main Event. Essentially a straightforward boxing 'simulation' that lets you box against five of the worlds meanest fighters, each with their own distinctive style (usually dirty), strengths, weaknesses and Super Blow. The latter is a very powerful punch that knacks you for six if it lands successfully. It also deforms your boxer rather amusingly in the process!

As a challenger you must first battle your way past four increasingly ferocious contenders before meeting the Champ -- the Bronx Bomber. There are eight different manoeuvres at your disposal and all are accessible via a single joystick. Jabs and body blows can both be thrown or faked and your guard can be raised or dropped. One can also move left and right across the ring to avoid punches.

The boxers start in their respective corners and on the sound of the bell it's time to come out fighting. The bout is held over three rounds with the simple object of knocking out your opponent before he floors you. Points are awarded for landing a successful punch, and in the event of a bout going the distance, a win is awarded on score.

Boxing Construction. One of the most amusing and original aspects of Fight Night is the Boxer Construction option. In this mode it is possible to build and customize personal boxers to either use as opponents or fight with.

When you use the construction mode you are given five different choices of four different parts of the body -- arm, legs, head and torso. Putting them together is done using the joystick and is very simple. Once the boxer has been built, you can select the colour of his skin, gloves and shorts and whether he's player or computer controlled. When that has been done you are asked to allocate points (out of twenty) to the boxer's left and right punch strength and resilience to attack. Using this you can give the boxer a tremendously powerful left jab, although his right would be weak. The same goes for resilience -- the boxer could be practically immune to body punches, but then a blow to the head would really shake him.

If the boxer is computer controlled, then you are also asked to define his offensive/defensive and whether he uses brains or brawn in similar fashion.

In order to become a competent boxer one must practise punching, ducking and most importantly timing. This is done through Training Mode. It also gives you the opportunity to test out the punching power of a constructed boxer. After selecting the boxer you wish to train with and the speed at which to train, you must decide whether to lead or follow. The former is used to practise sense of timing and simply lets you perform a movement at will. The latter however, is a similar method at practice to that of the arcade game Karate Champ. Two representations of your joystick are shown at the top of the screen -- one for movement with the button depressed, the other without. Various positions and combinations of the joystick 'light up' and the equivalent manoeuvre must be executed as quickly as possible. Making a correct move causes the computer to give the next one, but a wrong move gets the sequence repeated. The combinations of moves given should be noted, as they are beneficial to competent play.

Sparring. Allows you to set up a bout between two previously constructed boxers of your choice, be they computer or human controlled. This effectively means that you can create your own demo mode.

Tournament. Unfortunately this option is only present on the disk version of Fight Night. It lets two players compete against each other with a variety of boxers in a round robin tournament, giving the game a managerial flavour.

More next month, including critical appraisal and ratings when we're told the game is completed and tested.

FIGHT NIGHT
US Gold, £9.95 cass, £14.95 disk, joystick only


Fight Night is the fourth boxing game/simulation to be released on the 64 and has been around a year in the making. It boasts many features and an exciting combination of cartoon quality graphics and highly amusing gameplay. There are four main options present on the cassette version and five on the disk.

The five options are: main event, boxer construction, tournament (not on the cassette version), sparring and training. Main Event puts you in an arcade style situation where you have to battle your way through four opponents to be able to challenge the champ. Boxer Construction allows you to build and personalize your very own boxers for use either as opponents or to fight with. Sparring and Training allow you to test out your boxer's strengths and weaknesses and put them to rights.

THUMP!

Tournament (disk only) puts you in a managerial position as you set up a grand competition of all constructed boxers in a 'round robin' tournament.

As you may remember, we virtually reviewed Fight Night in issue 8, except for the ratings, as US Gold told us the copy we had was not exactly complete -- but almost; so for more information consult the Fight Night preview in issue eight.

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At last! Fight Night has finally been completed and released. The graphics are the most stunning aspect of the game; they're absolutely superb with brilliantly animated, giant-size characters. The computer pugilists are just like cartoons, and the results of their 'super blows' are hilarious (especially Dip Stick's below-the-belt special).

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The boxer construction mode is great fun and you can use it to construct some hysterical boxers to fight with or beat up! The main event provides a highly enjoyable and very challenging game. Some of the later characters are really tough and getting to fight The Champ will certainly take some doing. Not having the tournament mode on the cassette version doesn't really seem to detract from the game in any way and both the disk and cassette versions are excellent products and shouldn't be missed.

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Definitely the best in its field,
Fight Night is just so realistic. Sprite work like this has just not been seen before on the 64. The only detractions were the ineffective sound effects, splodgy white noise when there should have been something sampled. Apart from being a great arcade hit, Fight Night's boxer definer is of excellent quality allowing the creation of the most wimpish opponents to the mightiest of flesh pounders. As simulations go Fight Night is the best, forget the rest.
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Presentation
96%
Excellent options which are a doddle to use.

Graphics 94%
Giant size, cartoon-like graphics, lovely humourous details
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Sound 63%
Jingles, whaps, whops, and chrrrrrrrrrr
from the crowd.

Hookability 99%
Easy to get into and difficult to put down.

Lastability 97%
If you get bored of the computer opponents then you can always build your own!

Value For Money 91%
Good action, lots to do and novelty value on top.

Overall 93%
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Htmlized by Dimitris Kiminas (19 Aug 2004)

Can anybody rip the SID-tune out of this one?

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