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Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Mission Asteroid
1983 Sierra On-Line Inc.
By Bobbit
 
Most text of the present article comes from the review published in the thirteenth issue of the British C64 magazine ZZAP!64 (street date: April 20th, 1986).
 
MISSION ASTEROID
US Gold, £14.95 disk only
 

his US Gold offering looks rather similar in layout to Ulysses, which we've already seen in this column and which the Wiz did not, frankly, get much satisfaction from. Sierra On-Line seem to have a hand in dull graphics and small vocabularies, and I'm afraid Mission Asteroid falls very much into this category.


However, I can't be too rude about it because I couldn't play much of it. I'd already failed to load one copy of this game, and Hey Presto, this version crashed after a couple of minutes. The malfunction took the form of retaining the graphics and all the input routines, but simply corrupting the text display so that I couldn't read anything.

That said, is the fact that I still managed to move around a compliment, an insult to the game's complexity, or of no significance? I can certainly tell you that the vocabulary is rather small and the pictures are rather dull. Apart from the basic storyline, however, I must remain silent. All I can tell you is that you must prevent an asteroid from blasting into Earth with catastrophic effects by shooting off in your space craft and zapping it with whatever you can find that will do the trick.

As plots go, it sounds quite good. Unfortunately as the text goes, it went. Perhaps US Gold will send me yet another copy, and in the meantime if you think you can handle lack-lustre graphics, a small vocabulary, and good ol' American two-word input, then give it a crack.

 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (30 Apr 2004)

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