Mugsy's Revenge is set during the American prohibition
period around 1919. Mugsy the gangster has just been
granted parole and on release from prison has discovered
that the stilling of alcohol has become illegal. Mugsy's
spell in the local jail has not taught him anything
about the evils of crime and his immediate reaction
to the prohibition is that it's a golden opportunity
for him to build up his formerly powerful empire.
You
play the role of Mugsy and must take all the decisions
which could make him the most powerful gangster of the
criminal underworld. One of Mugsy's chief hoods asks
all the questions and from your replies carries out
orders to the best of his ability. He often gives invaluable
advice and tells, you if he thinks you're being irresponsible.
The game is played over a series of cartoon-type screens
with text appearing in speech bubbles.

Luckily,
Mugsy has £50,000 left over from his previous exploits;
you have to use that sum as a basis on which to build
an empire. When play commences Mugsy's hood in chief
recommends that 'real dough can be made in moonshine
booze, and with your 50 grand we can make a real packet
outta smuggling down Canadian booze.' If you agree then
he'll recommend you first get some more boys -- you
can either ignore the suggestion or take on one or two
more hoods. Don't forget though, if you take more people
into your organisation, their wages have to be paid!
Once that little problem has been dealt with, your chief
hood tells you the current price of barrels of alcohol
and asks how many you'd like to try to smuggle in. These
barrels can be later sold at quite a profit, although
buying excess barrels could leave you lacking in funds
-- a lot of money has to be given to organise the smuggling
ring, and a little donation to the police 'charity fund'
helps keep the law away.

[This
screenshot was not in the original review]
If
you manage to smuggle in the booze then you can sell
it at a higher price in the auctions, and from this
you have to build up your profits. Naturally there are
other gangsters constantly trying to undermine each
other's supremacy, and if you don't keep your hoods
happy they could well do a runner and take your money
with them. On the other hand, if they enjoy working
with you then their enthusiasm will reap its own rewards!
If you feel that someone is really cramping your style
then you can always nave them 'rubbed out'.

[This
screenshot was not in the original review]
If
you manage to build up enough money, you can start buying
nightclubs to give a further boost to profits, but then
they have to be staffed with trustworthy men and 'woiking
goils'. Occasionally the feds hear of your exploits
and a shoot-out occurs. The screen switches to an arcade
style battle where you have to fight for your very survival.
The shoot-out is played on a street with a few hookers
strolling along the sidewalk. The player is given full
control over Mugsy, who has to walk the dames off the
street before the feds arrive. When they do appear they
try to shoot Mugsy, who's also armed. He can be hit
five times before he dies whilst a fed only needs one
shot on target to kill him.
After
ten years game time has elapsed the prohibition is lifted
and the profits, barrels, girls and nightclubs are all
shown on screen so you can see how well you did.
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