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Website
design &
programming
(c) 2000 James Burrows
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I've only played
the arcade version on a few occasions, so I can't
really comment on the quality of the conversion,
but even so, it is obvious to me that it is graphically
and sonically very inferior. Not that it could
be as good as the original, but it could most
certainly be better than it is. Bombjack
on the 64 doesn't play too well, mainly due to
the size of the sprites -- they are too large
and restrict deft movements. The game becomes
very frustrating to play because of this, and
I soon gave up altogether. The characters and
backdrops aren't very well drawn either, and the
colour scheme used makes the game look bland.
Bombjack
could have been better, but as it stands it is
rather annoying and not very interesting to play.
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Oh dear, what a complete
and utter mess. Playing the arcade version of
Bombjack
happens to be in my lop ten of 'fun things to
do', but, unfortunately. Elite's interpretation
is awful and doesn't look, sound or play anything
like the original. The graphics and music are
awful, the former being very fat -- even pregnant
looking -- and the latter being an incredibly
poor Jean Michel Jarre rip off. It really is all
very inept and I didn't enjoy playing Elite's
Bombjack
in the slightest.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Bomb
Jack
1986 Elite
Programmed
by Chris Harvey
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Most
text of the present article comes from the review published
in the fourteenth issue of the British C64 magazine ZZAP!64
(street date: May 8th, 1986). |
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BOMBJACK
Elite,
£9.95 cass, £14.95 disk, joystick only
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Bombjack is a super powered hero who has dedicated
his life to truth, freedom and defusing bombs. Unfortunately
the inhabitants of his cosy world are far from benign,
and their favourite occupation is hassling and harassing
Mr Jack. Their touch is deadly and contact with any
of them snatches away one of the three lives supplied
for his superheroing activities.
In
his quest to dispose of bombs, our superhero is far
from parochial, travelling around the world to continue
his quest. There are five different locations, each
containing a backdrop depicting a famous place. Each
screen contains twenty four bombs of the traditional
'bowling ball with a bit of string on it' type. Whoever
made these explosive devices was not exactly skilful,
since they never ever explode, no matter how long they
are lit.

Bomb
disposal is Jack's hobby and the little chap sproings
around platforms on the screens, gathering up the explosive
devices as he does so. The little caped crusader can
leap into the air and move left and right with a press
of the fire button and a push up the joystick. Bombs
are collected by travelling over them, and when the
first bomb on a screen is in the bag another bursts
into life. It doesn't really matter if you don't run
straight off and get the active bomb, but if you do,
a bonus is awarded. Collect twenty three bombs in the
active state and a whopping 50,000 bonus points are
added to your score. Once all the bombs on a screen
have been collected. Jack materialises in the middle
of the next exotic location.
Each
screen consists of a pretty scene with the bombs and
platforms overlaid. Jack can't jump through the platforms
but he can run along them. He is governed by all the
proper laws of gravity and if the miniscule chappy takes
a bound into the air then he also has to fall down.
Repeated bashings on the fire button cause him to drift
down at a slower rate. Pushing up on the joystick while
sproinging skyward, puts the little sprite into turbo
jump mode and pulling down with the fire button held
down curtails the super hero's sky flying activities.

This
is all well and good but there are evil creatures terrorizing
the little fellow. The first and most fundamental nasty
to beware of is the screen patrolling bird creature
which roughly homes in on your position. Luckily it
moves slowly and has a little brain which is easily
outwitted. Then there are the robotic creatures who
enjoy a life cycle fed by kinetic energy. The longer
you spend on a screen, the quicker the baddies arrive.
Robots appear in the top left hand corner of the scene,
materialising in mid air with a bit of an explosion
to drop onto the nearest platform. The mechanical monsters
trundle left and right along their landing platform
for a while and then decide to walk off the edge. When
a robot hits the ground the kinetic energy built up
during the fall transfers the metal meanie into an airborne
creature that's all the more deadly. Rotating balls
and vicious snails also zoom around the screen trying
to wipe your hero from the face of the game.
The
nasties don't have it all their own way, however. Every
so often a disk bearing the letter 'P' arrives in the
playing area heralded by a continuous siren wail. Jumping
through this power pill immobilises all the nasties
on the screen and turns them into smiling faces. Points
are awarded for leaping through a disabled nasty, which
is conveniently eliminated as you do so.
A
magic button with the letter 'E' emblazoned on it adds
another life to Jack's supply when collected, and a
Bonus button 'B' adds points when collected and increases
the value of subsequent bombs gathered up on that screen.
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Aarggh!
What have Elite done? They've got the licence
to a brilliant arcade game and completely ruined
the conversion. For a start Bombjack
himself has now become Fatjack -- he's far too
big, as are the various meanies, and consequently
the playing area is considerably reduced. If there
are meanies strolling along the top platform it's
impossible to collect the bombs there -- Fatjack
is too obese to fly through the gap between the
nasty's head and the top of the screen. The bombs
are also huge and don't fizzle any more, they
just flash. The original music has been removed
and now an average version of a Jean Michel Jarre
tune thumps away. After seeing the excellent Spectrum
version, this is an immense disappointment; I'm
sure the conversion could have been far, far,
better than this.
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Presentation
62%
Nothing special, very few options and little else.
Graphics
56%
Porky sprites are the order of
the day, with average backdrops for desert.
Sound
63%
Fair, if annoying at times.
Hookability
60%
Easy enough to get into, but not
overly addictive.
Lastability
46%
Too frustrating and not playable
enough to maintain interest.
Value
For Money 40%
You could get nearly 100 plays
on the real thing for the same price, and it would
be more fun than this version.
Overall
47%
A below average game and a disappointing
arcade conversion.
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Htmlized
by Dimitris
Kiminas (4 Oct 2005)
Other
"Games of the Week!"
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