
The plot of this little number is a bit like the curate's
egg -- good in parts, rotten in others. Your homeland
has come under attack from the warlike Silvians who
have blown everybody up, and you, of course, as one
of the few survivors, must wreak vengeance. So far,
not so good. There must have been a dozen games with
vaguely similar scenarios. However, the interesting
bit is that somewhere, dozing away under a mountain,
lurks The Guardian -- an awesome being who will, in
the darkest hour, provide help for the people of your
country.
Other
attractions include some imaginative use of nuclear
weapons, very full location descriptions (or a Quilled
game) and some imaginative text, all of which go towards
making this a very enjoyable release (if a little overpriced).

Where
the program fell down slightly, the Wiz felt, was in
its over-use of the Quill's 'countdown' facility. A
number of situations develop which are of the 'now you've
got ten moves and then if you don't do something you'll
die' variety. This happened three times in the early
part of the game and was somewhat tedious. The only
other annoyance is that one or two of the puzzles depend
more on word-play than on logic. Confronted with a panel,
for example, I felt sure that I should push it or move
it somehow, but the program obstinately refused my inputs
until I tried 'HIT WOOD'. Once I've worked out what
to do, I like to be able to get on with it without too
many vocabulary problems of this nature.
Better
than a lot of text-only Quilled efforts, though the
lengthy descriptions inevitably mean that there are
fewer locations, and I'm not sure that 7.95 is the right
price for this one.
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