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Website
design &
programming
(c) 2000 James Burrows
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I normally associate
golf with total boredom, bad American Express
adverts and highly coloured twenty-two inch bell
ends, and golf games with horror. So the last
thing I expected when somebody mentioned the feared
words 'golf simulation' was a highly and instantly
playable arcade golf game which I constantly returned
to 'just for another go'. Leader
Board is incredibly
easy to get into and no knowledge of golf is needed,
and even if you do get stuck the informative manual
helps you choose the right sort of clubs etc.
Graphically the game is superb -- the animation
on the golfer is stunning with incredible realism.
The sound is great too, no music but amazingly
accurate spot FX. Even if you don't like golf,
look at this sports simulation of the year; you'll
be amazed.
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After suffering at
the hands of Ariolasoft's Golf
Construction Set
I wasn't looking forward to playing another golf
simulation. But I was more then pleasantly surprised
by Leader Board,
in fact I was amazed. It's not just a golf simulation
on a computer -- it IS golf on a computer. Unlike
GCS,
Leader Board
is extremely easy to get into and use, and ultimately
it's far more enjoyable to play. The way that
the golfers move is very lifelike indeed, and
the sound effects -- such as the swish of a stroke
and the rattle of a ball in the hole -- are perfect
and make the game incredibly realistic to play.
Quite honestly, Leader
Board makes all
other golf simulations look clumsy and antiquated
in comparison. It is without doubt the sports
simulation of the year, if not the decade!
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Leaderboard
1986 Access
Software
Programmed
by Bruce Carver & Roger Carver
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Most
text of the present article comes from the review published
in the fifteenth issue of the British C64 magazine ZZAP!64
(street date: June 12th, 1986). |
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LEADER
BOARD
US
Gold/Access, £9.95 cass, £14.95 disk, joystick with
keys
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July
1986
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"... and it looks to me as though Sevvy's taken
out his trusty pitching wedge ..."
"Er yes, Peter, I think you're right, but I wonder
if Sevvy is. That's still a fair distance and
his lie isn't a happy one."
"On the other hand, Arnold, that pitching wedge
has travelled the world and brought the Spanish
champion much luck ... nice relaxed stance, good,
easy swing ... yep I think he's happy with that
--"
"Indeed, Peter, and it's looking good --"
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"Oh my word -- yes! Well, what do you think about that?!
Straight in -- an absolutely superb shot, hit the stick
and dropped straight into the hole!"
"My goodness, when was the last time we saw something
like that?! Well, that has given Lloyd Mangrum something
to think about."
However,
Lloyd Mangrum (no relation) needn't have worried --
on another occasion altogether, he scored one of the
most amazing holes-in-one ever recorded. None of which
has much to do with this new golfing simulation other
than the shared excitement of achieving a hole in one,
for Leader Board actually lets up to four armchair
golfers play a 3D game from the golfer's point of view
in a manner realistic enough to have everyone inventing
typical Peter Alliss style commentaries to accompany
play.

The
ubiquitous ZZAP photographer, Cameron, about to
drive off the tee on hole 1, course 1. It's a par 4,
230
yards, so he's using maximum power on a number 5
wood club (max range 234 yards), and there are few
water hazards in the way. The wind is very light and
blowing across from left to right and slightly towards
him. It shouldn't affect the ball much.
There
can't be many people who don't have some knowledge of
golf, but the wryly brief introductory paragraph in
the accompanying instruction booklet is as good a description
as any! Object of the game, it says, is to
sink the ball into each hole by hitting the ball with
a club the least number of times possible. As far
as it goes, that may be an accurate description, but
there's a lot more to golf than that, and there's a
lot more to Leader Board.
A
selection of four different courses of varying difficulty
(all of 18 holes) is on offer, based on the 'landscaped
water course' notion more popular in America than in
Britain. Thus there are no bunkers to contend with,
but you find yourself coping with some very tricky drives
over lakes, sometimes having to land on small mid-way
islands in order to reach the green. Provision is made
for difficulty levels by introducing effects such as
wind and tightening up the accuracy required on club
control during shots. When more than one player takes
part, each player can select an individual skill level
irrespective of what the other players choose, thus
introducing the effect of 'handicaps'.
What
do you see on screen? Well, for a start off, there's
no 'map' option to show where you are, because there's
no need for one. The booklet contains a map of each
hole with its par and distance in traditional yards.
This information is repeated on the screen, which is
divided vertically into a full height square on the
left for the action, and a quarter strip on the right
with the telltales. Here we find the hole number being
played, its par and the course. Below is the score indicator.
The pre-entered name of the player whose turn it is
heads four lines, one for each of the players. The number
of strokes taken by each player on the hole so far is
shown together with how much under or over par they
are. Beneath this is the wind indicator, then comes
the club selection line, the distance to the flag (in
yards) and finally the power and 'snap' indicator (see
separate panel).

Taking
a put on the green of hole two. Poor Cameron,
with 26 feet to go, he's overpowered the shot, giving
it
the umph to travel about 40 feet -- it'll probably jump
the hole. The green slope indicator can be seen on
the left, showing a fairly strong slope away from the
golfer and breaking towards the right.
The
angle of play isn't exactly from player's point of view,
more from above his shoulder, showing (from the tee)
the entire hole disappearing away in perspective to
the green. Once a club has been selected you use the
joystick to move a cursor left or right for aim and
pressing fire animates the golfer. Up to a critical
point, the longer you hold fire the greater the arm
swing and therefore the greater the strength of the
shot. You see the ball fly away, also in detailed perspective,
its shadow trailing along the ground, until it lands
in the distance, bouncing variously according to height
of trajectory, wind strength or lie of the fairway or
green. If you land in mud, water or go out of bounds,
the stroke has to be retaken, losing you a point.
Once
a stroke is completed, the screen redraws the landscape
to present you with the view of the green from your
new position, and the distance indicator changes to
show how far from the flag (or 'pin') you now are. On
the green, the putter is selected for you automatically
-- no taking out huge 'divots' on these pristine putting
surfaces with anything as crude as a 3 iron! The distance
indicator switches to feet so you can assess the strength
needed for the stroke, the flag is removed and you judge
the lie of the land from the slope indicator (see separate
panel). In keeping with the overall realism of this
simulation, putting on a bad slope causes the ball to
curve quite strongly as it heads hopefully for the hole.
As with drives, putting direction is cursor controlled.
After
each player has holed out, the scene cuts to the leader
board which shows the state of play to date. There is
no option to play any hole you like, but selecting more
than one course at the outset allows you to play the
courses in any order, or even repeat one.
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. . COURSE 2, HOLE 3
. . . . .
450 yards, Par 5
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. . . . Our two golfing heroes, 'Sevvy' and
'Lloyd', battle it out over
. . . . . this awkward
hole which places the mid-way islands at just the
. . . . . most awkward
points. Let's see how they fare on the fairway . .
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Sevvy takes a 1 iron
off the tee and plays a nice, safe shot of 192 yards
to the second island.
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Lloyd
follows suit with a 1 iron but uses more power and
goes 223 yards to end up slightly more off line than
Sevvy.
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Being
furthest away from the pin, Sevvy goes next, choosing
a 9 iron, aiming to reach the third island safely
. . .
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Unfortunately
it's the wrong club. Disaster! 2 shots go in the water
before he sensibly switches to a longer iron -- a
number 7 -- to go 140 yards.
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Lloyd
takes his trusty 7 iron and safely lands behind Sevvy,
leaving himself an 85 yard long pitch to the green.
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DISK OR CASSETTE
AND WHEN
For
once here's a sports simulation that both disk and
tape owners can enjoy equally. We reviewed the disk
version and noted that no disk access was required
during the game at all, at which point US Gold confirmed
that the cassette version had been completed and was
a single load. So the only advantage for disk owners
is initial loading time. The disk package comes complete
with a protection dongle which must be plugged into
the cassette port before loading can take place, the
cassette version does not. Leader board will
be released on the 4th July -- suitably American Independence
Day.
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It's
Lloyd to go next. Over-confident, his 7 iron is under
powered and 2 shots fall short into the water! He
goes for a 5 iron instead and almost overshoots the
green, landing right on the furthest edge. Phew!
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Sevvy's
fifth shot is with an 8 iron, a short pitch over the
water and safely onto the green, leaving him with
a 5 foot put.
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TOURNAMENT ADD-ONS
If
you find that you enjoy Leader Board, then
you'll also be pleased to know that US Gold intend
releasing additional Tournament Disks each
containing 4 further courses of varying difficulty
for use with Leader Board. Here is a good opportunity
for Access to consider a full implementation of a
British 'Links' style course! This sort of course
is also very popular with Americans, especially professionals,
who enjoy the different challenge that links offer,
gusty and changeable wind, irregular fairways and,
of course, bunkers or sand traps as the Americans
call them.
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Lloyd's
shot back is 25 yards, so he uses the pitching wedge
and -- MYWORD! -- it hits the pin and goes straight
in! Just as well after those watery disasters.
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Sevvy's
short put is a sure shot.
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*SPECIAL
OFFER*
LEADER BOARD
WATCH
OUT NEXT
MONTH FOR
A SUPER SPECIAL
DEAL IN ZZAP!
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So
there we are. Both players took 6, a very bad two
over par for the hole, and after 3 holes that leaves
Sevvy in the lead at 1 under par, and Lloyd trailing
with 3 over.
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IN THE CADDY BAG
Leader
Board is an American program, and no self-respecting
Stateside golfer would dream of perambulating
round the course without a richly supportive bag
of clubs. None of your municipal course six club
selection here, there are no less than 14 available;
woods 1, 3 and 5, irons 1 through 9, a 'pitching
wedge' and the putter. Each club has it's own
range, and the booklet helpfully lists the minimum
and maximum length in yards that each club can
ideally achieve. This is useful in conjunction
with the on-screen distance indicator in judging
which club to select for a particular stroke.
It's to be noted, too, that higher number irons
tend to have a higher trajectory available and
a ball landing from a more vertical angle rolls
less on landing. Leader Board reflects
this quite accurately, allowing a greater flexibility
in shot positioning.
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AIM, POWER AND S W I N
G
Your
shot is aimed via the direction cursor, but various
influences must be taken into account depending on the
chosen skill level. There are three; on the Novice
level a shot is not affected by the wind and the stroke
will not 'hook' or 'slice' (shoot odd line through an
inaccurate connection between club and ball). On Amateur
level the ball may hook or slice but is not affected
by the wind. Professional level adds wind effect
to the slicing and hooking. The wind indicator works
in a similar fashion to the green slope indicator. A
variable length vertical 'stake' shows the wind strength
and a 'shadow' indicates the direction. If the wind
is blowing strongly towards you, then the power of your
shot should be substantially increased.

Apart
from the wind and selected direction, two other vital
items affect your shot, power and snap.
Power is straightforward enough. Holding down fire starts
the backswing indicated on the bar graph. A line runs
upwards from min backswing to the top -- max power --
and then runs down again (downswing). To select power
required, you release the fire button.
Snap
is the term that describes the wrist action at the moment
of contact with the ball and controls the ball's flight.
Snapping early 'hooks' the ball to the left, at the
moment of contact gives a straight flight, and snapping
late 'slices' the ball to the right. Slapping is done
by re-pressing the fire button at the desired moment,
as the power bar descents from the upper swing section
down into the lower snap part of the bar graph. Snapping
has no effect on the Novice level however.
When
putting, the power indicator is slightly different,
a descending line that runs through eight bars, each
bar representing approximately 8 feet of putting power.
Again, releasing the fire button sets the strength of
the shot. Factors affecting how the ball travels are
green slope and slope direction. These are indicated
by a vertical stake on the green (stake height indicating
amount of slope) with a 'shadow' showing the slope's
direction.
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Let's
face it, golf simulations have mostly been more
worthy in their aims then in their execution,
Nick
Faldo's
being the best to date. Leader
Board
changes that dramatically and for the first time
you can play a golf simulation that approaches
the real thing. I'm only surprised it has taken
so long for someone to look at golf through the
golfer's eyes, so to speak, rather then offer
plan views. The feel you get from a shot, judging
the degree of arm swing needed to send the ball
on its way, and then watching its flight through
the air and its shadow on the fairway, makes this
not only a game of skill but also of excitement.
There's a real sense of triumph when you watch
the ball land just where you intended it to. The
perspective views and real spatial geography of
the courses are splendid. The sound, too, is tremendous
because it is so spot on. I can only hope that
Access and US Gold will turn their attention soon
to a 'links' style British course with bunkers!
Its qualities and its single and multi-player
options make Leader
Board
a great game for everyone.
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Presentation
95%
Good, sensible and comprehensive documentation,
plenty of useful options and it looks great on
screen.
Graphics
89%
Although the backdrops are generally
simple, tremendously realistic animation and perspective
set the game apart visually.
Sound
88%
Despite the scarcity of sound,
the rating reflects the superb accuracy of the
spot FX.
Hookability
97%
Couldn't be easier to get into
and everything about the game grabs you from the
word go.
Lastability
96%
72 holes to play and varying difficulty
levels should keep you tied to the screen for
a long time. Leader Board makes computer
golf really addictive for the first time.
Value
For Money 96%
As cheap as two rounds at your
local municipal course.
Overall
97%
A finely polished sports game likely
to appeal even to those who don't consider themselves
golfing fans.
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Htmlized
by Dimitris
Kiminas (13 January 2006)
Many
thanks to Stephen 'Mort' Stuttard for scanning
the small screenshots of the original ZZAP! review at
high resolution especially for the needs of this reproduction.
Other
"Games of the Week!"
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