For some strange and inexplicable reason a Wizard has
transported you to the game grid on the World of Abadon,
which just happens to reside inside his head. He wants
you to please him by collecting all sixteen pieces of
his magic 'amulate', which are spread over four levels
of increasing difficulty, and returning them to the
real world where you will be richly rewarded. All well
and good, but who knows what evil lurks within the mind
of a depraved Wizard...?
The
game grid is composed of many game blocks, each of which
is a 3D scrolling platform with lots of rotating gems,
and occasionally a spell or piece of 'amulate', for
the taking. All gems in a location must be picked up
in order to activate the Power Disks which are used
to move you from one location to the next. A useful
plan view map of any locations explored can be called
up at any time by pressing the space bar.

It
all sounds easy enough, but there is one small snag
-- whenever a gem is taken, an arrow is left behind
pointing in the direction from which you came, and prevents
you from turning back. Attempting to do so angers the
Wizard -- so much so that he sends in the Beast -- a
rather fat and nasty creature who kills on contact.
Three other creatures also make an appearance and each
have their own traits and characteristics...
The
Kitz appear now and then, and follow the direction of
the arrows. They are deadly to the touch and are best
avoided -- as is the Nim, who boings and sproings about
the grid and takes great delight in sitting on your
head and poisoning you to death. Arrow Eaters are just
as unfriendly, but they are harmless and only eat arrows,
excreting gems in the process.
Fortunately,
there are various spells lying around the grid which
can be picked up and used to good effect. A spell is
activated by typing the respective word on the keyboard
(provided you have a spell in the first place). There's
a spell to freeze all nasties, a spell to kill everything
outright (except for the Beast -- he's invulnerable,
you see), a spell to display the whole of the map for
the level you are on, and a spell that allows you to
advance a level. Unfortunately, each spell lasts for
only 20 seconds...
Points
are given for collecting a gem, a piece of 'amulate'
or a spell, and an extra life is awarded every 20,000
points -- handy, since you only start with five.
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