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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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NEXUS
1986 NEXUS
Programmed
by Paul Voysey & Tayo Olowu
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Most
text of the present article comes from the review published
in the sixteenth issue of the British C64 magazine ZZAP!64
(street date: July 10th, 1986). |
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NEXUS
Nexus,
£9.95 cass, £14.95
disk, joystick
only
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Journalists worldwide have always known of the dangers
of getting involved with drugs, most by personal experience.
NEXUS features one such journalist
. . .
Working
for small-time newspaper, The Clarion, gets your average
experienced journalist a bit depressed, especially when
there's no opportunity to practise your tried and tested
Vietnam survival skills. But, to save our hero (played
by yourself) before he becomes integrated with the humdrum
working masses, he is called into active service by
his editor. It seems that you are to be flown out to
Colombia where a colleague has been investigating a
drugs racket. News of a violent kidnapping has reached
these shores and you, because of your past Ramboesque
training, have been chosen to get your chum out of the
villainous grasp of a South American drugs baron. But
to pay for the air fare, you must also return with a
scoop story to unwrap the truth about the evil drugs
racket. This plot gives the game two ways of achieving
your objective.

Either
way you must first locate your friend, Tayo, in the
drug ring's HQ and then you may gather enough information
which can be found in the building to blow the drugs
racket or you may simply make a quick getaway by fighting
off or blowing up everyone in your way. Information,
which can be gathered by searching objects in rooms
within the complex, comes in the form of broken up sentences.
At your mission briefing you were given 32 rumours about
the dealings behind the secret operation which need
to be proved. Spurred on by the pleasurable thought
of a massive pay rise if you return with the wanted
dough you gather all 128 pieces of information. Once
collected they have to be transformed with use of your
journalistic skills into recognisable sentences. This
can be done on the editing terminals and creates --
32 answers to 32 questions.
If
you manage to get this far you can start thinking about
promotion whilst transferring the constructed sentences
back to base via the black transmission terminals in
the Transmission room. If, however, you care little
for the wishes of your editor and decide to make a run
for it then you are well equipped with machine gun and
stun grenades which can be found in the complex. Function
mode allows you, among other things, to swap between
weapons which you may have in your possession. Items
like these and all different fighting body movements
are controlled entirely by 8 joystick directions. Your
martial arts skills don't go to waste in this game,
as you are able to perform several movements to knock
out the baddies, including kicks, punches and defensive
moves. Mind you other characters in the game may well
have the same motive and if your body becomes prone
to standing in the path of too many high velocity bullets
or flying enemy feet, then you'll find yourself in hospital
and capture will lead to imprisonment.

NEXUS
are in fact undercover agents who, with possible financial
backing from an unknown governmental source, are trying
to break the drugs ring from the inside. One such undercover
agent is Tony who meets you at HQ as you arrive and
leads you to a blue personnel terminal. These allow
you to retrieve information on the skills and location
of NEXUS
members. Other members of NEXUS
will help you during the game as you come into contact
with them. If you do cooperate with them then in return
they'll help you escape from prison if necessary. Communication
between yourself and other characters is in the form
of worded messages which appear in the text window on
screen. On screen features are many and include the
main animated play area and radar which shows position
of characters and objects on your present floor as informative
black and white blobs. Digitised pictures of NEXUS
members and opponents also appear on screen to help
with much needed identification. After all, once you
have full cooperation with NEXUS,
completing NEXUS
should become an easier task, making Tayo a free man
and yourself one very rich journalist.
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The
scenario may read, to the discerning consumer, like
the run-up to a quality game but I'd call it deception.
NEXUS
carries more than a small similarity to Impossible
Mission,
both in gameplay, collecting pieces of puzzle and connecting
them together to solve the game, and in animation of
the main character. The difference between the two is
all too clear though: Impossible
Mission
was done before and is much better. Both sound and graphics
equally do nothing for the game and the amount of on-screen
glitches is enough to be ashamed of. Other problems
in the graphics department include being able to walk
through walls. Joystick handling is heavy, and many
of the possible moves seem useless in gameplay. At £9.95
NEXUS
is highly overpriced but perhaps the 'NEXUS box, packaging
of a thousand uses' makes up for the duff game inside.
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NEXUS
is great! I love it, just ignore that stupid cassette
in the box and you can have a brill time mucking
about with the 'alternative' packaging. Yes! Amaze
and astound your friends, for only £9.95 you can
become the proud owner of a great high tech looking
plastic box with which absolutely hundred of things
can be done. Ski down Kilamanjaro with it strapped
to your feet; use it as an arm shield when trying
to throttle a venom spitting cobra; selotape it
around your head to make a trendy pair of opaque
wraparound shades that are all the rage in St
Tropez! The possibilities are just limited by
your imagination!!! If, however, the stupid cassette
in the box is what you're interested in then I'm
afraid that NEXUS
will provide not a lot in the way of entertainment.
Avoid it at all costs. Anyway, where was I? Using
my NEXUS
box as a pretend shaver, that was it . . .
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Presentation
90%
Comprehensive instructions and very good use of
joystick.
Graphics
43%
On the whole, poor. The backdrops
are rather bland and the sprites are poorly defined
and not very well animated. They also tend to
judder a lot.
Sound
45%
Short, repetitious and
uninspiring 'tunes'.
Hookability
52%
Enthralling scenario, but initially
confusing to play.
Lastability
50%
There's quite a lot to do, but
the packaging still has more variety than the
game.
Value
For Money 45%
Gets the rating for packaging alone.
Overall
50%
Basically, a disappointing game
which is lacking polish and playability.
.
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Htmlized
by Dimitris
Kiminas (15 Aug 2006)
Only the first of the above screenshots existed in the
original review.
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