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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Ollo
I - Ollo II
1986 Bug Byte
Programmed
by Kyle Hodgetts
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Most
text of the present article comes from the review published
in the sixteenth issue of the British C64 magazine ZZAP!64
(street date: July 10th, 1986). |
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OLLO I AND II
Bug
Byte, £2.99 cass, joystick only
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OLLO I
The
first mission pits you against hordes of nasty aliens
who've been making nuisances of themselves. You see,
they've dropped horrible germs on a planet in the Tau
Ceti system, thus decimating the population. Naturally
Mankind aren't taking that lying down and have sent
a hero, you, to blow them all away.

Your
spaceship appears at the bottom of the screen and the
aliens trudge down from the top and try to ram you.
Luckily you've got your single-shot extra deadly laser
beam to blow the beastly Buggerians (for that is their
name) away. Your spaceship can move anywhere on the
bottom half of the screen, useful for dodging any over-enthusiastic
Buggerians.
The
game has several levers, each completed by surviving
the onslaught for a certain amount of time. Five lives
are granted to you and one is lost when you have contact
with nasty alien meanie.
OLLO
II
Aaaagh!
Some of the Buggerians have managed to escape from the
first onslaught and have limped their way to Earth.
After receiving a phone call you whizz back to your
home planet to beat the living daylights out of them
once and for all. The big problem is that they've built
a load of alien implacements which just have to be blown
to bits to safeguard our lovely planet.

The
game looks and plays similarly to the arcade game Time
Pilot 84, with the landscape scrolling in all eight
directions. There are also a whole pile of aliens loafing
around, which can be destroyed by blasting them with
your lasers. When you laser, a bomb is automatically
dropped too. If this hits a ground target then it is
destroyed. To progress to the next level just destroy
all the ground targets. When you complete a level you're
given the chance to boost your score, courtesy of a
bonus screen. Here, a load of aliens float harmlessly
about the screen, making themselves handsome targets
-- blow them all away to get a high bonus. In this mission
you're given five ships, and each is able to take a
certain amount of punishment before blowing up.
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If
the scrolling wasn't so juddery, and the control
wasn't so sluggish, and there was on-screen scoring
(it's only accessible by pressing the space bar),
and the scoring potential was higher (one point
for destroying an installation isn't enough to
inspire further play), and the graphics were better,
and the sound was meatier, and there was a bit
more to do, then I'd like Ollo
I and II.
But I don't -- well, they're not that bad. Strange,
that if you keep moving left or right, you move
up or down a character each time the scenery wraps
round! Ah well, these alien planets are all rather
weird . . .
.
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Presentation
63%
Attractive title screens, but little else.
Graphics
46%
Slow, juddery scrolling backgrounds,
which are reasonably well defined, and pretty
naff sprites on both games.
Sound
21%
A few crummy spot effects.
Hookability
39%
Not difficult to get into but...
Lastability
25%
...it's rather repetitive and boring.
Value
For Money 32%
A quid a game, but that's still
asking too much.
Overall
27%
Two very simple games with many
flaws.
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Htmlized
by Dimitris
Kiminas (17 Aug 2006)
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"Games of the Week!"
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