Once more your favourite Rodent has been enlisted to
save the world. But who's trying to conquer it? Only
his arch rival and general all round nasty, Baron Greenback,
the infamous Toad. This time the devious swine has made
an android impression of our hero, and with it he intends
to dominate the world (shock! gasp! horror!). Your mission,
along with the bunging Penfold, a coward of a Hamster
if ever there was, is to infiltrate Greenback's base
to stop the meanies from carrying out their dastardly
deed. This can only be done by switching off their android
Danger Mouse before it is electrically induced into
life.

The
world saving mission consists of three parts. The first
stage sets DM and the hapless Penfold in their trusty
aero-car, blasting Greenback's troops of nasties as
they attempt to prevent him pro-ceeding to the Baron's
headquarters. The screen is split into several parts,
the main section being a horizontal picture of the aero-car
on the left of the screen, with the nasties flying in
from the right. They can easily be disposed of by firing
musical notes, which don't actually destroy them but
set them off in another direction. The other section
of the screen shows a vertical view of the action and
which nasty must be shot. Once DM has travelled a sufficient
number of miles the scenario switches to the Jungle
caper, in which DM has to jump over two crocodile infested
swamps. Thankfully they don't kill him, but serve as
a bouncing platform which enables DM to scamper across
the swamps. Failing to bounce on the crocodiles correctly
results in DM taking a quick plunge into the murky waters.

In
the next stage of the jungle caper DM has to cross a
clearing whilst trying to avoid a Puma. Luckily, there
is a tree provided on which our hero can climb to safety.
The
third, and final section of the game is set in Greenback's
headquarters where the real DM has to prevent the completion
of the android DM by turning all the electrical switches
purple, thus deactivating the mechanical monstrosity.
This is made increasingly difficult by the intrusion
of Greenback's slimy hand which is desperately trying
to switch the android on. So, DM, it's up to you to
save the world again. Oh, and by the way -- you've only
got six minutes.
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Dangermouse
is back, on the Sparklers label this time, and
I ask myself if it was really worth it. This is
pretty lousy. The sound is reasonable but is let
down by the graphics which consist of only one
colour per character. The gameplay isn't too hot
either, I managed to easily complete the first
two sections of the game -- although the third
part's quite difficult. Maybe not the best choice
for the hardened arcade player, but one more suited
to smaller children who want an easy game to play.
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Presentation
54%
Nothing special.
Graphics
42%
Simple sprites and backdrops --
no great shakes.
Sound
39%
Poor title screen music and below
average spot FX.
Hookability
32%
Easy enough to get into, but not
very interesting.
Lastability
28%
Simple and tiresome.
Value
For Money 34%
One for the very
young (or senile?).
Overall
30%
Just like the cartoon -- only lasts
for five minutes.
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