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Website
design &
programming
(c) 2000 James Burrows
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This isn't too bad
for a first release, I suppose, but it could have
been a lot better with a little more effort. It
strikes me as being a sort of Paradroid
derivative, but from a different viewpoint. The
pace is too slow for my liking, and although there's
plenty to do, the game isn't very exciting to
play. Some pretty graphics and a decent soundtrack
would have livened things up a bit -- but not
much. Anglosoft show promise, I'll say that. Hopefully,
their next will be a better example of what they
can do.
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Droids
could have been an interesting game with its arcade
and puzzle elements, but unfortunately it isn't
so hot in terms of gameplay. The firing system
is difficult, since your droid can only fire when
you are facing either left or right, and to do
that you have to be running. You usually overtake
EDWARD's droid, and it all becomes rather annoying.
The puzzles interested me for a few goes, but
even they become boring. Overall this game isn't
up to much, and I can't see it interesting many
people at all.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Droids
1986 Anglosoft
Programmed
by Scott Williams
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Most
text of the present article comes from the review published
in the seventeenth issue of the British C64 magazine ZZAP!64
(street date: July 21st, 1986). |
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DROIDS
Anglosoft,
£7.95 cass, £12.95 disk, joystick only
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EDWARD is en Environmental Defence WARDen, a super computer
who happens to be in control of a new prototype warship,
codename Arachnid. Unfortunately, a massive solar flare
damaged him beyond repair, and Mission Control lost
all contact . . .
EDWARD
still thinks he is in Red Alert mode -- stupid computer.
Now, anything that comes within range is automatically
obliterated. And in twenty four hours the Arachnid will
be passing by the planet Venus . . . Oh dear, oh dear.

The
ultimate objective of the game is to disable the warship,
and thus prevent EDWARD from destroying Venus, by using
your skill and judgement, and information extracted
from your briefing.
The
Arachnid, on which EDWARD is based, is the first unmanned
warship in its class. It is very heavily armed and swarming
with droids, all awaiting to engage you in combat. Fortunately,
you are armed with a nifty laser cannon and 255 units
of energy.

Firing
the cannon depletes your energy supply, but it can be
replenished by successfully com-pleting a Frogger
type sub-game, accessible from one of the many computer
terminals scattered around the ship. Unfortunately,
there are only six energy packs on each level.
The
on-screen display shows a side view of two decks on
which you car move around and blast away to your heart's
content. Doors and vertical conveyor belts link the
decks, and these must be used to move between floors.
Transporters are thoughtfully provided so that you can
move to dif-ferent areas of the ship.
Each
level can only be shut by entering the correct five
bit code into one of the computer terminals. However,
to do this you must first dispose of all the droids
on that level -- not an easy task.
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This
is a loose cross between Paradroid and
Impossible Mission, but unfortunately it
hasn't got the playability of either. There are
plenty of good ideas within the game, but on the
whole the game is a dull one which gets boring
after a couple of plays. The graphics aren't too
bad and the title screen is pretty good, but the
sound is virtually non-existent. It's a shame
that the game is so dull; it has some nice ideas
which unfortunately haven't been expanded upon.
As it stands I can't really recommend it.
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Presentation
78%
Adequate instructions, nice title screen and in-game
presentation.
Graphics
49%
Big, but not very detailed sprites,
and simple backdrops.
Sound
21%
Very few spot FX.
Hookability
55%
Simple to get into, but lacking
immediate action.
Lastability
44%
Slow and repetitive, but quite
playable.
Value
For Money 45%
An average game which is well packaged.
Overall
46%
A simple cross between Paradroid
and Impossible Mission.
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Htmlized
by Dimitris
Kiminas (26 Sep 2007)
Other
"Games of the Week!"
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