Over the past few years the Free Democratic World has
been attacked many times by hostile galactic terrors.
A group of scientists analysed the attacks, and came
to the conclusion that in the not too distant future
an attack will be mounted on Earth by a force too powerful
for our scattered defences to stop. The only way to
beat off this attack would be if the countries of world
were to unite their defence systems. So the scientists
devised a plan -- codename: Mission AD.
The
plan required finance and cooperation from every single
country for it to be put into effect. But unfortunately
the Head of State of Silesia, General Offisrokka, thought
that the plan was a capitalist trick to bring down to
his country. So, he immediately drew up his own plans
to stop the mission . . .

The
location of the bunker was discovered by his secret
agents, and assassins were dispatched to dispose of
the scientists and destroy the bunker before the plan
could be finalised. All was not lost, though . . . the
General forgot about you, Rik O'Shey -- ace marksman
and assassin of assassins. Your mission is to track
down and kill the terrorists before they can complete
their grisly task.
The
bunker is a large building sub-divided into eight areas:
NIGHTCLUB, PIPEWORKS,
GREENHOUSE, CATHEDRAL,
DOCKLAND, LIBRARY,
OFFICE, and STATUE
PARK. Each area can only be accessed by using
the bunker teleport system.

When
the game, starts you are told how many assassins have
broken into the complex, and are given a time limit
in which to kill them all. If this limit is exceeded
then one of Rik's three lives are lost.
Pressing
the fire button beams Rik into the game via one of the
many teleport nodes scattered throughout the complex,
and as soon as he materialises the action starts. Entering
a teleport flicks to a map screen, and pushing the joystick
up or down flicks through the various sections of the
complex, changing the teleport entry point. Also evident
on the map are flashing dots which represent the location
of the assassins within the bunker. You are represented
by a steady white dot.

The
main display area shows two floors of the complex and
a little of the surrounding area to the left and right.
The screens flick from one to the next as you rush through
the various areas in search of your quarry. To move
up or down a level you must step into one of the grey
lifts and push the joystick in the relevant direction.
At the bottom of the screen there is a miniature map
of the complex for reference, and a bar to show the
time elapsed. A picture of an assassin is also displayed
for identification purposes.
To
make matters worse the bunker's automatic robot guardians
have beer alerted by the presence of the assassins.
They cannot distinguish between you and the enemy, so
they shoot first and don't bother asking any questions
later. Their shots aren't fatal, but whittle away your
life force -- shown at the bottom of the screen in the
form of a bar which diminishes to a fatal zero as more
and more shots are pumped into you.

Robot
guardians aren't the only things that inhabit the complex
though -- there are also your allies which sprint around
the place trying to avoid the shots of the assassins.
Accidentally shooting an ally results in the loss of
points.
Once
the mission has been completed you are given a score
bonus, affected by the time remaining and the number
of allies killed. A completion bonus is also awarded.
The General then sends a better group of assassins to
destroy the bunker, and naturally you're elected to
seek and destroy them. Unfortunately the group is bigger
in number, and being better trained, they are more efficient
. . .
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