Remember the slide puzzles that you used to play around
with when you were a kid? You know, the ones where you
have to shunt around squares to form a picture. Well
now this breed of puzzle has appeared again, but this
time it has changed, growing more vicious and devious
in its old age. This metamorphosis is courtesy of Domark,
in the form of their latest arcade puzzle game, Split
Personalities.
The
object of the game is a simple one. Played on a 5 x
5 grid you must slide twenty squares within a puzzle
to their correct positions to create a picture of a
famous 'personality '. Well, it's not that easy
-- if it was it wouldn't be much of a game, would it?
No. The puzzle must be completed within a set time,
displayed as a diminishing bar at the bottom of the
screen, and failure to do so results in the loss of
a life.

When
play commences the puzzle area is empty. Moving the
joystick right brings a spinning cursor out of the box
in the top left hand corner of the screen. Moving the
cursor back into the box and pressing fire shunts the
puzzle squares into view. The squares then have to be
moved to the bottom of the screen to avoid congestion
at the top.
The
walls of the puzzle normally stop the pieces from sliding
off, but in the middle of three of the four walls mere
are doors which open and close. If a puzzle piece is
slid into a wall when the portal is open, then it whizzes
straight through and has to be bought back into the
play area from the box again. The wall also harbours
another hazard -- electric buffers which push a piece
back from whence it came. These buffers appear randomly
and create havoc on higher levels.

Occasionally
bombs are pushed into the playing area when bringing
another puzzle piece into view. When one is shunted
onto the screen its fuse ignites and you only have five
seconds to shove it off screen through an open door.
If the fuse burns down and the bomb detonates, than
one of your three lives is lost. Bombs aren't the only
things which appear on the screen -- other objects also
get pushed out of the box and these include pistols,
taps, diamonds, fuel, matches, bullets, hammers, ice
cream, and cups of coffee. All of these objects have
a purpose in the game, and if the correct items are
pushed into one another they both disappear and a point
bonus is awarded. For example, a primed bomb can be
extinguished by shunting it into a tap for a 5000 point
bonus.

Pushing
a pistol and bullet together multiplies your score by
two, and pushing two diamonds together increases your
time limit by a minute. A fuel and a match together
is trouble -- the resulting explosion takes another
life. Other objects -- often associated with the character
you're trying to piece together -- also appear. For
example, Russian and American flags, and a finger on
a button and a mushroom cloud pop out on the President
Reagan screen, and can be pushed together for more points.
If the wrong objects are pushed together then they both
disappear and no score is given.
When
you complete a level the computer adds up the bonuses
scored and converts any time remaining into points.
You can then start on the next character -- and there
are quite a number of them . . . Ronnie, Maggie, Sir
Clive Sinclair, Alan Sugar, Charles and Di, and Andy
and Fergie all make an appearance. Later levels feature
more bombs, and pieces start to ricochet off each another.
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I
really enjoy playing this and I especially like
the humour which comes across nicely. It's a sort
of arcade puzzle where nifty finger-work and a
swift train of thought are the key to completing
a screen. One great point is that the game constantly
keeps you on your toes, from the very beginning
when a bomb is unavoidably shunted onto the screen,
to the very end when your time bar is ticking
away to just a few pixels and you still have five
pieces to shuffle about -- nail-biting stuff indeed!
The graphics are really good, with all the characters
nicely portrayed, and the sound is happily jaunty,
befitting the game. A great game this, original
and witty and one which Commodore people ought
to own.
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Presentation
90%
Good instructions and suitable options.
Graphics
92%
Excellent stuff. The characters
are all well drawn and the puzzle pieces whizz
about smoothly.
Sound
93%
A couple of neat little David Whittaker
ditties burble away, and the sound effects are
great.
Hookability
94%
Once you start playing you'll want
to see who comes next.
Lastability
92%
Plenty of hazards on the high levels
to confuse and confound for quite some time.
Value
For Money 90%
Not overly expensive, and it's
original, funny, playable and very addictive.
Overall
93%
Quite simply one of the best arcade
puzzles on the Commodore.
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