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Website
design &
programming
(c) 2000 James Burrows
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Excluding Super
Huey, this is
the only flight simulator to have really appealed
to me in any way. The effect on flying was pretty
poor, but the excellent attention to detail on
the inside of the plane made up for that. Successfully
destroying the dam is easy enough on the practice
dam run. Flying over Europe, avoiding enemy fire
before getting to the dam is incredibly difficult,
frustrating and off-putting, though.
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This is a
great combination of flight simulator and action,
although the opposition is incredibly tough over
the land. The lack of a score is annoying, as
is the finality of the crash, but these are minor
points in a tremendously tough challenge. This
won't be an easy mission to complete, but it will
be one of the most satisfying there is.
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Very impressive,
with a superb Lancaster Bomber sound. A nice touch
graphically is a view of the lights from towns
and cities as you fly over. Instrument panels
are excellently drawn, but seem lacking in movement.
Having great instant appeal, this should be a
commercial success but I think it could get rather
boring in time.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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The
Dam Busters
1984 Sidney
Development
Programmed
by Stuart Easterbrook
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Most
text of the present article comes from the review published
in the second issue of the British C64 magazine ZZAP!64
(June 1985). |
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DAMBUSTERS
US
Gold/Sydney, £9.95 cass, £14.95 disk,
joystick
and keys
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Strap
on your goggles and leather helmet and take to the skies
in a glorious flight simulation game where you have
to blow up dams.
The
raid is one from the Second World War which has been
immortalised in film, and now on the 64. Your task is
to drop a single 'bouncing' bomb and blow up a dam at
night. However, dropping the bomb is the easy bit, getting
to the dam across occupied Europe in the dark is what's
really tough.
The
whole burden of the raid rests on you -- you do the
jobs of all seven crewmembers. You can choose one of
three missions of increasing difficulty. The practice
dam run lets you just do the bomb run without any ground-based
opposition to fly over.

A
barrage balloon looms into view in front of a
scanning searchlight. A few other ground lights can
be seen through the windscreen. Readouts at the
botton are of height, direction, artificial horizon
and
airspeed.
The
other two missions are much harder, starting you on
the French coast and a British airfield respectively.
This gives you much longer and tougher flights to complete,
with a take off required from Britain in the 'squadron
leader' option.
When
you're in the air you have seven instrument screens
to control, plus an extra one on the squadron leader
mission. Each of these represents a member of the crew,
except for a status screen which shows you your damage
and success against the enemy defences.

Each
screen is accessed by a number on the keyboard, the
most important being the PILOT where you actually fly
the plane. Here you control compass direction, the plane's
banking, height, and also an airspeed indicator. This
screen shows the terrain you are flying over: either
blue streaks for sea or yellow dots (lights) for land.
Searchlights, barrage balloons, night fighters and flak
appear here, and except for the flak you can shoot these
on the FRONT and TAIL GUNNER screens. These feature
tracer fire, which looks and sounds excellent.
The
BOMB AIMER screen is used to set your altitude precisely
in the final bombing run (see panel), while the
NAVIGATOR shows a six-screen map of Europe including
your Lancaster and lots of ground installations like
population, military, industrial, airport and radar
centres, as well as the three dams. The map helps you
to guide the bomber away from the main danger areas
on its way to the dam.

Your
bomb overshoots, leaving the dam intact.
The
other main screen is the ENGINEER, in which you control
the throttles and boosters for your four engines to
maintain speed. A second screen is introduced for the
SQUADRON LEADER, so that you have to watch fuel and
also use the flaps and undercarriage on take-off.
The
instructions come with some weighty briefing notes which
are needless but interesting. The sound effects are
realistic and atmospheric. One disappointment was the
lack of a scoring system and the fact that after you'd
crashed you couldn't access any instruments to see exactly
why.
BW
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Bombing the Dam
Once
you are within range there are a number of factors which
have to be set exactly in order to successfully bomb
the dam. A blue marker will appear on the speedometer
and the needle must cover it exactly. Your height must
also be exact and a special bomb aimer screen lets you
gauge this.
Once
you are below 100 feet it allows you to turn on two
spotlights which when perfectly overlapping mean you
are at the right height. With that done you can get
the bomb rotating, and when it is up to speed, sights
will appear on the front gunner's screen. When these
line up with the dam's towers you should release the
bomb.
The
bomb is now seen skimming across the water and a successful
drop will blow a huge hole in the dam through which
water will pour. If you miss, you will be told what
you did wrong.
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PRESENTATION |
ORIGINALITY
|
85% |
Stunning
package and impact, but lacks any scoring. |
73%
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A
flight simulator with a difference.
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GRAPHICS |
HOOKABILITY
|
80% |
The
still graphics are superbly atmospheric. |
90%
|
Huge
appeal thanks to the great graphics, superb feel.
|
SOUND |
LASTABILITY
|
70% |
Not
too many effects, but what there are are superb.
|
73%
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The
squadron leader mission will take a lot of cracking.
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VALUE
FOR MONEY |
78% |
An
excellent program and certain commercial success.
Slightly tarnished by a couple of annoying quirks. |
|

APOLOGY CORNER
Those
reviewing boys, who think they know it all, just noticed
they plumb well went and totally missed noticing
that their copy of Dambusters (reviewed on
page 77) was bug-ridden! They merrily wrote reviews
and are now horribly contrite: New and better
ratings will obviously result next month -- or a bouncing
bomb may well end their careers...
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|
Most
text of the following article comes from the review published
in the third issue of the British C64 magazine ZZAP!64
(July 1985).
. |
 |
DAMBUSTERS
US
Gold/Sydney, £9.95 cass, £14.95 disk, joystick
and keys
|
  
You
may remember that we already printed a review of this
game last month. You may also remember a statement
in that issue, rushed in at the last minute (p69),
saying that our copy had turned out to have bugs in
it (thereby rendering a couple parts of the review,
including the ratings, a little inaccurate).
That's
why we're now printing this addition to that review
and a revised ratings box. However, the discovery
of the bugs was interesting in itself. This is what
happened.
We
(and Commodore User) were given pre-production copies
of the game by US Gold. When we first saw it, like
everyone else, we were stunned. Great graphics, superb
authentic atmosphere, etc. But after extensive play,
certain frustrations set in: you seemed to die at
random after being hit by a single piece of flak,
and when you died there was nothing to indicate why,
or how well you'd done. You just had to start again.
We
passed on these criticisms to US Gold. They contacted
the programmers in Canada who then telephoned us in
some dismay for further explanation.
It
was only as a result of that phone conversation that
it was established that our copy (along with the others
in Britain) was seriously defective. Unfortunately
at that stage we only had time to rush in our stop
press statement. But now we've had plenty of time
to assess the fully working, final version of the
game which was rushed over from Canada.

Basically,
two major niggles have been cleared up -- you no longer
die from single flak hits, and the game doesn't just
lock up on dying. The flak now only causes gradual
damage so that you may eventually lose an engine or
two, thus affecting the plane's performance.
And
now, when you die you are given a screen showing your
status when you died with numbers of flak hits, planes
shot and encountered, searchlights shot and flown
through, and barrage balloons shot or avoided. You
are also told exactly WHY you died.
Another
thing that wasn't evident in the earlier copy is that
your front and tail gunners can be put out of action
by the night fighters. A hail of bullets shatters
their screens and you are left with the noise of the
whistling wind. You also don't have an infinite runaway
any more, and almost perfect take-offs are required.
So,
basically, the game is now significantly more interesting
and enjoyable to play: we have been able to reach
the dam from Scampton airfield, slipping up only on
the final bomb run due to having a damaged aircraft.
A
couple of minor annoyances remain: there's still no
score or rating given at any stage. And on the cassette
version, when you drop the bomb you don't see it skipping
across the water or exploding, but only a cross marked
on the dam showing where the bomb would have hit.
Despite
this, we reckon the game's worth a few extra percentage
points, and thereby clears the 80% barrier value for
money, turning it into a worthy sizzler. Sorry for
the confusion, but one good result is that the bugs
we experienced were stamped out before the game's
British release.
PRESENTATION |
ORIGINALITY
|
79% |
Good,
but not quite as stunning a package as we were
expecting. |
73%
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A
flight simulator with a difference.
|
GRAPHICS |
HOOKABILITY
|
80% |
Graphics
are superbly atmospheric. |
92%
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Huge
appeal thanks to the great graphics, superb
feel.
|
SOUND |
LASTABILITY
|
70% |
Not
many effects but engine noise and machine guns
are superb. |
76%
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The
whole mission will take a lot of cracking.
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VALUE
FOR MONEY |
81% |
An
excellent program bound to appeal to many tastes. |

The tape varsion, (c) 1985 US Gold, is worthy of a
look.
Check
out also the review
included in the Flying
High! article of issue 5!
Htmlized
by Dimitris
Kiminas (26 October 2001)
Other
"Games of the Week!"
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