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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Spelunker
1984 Broderbund
Programmed
by Tim Martin
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Most
text of the present article comes from the review published
in the second issue of the British C64 magazine ZZAP!64
(June 1985). |
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SPELUNKER
Ariolasoft/Broderbund,
£9.95 cass, £11.95 disk, joystick with keys
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O Scrolling platform adventure:
treasures, bats, dynamite, flares |
A
spelunker is someone who scavenges caves. This ability
provides the basis for one of those games that doesn't
look up to much initially, but proves its worth with
some play.
The
graphics and sound are both poor and do nothing to enhance
the game's appearance. Sprites are small, crude, and
simple. Sound is mainly short bursts of single channel
music, bloops, and incredibly annoying bat squeaks.
Spelunker is a form of arcade adventure set deep
in a large cavern. This cavern is divided into six different
levels of multi-screen exploration -- each level being
several screens in height and width. With only a small
portion of the cavern displayed at any time, the screen
scrolls in four directions to reveal any further playing
area.

Each
level consists of platform-like areas of rock connected
by ladders and ropes. Scattered around these areas are
numerous treasures and objects to be collected. Weapons
such as dynamite and flares are to be found and utilised.
The dynamite is to blow up impassable piles of rock,
and the flares to scare off bats.
There
are also various treasures to be found, ranging from
ancient mining equipment to valuable artefacts and magic
dust. On collecting treasures you gain extra points,
and dust rewards you with either a new life, a stick
of dynamite or a flare.
Separating
each level are huge coloured doors and can only be passed
when carrying the correctly coloured keys. There are
also various dangers to be avoided or temporarily disposed
of. Lava pits and jets of steam kill on contact, but
small piles of rocks only bounce your man away if incorrectly
jumped.
The
ghosts of previous Spelunkers also inhabit the caves
and appear at random throughout the game. Thankfully,
you're armed with a phantom blaster, activated by a
bash of the space bar. The problem is that firstly a
lot of battery charge is used up on firing and secondly
the ghost must be near enough to hit. Battery charge
can be replenished, though, by collecting any batteries
lying around.
GP
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The size and original touches compensate for the overall
graphic simplicity and obvious age of the game. I enjoyed
grabbing the objects, blowing up walls, lighting flares,
and zapping ghosts, but then I'm a sucker for platform
games. Like most of its
kind it has that inexplicable hook that just won't let
you put the joystick down, no matter how many times
you die. Unless, that is, you keep thinking of the price
and all the other platform games on your shelf.
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PRESENTATION |
ORIGINALITY
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44% |
Neat
instructions, but annoying to have to reload start
position. |
35%
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Dynamite,
flares and other new touches to the scrolling
exploration game.
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GRAPHICS |
HOOKABILITY
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46% |
Small
but detailed caves, objects and animation. |
81%
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Making
progress in these caves is really compulsive.
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SOUND |
LASTABILITY
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38% |
Incredibly
annoying bat and ghost noises. |
85%
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Massive
cave system and hundreds of treasures. Very tough
challenge.
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VALUE
FOR MONEY |
79% |
Another
really enjoyable round of exploring, collecting
and dodging. |
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Note: Pressing the 'D' key drops a dynamite and the
'F' key lights a flare.
And
while you're here, check out this ingeniously constructed
map, courtesy
of Mr. Michael Plate!
Htmlized
by Dimitris
Kiminas (2 November 2001)
Other
"Games of the Week!"
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