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  Review by
Steve Cooke
(The White Wizard)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Silicon Dreams
1986 Rainbird/Level 9 Computing
By Mike Austin, Nick Austin & Pete Austin
 
Most text of the present article comes from the review published in the twenty second issue of the British C64 magazine ZZAP!64 (street date: January 22nd, 1987).
 

 

SILICON DREAMS
Rainbird/Level 9, £14.95 cassette, £19.95 diskette
 

t was pretty obvious to everyone that Jewels of Darkness, the Rainbird compilation of Level 9's Middle Earth trilogy, was going to sell like hot-cakes. After all, it was a bargain, with updated versions of three fantastic games from the UK's leading software house, plus graphics, and so on and so on . . .


No-one really mentioned the fact that despite the trimmings all three games were ages old and out of date -- and for a very good reason. Half the appeal was precisely because the games WERE ages old -- they were each classics of their own kind from a time when adventuring and Middle Earth/Underground Empire were almost synonymous. And there's no better excuse to stock up on some classic and enjoyable titles than to pop-out and get a compilation.

Unfortunately, I don't believe these facts apply to Silicon Dreams. Of the three games here, only one can pretend to be a classic of any kind, and that's Snowball. The other two are more recent releases which therefore not only fail to show any real benefit from the 'revamping' process but also lack the charisma of the older titles.

However, if you haven't got these games, this compilation is of course good value for money. And I don't want to give the impression that I think the games are poor. They're not, and Snowball in particular is an excellent adventure.

For the ignorant amongst you, the games form a trilogy concerning Earth's colonisation of the planet Eden. In Snowball, Kim Kimberley awakes from suspended animation to find something wrong with the vast spaceship on which she is travelling along with thousands of others to the new planet. Return to Eden starts off with Kim escaping from a sentence of death and locating the city of Enoch, prepared in advance for the colonists by robots, but now running amok and attempting to wipe out the very humans for which it was built.


[This screenshot was not in the original review]

Finally, Worm in Paradise jumps ahead by a hundred years or so and shows us a totalitarian society in decay. The player awakes in a 'dream parlour' after an excellently conceived dream sequence and must then navigate the highways and byways of an advanced technological society to take over the government and (perhaps) put things to rights.

All three games now feature 'multi-tasking' graphics (though only Snowball was originally text-only) and improved parsers. And with the exception of Snowball they've all been reviewed by the Wiz in previous issues. All three can be recommended, but don't expect either the atmosphere or the 'classic' quality of Jewels of Darkness.

 
Atmosphere 92%
Interaction 91%
Lasting Interest 92%

Value for Money

90%

Overall

91%
 


If you want a walkthrough, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Htmlized by Dimitris Kiminas (5 Feb 2005)

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