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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Legend of the Apache Gold
1987 Incentive
Software
By
Peter Torrance
Winter
Wonderland
1987 Incentive
Software
By
Peter Torrance
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Most
text of the present article comes from the preview published
in the twenty second issue of the British C64 magazine
ZZAP!64 (street date: January 22nd, 1987) and the review
published in the twenty third issue (street date: February
12th, 1987). |
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Do
you have a version of Apache Gold
that includes its loading screen?
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This
month the White Wizard casts an eye on multi-user interactive
games -- the first in a two-part series. What have MUD,
Shades, and Valley got to offer you? What's Level 9
up to on the MUG front? Not to mention a brief mention
of two games from Incentive -- are they worth £7.95?
And a game from hitherto unknown Tunstallsoft -- is
it worth £5.50? Ol' Whitey casts his wand over the waters
and comes up with the juice . . . (What! Sack that wizard
-- Ed)
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APACHE GOLD / WINTER WONDERLAND
Incentive,
£7.95
cassette |
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hese
two games were written using the Graphic Adventure
Creator and form part of the Medallion adventure
range from Incentive -- a new collection of games
that offers, so Incentive think, the 'best of
GAC'.
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The Wiz has only seen these games on another format,
so I don't want to give them a full review at this stage.
However, both releases have good graphics, reasonable
puzzles and original plots.
Apache
Gold, as its name suggests, puts you down in a wagon
in the wild west and has you parlaying with Old Timers
and Injuns in an attempt to locate a bit of the old
precious metal. Winter Wonderland is rather more
offbeat, being set in some 'Shangri-La' civilisation
located somewhere in the Tibetan mountains.

Being
GAC products, these games show both the promise
and the limitation of the system. The promise is that
anyone with a good idea and a reasonable hand for drawing
can produce a commercial quality graphics adventure.
The limitation is that the aforesaid commercial quality
weights in toward the bottom end of the scale -- OK
parser (but no more than OK), limited room for text
on screen, and memory constraints.
And
of course all GAC games have the same 'feel'
-- even more so, I think, than those created with the
Quill. This has the effect of making poor game
ideas look better and good game ideas look rather less
original than they might otherwise.
However,
the big question here has to be value for money. For
an extra fiver or so you can get a Commodore version
of Zork on disk. That really puts the price of
these games into perspective. And with punters turning
out their own games with GAC and selling them
for around £2.50 a throw, plus companies like Firebird
and Americana churning out budget releases like SubSunk,
why do we have to pay £7.95 each for these two items?
Good questions. Answers, please.
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APACHE GOLD AND
WINTER WONDERLAND
Incentive,
£7.95 each, cassette only |
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s
previewed by the Wiz, these two little fantasies
have been awarded the accolade of Medallion Adventures
by Incentive -- which means that Ian Andrew reckons
they are the pick of the bunch, selected from
the games sent in by the users of the Graphic
Adventure Creator to the Incentive dungeon.
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Well, I didn't see the rest of the bunch so I can't
be certain about the overall quality. Certainly both
these games match up well to the adventures sent in
to the Wiz by readers, but then they cost rather a lot
more. I would reckon that the going rate for a home-brew
game nowadays is about £2.50. Add to that a premium
of say, £1 for professional packaging, and that gives
you £3.50. Then add another pound for the backing of
a major software house, which should offer some sort
of peace of mind when buying (and also means that if
the game doesn't load you can get your money back) and
you get £4.50. For the sake of capitalist enterprise,
let's make that £4.95.

£4.95
is a good way off £7.95 in my book. And I'm afraid that
I really can't recommend these games as value for money.
Not that they're bad, understand. I've already given
you mist of the details, but suffice it to say that
in Apache Gold you trot around in your carriage,
escape from injuns, and suffer the indignities of the
injun spirit world. It's a nice, tight little game that
would go down very well at £4.95. But not at . . . OK,
I've made my point.
I
didn't find Winter Wonderland quite so enjoyable.
In this game you crash-land in Tibet and must make your
way past hungry wolves and thin ice to a Shangri-La
type environment complete with hotel and tropical gardens.
I thought the puzzles were slightly better than those
in Apache, but the pics weren't quite so hot
and the storyline didn't come off so well.

[this screenshot was not in the original
review]
Both
games have all the attributes of GAC -- multi-command
input using commas and 'then', and IT for the last noun
entered. But the fact is that the games themselves don't
really require much more than two word inputs. As adventures
written by non-professionals, I reckon that they do
justice to GAC, are amusing and well thought
out, and are worth less than the asking price. Come
on, Incentive -- what about leading the field with a
potent little budget adventure label.
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WINTER
WONDERLAND |
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APACHE
GOLD |
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Atmosphere |
60% |
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Atmosphere |
62% |
Interaction |
60% |
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Interaction |
60% |
Lasting
Interest |
58% |
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Lasting
Interest |
57% |
Value
for Money
|
52% |
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Value
for Money |
52% |
Overall
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59% |
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Overall |
59% |
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If
you want a walkthrough, visit
Jacob Gunness' Classic
Adventures Solution Archive or
Martin Brunner's
C64 Adventure Game Solutions Site
Htmlized
by Dimitris
Kiminas (5 Feb 2005)
Other
"Games of the Week!"
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