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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Circus
Circus
1985 Firebird
Programmed
by S. Cook
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Most
text of the present article comes from the review published
in the third issue of the British C64 magazine ZZAP!64
(July 1985). |
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CIRCUS
CIRCUS
Firebird,
£2.50 cass, joystick only
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O Frustrating, dated platform game |
If
you were expecting lots of circus tricks and acrobatic
action -- forget it, this is a platform game.
You
play Sid Chip who must get through 20 screens of 'circus
rings' filled with the usual form of platform obstacles
and nasties. On each ring there is an exit which is
extremely tough to get to and leads to the next screen.
Sid
can only move left and right or jump and has to work
out the exact route to the exit because there is only
one correct one.

There
are plenty of platforms and creatures to bar your way,
and contact with anything that moves is fatal. Disappearing
platforms can cause problems and often drop you into
the clutches of an animal or some waiting mantrap.
All
the animals follow regular patterns, some moving in
circles, others straight across screen. Most are easy
to avoid once you've got your jumping timed right. Animals
like the kangaroo which hops across screen are well
done, but for the most part the graphics and animation
are crude. The tune also is pretty horrible and you'll
rapidly turn the sound down.
You
have an energy bar which runs down from nine to zero,
and once it runs out you explode in the same way as
when you touch an animal. You start with five lives
and an extra one is awarded every five screens.
BW
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Droll scroll
When
you first appear on screen, all you can see is yourself
and the animals. To make the rest of the scenery appear,
you have to move left or right and the screen will fill-in.
There
doesn't seem to be any real purpose in this, and it
becomes distinctly tiresome after a while. Frustration
like that led to the discovery of a cheat method of
warping through the screens. We won't tell you what
it is (yet), but try experimenting with the keyboard.
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PRESENTATION |
ORIGINALITY
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58% |
Nice
cheat if you can find it and short instructions. |
20%
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Simple
platform game with little new.
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GRAPHICS |
HOOKABILITY
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31% |
Yukky
blocky graphics except for the odd nice animal. |
24%
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You
might be inspired to see a screen . . . or two.
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SOUND |
LASTABILITY
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22% |
Nauseating
tune and few effects. |
19%
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Find
the cheat mode, forget the game.
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VALUE
FOR MONEY |
28% |
It
may be cheap but it's nasty too. |
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Htmlized by Dimitris
Kiminas (10 December 2001)
Other
"Games of the Week!"
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