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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Taskmaster
1985 Creative
Sparks
Programmed
by Steve Wiggins
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Most
text of the present article comes from the review published
in the third issue of the British C64 magazine ZZAP!64
(July 1985). |
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TASKMASTER
Creative
Sparks, £2.50 cass, joystick or keys
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O
Seven-screen blast with surprisingly good graphics |
This
is one of the two first budget releases from Creative
Sparks that go by the very fitting name of Sparklers.
It's a simple shmup spread over seven different
scenes.
Despite
the cliche scenario (you have fallen in love with a
beautiful princess and in order to win her hand in marriage
you must complete seven tasks set by her father, the
King), the game is in fat a cross between High Noon
and Robotron.
Before
you attempt a task, you are told what you must do in
some very classy and authentic antique script. You start
the tasks in the centre of the screen and can shoot
or move in one of eight directions. Each screen consists
of an appropriate graphical backdrop, depending on the
task, and plenty of shooting.

The
zombies are closing in but a few well placed
blasts should get you to the dawn.
These
backdrops are graphically very good, as are the large,
but fairly well detailed, and well animated sprites.
The sound isn't so hot though, consisting of little
more than a few 'byoos' when you fire.
On
some screens you not only shoot anything that moves,
but you have to pick things up as well. On others it's
a simple case of blasting to survive, and on a couple
the nasties actually fire back!
You
have a bonus at the start of a task, which is 'hit'
related -- 10 points are deducted from the bonus whenever
you miss something with a shot, so you have to be accurate.
If any bonus exists at the end of a task, then it will
be added to your score.
GP
.
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The seven tasks
1.
Survive a night alone in the valley of zombies. The
sun sets behind the castle in the hills, and hordes
of mortified-looking zombies mill out of the sides of
the screen. Shoot as many as possible and stay alive
before the sun rises.
2.
Slay the Wizard of Dabbit Wood. A fairly effeminate
wizard materialises at a random point on screen, fires
at you and then dematerialises, leaving you little time
to destroy him.
3.
The four sacred statues from Vampire Mountain are randomly
placed on screen in front of a bats cave. Quickly collect
them, avoiding or shooting the bats that attempt to
stop you.
4.
Wipe out the devil worshippers of the Temple of Demons.
Evil monks come out from the edges of the screen onto
an impressive Stonehenge-style backdrop, firing in all
directions in an attempt to kill you. Shoot a certain
number of monks to move on to the next level.
5.
Destroy the ancient spirit stone of the Runes of Tygorth.
It appears on screen as a small object guarded by large
numbers of spirits.
6.
Steal the five ritual skulls from the village of the
Northern Barbarians. Walk around the screen and try
to locate the right five out of the many placed randomly
about. Avoid or shoot the vicious Barbarians before
they shoot you.
7.
Your final task is to get to the wedding ceremony at
the Castle of the Birdmen. The entrance into the castle
is blocked by aggressive birds that kill on contact.
Shoot and avoid the birds and sneak into the castle
doorway to take the Princess's hand in marriage -- ah!
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PRESENTATION |
ORIGINALITY
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71% |
Terrific
character set and silly romantic scenario. |
48%
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Cross
between Robotron and High Noon.
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GRAPHICS |
HOOKABILITY
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74% |
Good
sprites, well animated and some nice backgrounds. |
73%
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Plenry
of frantic action to get you engrossed.
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SOUND |
LASTABILITY
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23% |
Byoo,
byoo, byoo, byoo, byoo, byoo. |
70%
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Level
four, six and seven are diabolically difficult.
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VALUE
FOR MONEY |
77% |
Excellent
cheap game with enough difficulty to keep you busy. |
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Htmlized by Dimitris
Kiminas (12 December 2001)
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"Games of the Week!"
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