News and Updates
The Gamebase Collection
The C64 FrontEnd
C64 Game QuickLaunch Utility
gamebase64 and Quick64!
Discussion Forum
C64 related Websites
Email the Gamebase64 Team
Who is involved
 
Other
"Games of the Week!"


Can't hear Mr. Do's Castle's Theme Tune?
Browser plugin for Sid music
 
 
 

Please sign our
Guestbook!

Can you help us?
missing games
games with bugs

Please Vote for us at

Please Rate this Site at

Click Here!

Website design &
programming
(c) 2000 James Burrows

   
   
   
   

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Mr. Do's Castle
1984 Parker Bros
Programmed by ?
 
Most text of the present article comes from the feature on American imports by Julian Rignall, as published in the fourth issue of the British C64 magazine ZZAP!64 (August 1985).
 

 

MR DO'S CASTLE
Parker Bros

Mr Do's Castle was the mildly successful follow up to the arcade smash Mr Do. The game takes the character from the original game and puts him into a new and highly original scenario.

You are put onto the bottom of a platform-type screen. There're many levels to a screen, resulting in quite a maze of ladders and walkways. On the walkways are panels which you have to knock through the floor. To complete the screen, simply knock all the panels through. Did I say simply? Oh, I forgot to mention the things which appear at the top of the screen when you start and which follow you. These track you rather well and pose a large problem even on the lowest levels.

There are two ways of getting rid of them, wait until one walks underneath you and drop a panel on its head in Mr Do fashion. The other way is to knock down the three special panels which will give you a key. Go to the top of the screen where the baddies emerge and unlock the door. This will send them running away in terror as they are now vulnerable to your hammer, so run after them and give them one good bonking. If you manage to kill all the baddies, then you'll automatically go to the next screen.

The graphics and sound are identical to the arcade game and the game itself is a tough and challenging one. I enjoyed playing it and it makes an ideal follow on to Mr Do.

 

 

Htmlized by Dimitris Kiminas (7 May 2002)

Other "Games of the Week!"

Home

 

 

 

 
     
The C64 Banner Exchange