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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Confuzion
1985 Incentive
Software
Programmed
by Paul Shirley
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Most
text of the present article comes from the review published
in the fourth issue of the British C64 magazine ZZAP!64
(August 1985). |
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CONFUZION
Incentive,
£6.95 cass, joystick and keys
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Confuzion
is certainly aptly named -- combining strategy, reflex,
dexterity, speed and foresight, it will leave most people
in a quivering mess.
Frustration
and huge addiction are the order of the day in this
fast arcade style game. Based around the arcade game
Guttang Guttong, Confuzion gives you the
task of destroying a factory full of bombs. Although
it is hard to describe adequately in words, the principle
is quite simple. You are put in control of moving plates
on the factory floor, the idea is very similar to the
old plastic 'slide puzzles' where you are given a load
of mixed-up squares with one free square on a grid and
you have to slide them about to make a designated pattern.
With
Confuzion these squares have tracks on them and
you have to use these to make a path to guide your moving
spark (fuze -- hence Confuzion)
to the bombs which reside on the sides of the screen.
Making a correct route on the screen is far from easy,
the myriad of squares and their patterns really make
the going tough.

On
the first level the playing area is quite small and
the time limit to defuse the single bomb is lengthy.
On higher levels the time limit is much shorter and
the number of bombs to defuse increase. Also, drops
of water start to move randomly around the playing area.
These are fatal to the touch, putting out your spark
and they make the game even more difficult.
There
are 64 levels and you're allowed to enter on the first,
ninth, seventeenth, twenty-fifth, thirty-third, or forty-first
levels. You start with five sparks but gain an extra
one for every fourth level completed. The graphics are
very colourful and the plates move about swiftly and
smoothly. The spark is well defined and moves around
at a horrible speed, fast enough to send itself down
the wrong track if you make the slightest mistake, but
slow enough to make the time limit seem all too short!
If you do have a clear route to a bomb you can speed
the spark up by pressing fire or the space bar.
The
sound is good during the game and the title screen contains
a really classy three channel tune which goes on for
a good four minutes, brilliant stuff too!
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A word of warning: those
of you who buy this program are likely to suffer from
a nervous breakdown. A very, very frustrating and addictive
game is this one. The trouble is that you can see what
you're supposed to do and how you can do
it, the problem is just trying to get your brain and
fingers do the work fast enough! The music on the title
screen is excellent and the graphics are really colourful.
I liked it a lot and although frustration is high, the
64th level promises a colourful and rewarding finish.
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Presentation 83%
Good
instructions and the level entry options are
useful.
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This
is one of the few arcade-puzzles around on the
64 and to mind it's the best. The superb soundtrack
makes a worthy companion to a superb game. A cool,
calm approach is needed to play well, along with
plenty of aforethought and logistical thinking.
The graphics are clear, colourful and well defined,
and suit the game well. The sixty-six levels will
take a lot of beating and there's a masses of
challenge and fun to be had along the way. Confuzion
is the best arcade-puzzle currently available
and I recommend it heartily to all arcade-puzzlers
or those willing to give it a go -- and at such
a low price!
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Graphics 82%
Fast, smooth and colourful, but
generally simple.
Sound
92%
Excellent tune.
Hookability
88%
Anyone who likes puzzles or fast-thinking
arcade games will love it.
Lastability
89%
With all those levels and the terminal
frustration built in, it's bound to last.
Value
For Money 91%
A long game at a very good price.
Overall
89%
The best arcade-puzzle available.
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Htmlized
by Dimitris
Kiminas (7 May 2002)
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