|
 |
|
Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
|
Mordon's
Quest
1985 Melbourne
House
By
Peter Moreland, Peter Donne & John Jones-Steele
|
|
Most
text of the present article comes from the review published
in the fourth issue of the British C64 magazine ZZAP!64
(August 1985). |
|
|
|
MORDON'S
QUEST
Melbourne
House, £9.95 cass |
|

|
s the regular followers of this column many well
know, the White Wizard is a great fan of the classic
Colossal Caves adventure. I enjoyed playing
the Melbourne House implementation of the self
same adventure and it was with interest that I
sat down to play their latest offering, as it
is penned by the same hand as Classic Adventure.
|
|

Mordon's
Quest has you playing the usual role of the fearless
adventurer and this time there's the daunting task of
preventing the destruction of the universe. It isn't,
sadly, as great a game as Classic Adventure,
but the White Wizard found it playable and enjoyable
enough to be a worthy buy for the explorer who finds
the traditional adventure satisfying.
|
|
Atmosphere |
78% |
Interaction |
63% |
Lasting
Interest |
69% |
Value
for Money
|
62% |
Overall
|
65% |
|
|
 |
If you want a walkthrough, visit
Jacob Gunness' Classic
Adventures Solution Archive or
Martin Brunner's
C64 Adventure Game Solutions Site
Htmlized
by Dimitris
Kiminas (31 March 2002)
There were no screenshots in the original review.
Note:
The game has a bug which can be fixed by resetting the
computer and typing SYS 4828.
Read
the Harlequin's review of the same game here.
Other
"Games of the Week!"
Home
|