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  Review by
Kati Hamza
(Chuck Vomit)

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!

Space Quest II: Vohaul's Revenge
1988 Sierra On-Line
Programmed by Mark Crowe & Scott Murphy

 
Most text of the present article comes from the review published in the forty nineth issue of the British C64 magazine ZZAP!64 (street date: April 20th, 1989).
 


Yaaayyy! Spring! Time to dust down my Bermuda short-ettes and get back in the river for a dirty great slime bath. Just the right time of year for catching baby billygoats and picking them off the shore. Just the right time of year, in fact, for stuffing yourself full of lizard's toes and gnome heads and playing Scrabble with your pet flies. Snack time here I come!

Geronimoooo!
.

 

 

SPACE QUEST II
Sierra/Activision, Amiga £19.99

 

pace -- the final frontier. I'm a big fan of Star Trek, me, so anything to do with space and all that googly stuff gets me really excited.

So -- you remember Space Quest, don't you? Course you do. That was the time you, humble 'brain the size of a peanut' interplanetary janitor, managed to save your planet Xenon (now, where have I heard that before?) from certain death by Vohaul's secret Star Generator. Woo!

Vohaul sounds just like my kind of guy, actually. He's slimy, fat purple (personally, I prefer green) and really, really gross. And he's got a plan. Unless you manage to blitz him in time, Xenon's going to be invaded by thousands of genetically engineered life-insurance salesman, synthetically designed to make the life of every single citizen a misery. Oh no!

Oh yeah. And if your skimmer hadn't crashed on the way to the labour camp Vohaul's picked out specially for you, you wouldn't be able to do anything at all about it. Luckily, if you're clever enough, you can make it through the planet Labion, back to Vohaul's asteroid fortress and try to STOP THE PLAN.

Action's presented in typical Sierra style. You wander around the 3D environment using your joystick and typing in commands (to pick up objects and so on) just as in a normal text input adventure.

According to the back of the box, the graphics are in 'incredible 3-D'. Errn . . . well -- we all know what 3-D is like and this isn't it. You can walk behind bushes and trees but they look more like a pile of spinach (yeuch -- really hate the stuff) than a shrub. I know you can't have brilliant graphics if you want a decent amount of memory devoted to the gameplay, but you don't need to have badly defined blobby sprites instead. You can see from Lucasfilm's Zak McKracken just how much detail you can cram into this type of game; it takes just one look at blockland to see Sierra haven't done as much.

Yeah, yeah but what about the game itself? Well, I suppose it's OK if you like dying a lot. As for me, I'd rather spend the afternoon with a couple of tons of billy-goat spare ribs in bar-B-Q sauce than spend an hour of so getting killed every time I find a new location. So what if you can save to disk! Looks to me like they just ran out of ideas for a more interesting storyline.

Personally, I didn't go a bundle on this one but if you liked Space Quest, you'll probably find something to enjoy in it. 3-D and movement is a fair bit faster than the original (though the controls are still a bit fiddly now and then) and the parser's adequate. If you can stay alive long enough, there's plenty of puzzles to solve, but once you've died 56 times in the first half hour, does anybody really care?

Unless you're really into the Space Quest theme, take a long look at this before you fork out 20 quid. It may have nice presentation and a glossy box but when you get right down to it, it's just . . . well, your average lizard's toenail sort of romp. And who wants that, when you can sell a few buckets of snot for an extra fiver and buy a nice, shiny copy of Lucasfilm's Zak McKracken instead?

 
Atmosphere 54%
Puzzle Factor 65%
Interaction 50%
Lastability 52%

Overall

51%
 


If you want 8-bit walkthroughs, visit
Jacob Gunness
' Classic Adventures Solution Archive or
Martin Brunner's C64 Adventure Game Solutions Site

Some more Space Quest II screenshots:

Htmlized by Dimitris Kiminas (7 Oct 2007)
Only the first two of the review screenshots existed in the original.

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