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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Pole Position II
So soon? (*)
 
Most text of the present article comes from the feature on American imports by Julian Rignall, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 
 

POLE POSITION II
Datasoft

This race game follows the footsteps of the arcade sequel to the phenomenally successful Pole Position. The graphics are a lot better than the original Pole Position, which were rather crude, blocky and didn't move too smoothly. The graphics, in fact, are quite similar to those of Pitstop II, being pretty smooth and fast.

The game plays very similarly to the arcade counterpart and contains the same four tracks as the original, the original Fuji racetrack, the test course and the two other very twisty and tricky tracks, which like the original, are difficult to negotiate safely. As with the original, there is no speed limit imposed so you can chase those course records at really breakneck speeds (like 409 mph!!).

A facility to design and race on your own tracks is also provided -- a really superb idea that is implemented perfectly. You can make nice, long straights to zoom down followed by horrendous twisting corners to catch out all your friends.

Although Pitstop II seemed the be-all and end-all of race games, Pole Position II is excellent. Although not having the two-player facility, the speed of the program makes up for it, and with the track design feature it is a worthy addition to any racers' collection. (Yeah! A well-known mag's best loved cliche)!


(*) Comment
Pole Position II was converted to the C64 in 1988 by Mindscape. The above 'preview' appeared in Zzap! during 1985 without any screenshots, forcing us to conclude that Mr. Rignall was so eager to announce a new release that he did not actually saw a version of this game. Perhaps he was based on rumors that were later proven unfounded.

Htmlized by Dimitris Kiminas (3 Sep 2002)

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