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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Super Zaxxon
1984 HesWare
Programmed by Michael Cranford & Larry Holland
 
Most text of the present article comes from the feature on American imports by Julian Rignall, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 

 

SUPER ZAXXON
Hesware

Super Zaxxon is the follow-up to the hugely popular arcade and computer hit Zaxxon (believe it or not). The game presents a similar sort of scenario to the original Zaxxon with similar blue 'point of view' 3D graphics.

The aim of the game is to invade the Zaxxon space fortress and destroy the dragon which controls the whole complex. You start in space and have to fly over the fortress wall to begin the first run over the airfields and missile launchers. There are also the familiar electric force-fields to fly over (or round) and gun emplacements which fire at you. Deadly heat-seeking missiles are fired at you from somewhere off screen which must be dodged and they get to pose a real problem on high levels. Fuel is supplied via the traditional formula, ie shoot the dumps which are littered over the complex. If you shoot them, then fuel is automatically added to your ever-diminishing stock.

After the space fortress comes the tunnel run. You enter a tunnel and are attacked by many saucers -- and as we all know, saucers have this unpleasant habit of firing at you. The amount of saucers you have to destroy depends on your performance over the fortress. The more things you shot over the fortress, the less saucers you have to bring down. Once the saucer sequence is completed, it's back to the second, more hazardous run over the fortress. Many electric forcefields stand between you and the dragon, making you fly through the small gap between the field and the wall which supports it.

Once the second run has been negotiated there's the final conflict with the dragon. You have to shoot it before it breathes fire-bombs on you, and should it be killed, then it's back to the start with a much more difficult run over the fortress, more vicious heat seekers, accurate gun emplacements and missile launchers. Your fuel also drops more quickly so you have to be a really accurate shot and pick off as many fuel dumps as possible.

The graphics are very similar to the first Zaxxon game, but are much improved. The game itself is far more challenging and although being TOO similar to Zaxxon, nevertheless provides a good follow-up that could well be successful.

 

Also check out the proper review!

Htmlized by Dimitris Kiminas (2 Sep 2002)

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