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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Flight Simulator II
1984 Sublogic Corporation
Programmed by Bruce A. Artwick
 
Most text of the present article comes from the feature on Flight Simulators by Gary Penn, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 

 

FLIGHT SIMULATOR II
Sublogic, around £35 from various importers
eg: Zoomsoft

Flight Simulator II has long been regarded as THE flight simulator on a home micro by those who have actually seen it. It was never officially released in this country, as no-one seems to have considered marketing it for some reason or other, but thankfully it isn't too difficult to get hold of through various importers.

Flight Sim II puts you in control of a Piper PA-28-181 Archer II single engine, non-retractable gear aircraft, and I mean control. There are an incredible range of controls and options -- too many in fact for your average armchair pilot (I don't mean that in a detrimental way, as FSII is not really aimed at your average armchair pilot) -- it's a true flight simulation in every way. From the packaging through to the program itself. The presentation is fabulous and the package comes complete with a Pilot's Operating Handbook and Airplane Flight Manual, a Flight Physics and Aircraft Control guide (with an introduction to aerobatics), area charts (of Seattle, Los Angeles, Chicago, New York and Boston), a flight reference card (with a summary of controls), some notes on the program, and an ad for Night Mission Pinball!

The Pilot's Handbook is a rather thick manual that basically takes you through step-by-step stages on how to fly the plane. There's a complete run down on all the features of the plane and screen layout and instructions on how to fly around the world using the charts provided. There are even notes on environmental factors, turbulence (and how to cope with any adverse conditions), gliding . . . the list is nearly endless as the manual covers every aspect of flying that you could ever wish, and need, to know.

The program allows you to fly around the world and across American cities with full views of any prominent landmarks (which you can actually fly around!), for example the Statue of Liberty in New York. There is also a 'World War I Ace' option which gives you the chance to take part in a 3D aerial battle game involving bomb runs and dog fights with computer controlled enemy.

Controls are numerous and cover all those necessary and more. One or two joysticks can be used to manoeuvre the plane, and the keyboard is used for other adjustments.

The view is the usual out of the cockpit one and the graphics are of the 3D vector variety. The update on the graphics is a little slow but doesn't affect the game too badly. Instrumentation is well defined and in abundance, but is initially daunting to look at and comprehend. The instructions help here though, and soon you get to feeling at home with the whole thing.

The Flight Physics manual gives a full introduction to the properties of flying a plane and the terminology used. It also gives eight comprehensive flight lessons, from turns to approaches.

Flight Simulator II is a truly wonderful flight simulator with plenty to see and do to keep you on your toes. It may seem very expensive, but the quality of both package and game seems to justify its high price.

Graphics 91%
Interaction 99%
Authenticity 96%
Overall 98%

 

Htmlized by Dimitris Kiminas (5 Oct 2002)

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