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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Kennedy
Approach
1985 Microprose
Programmed
by Andy Hollis
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Most
text of the present article comes from the review published
in the fisth issue of the British C64 magazine ZZAP!64
(September 1985). |
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KENNEDY
APPROACH
US
Gold/Microprose, £14.95 cass, £17.95
disk, joystick
only
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Air Traffic Control is one of the world's most demanding
professions. Every minute in the tower a Controller
is called upon to make life or death decisions for thousands
of passengers and crewmembers . . .
So
starts off the introduction in the booklet to this new
simulation from US Gold. ATC Simulations are not everybody's
cup of tea, high speed action is not the order of the
day, but lightning fast thinking often is. Kennedy
Approach offers you the opportunity to test out
your suitability for this 'demanding' job at five different
American airfields, Atlanta, Georgia, Denver,
Colorado, Dallas-Fort Worth, Texas, Washington,
DC and finally the nightmare to end them all, Kennedy-La
Guardia, New York, New York.

After
loading, you can load an already saved game from disk
or watch a demo. Starting a new game is done by selecting
a skill level (1-5) and a city from the 5 available.
Then it's time to log onto the computer with your password.
These are supplied in the booklet.
Various
displays are available to you in your job as controller.
The Control Area Map, which shows the overall control
area for the airport, is the largest part of the main
display. This is overlaid with a grid of dots (1 mile
apart), brighter ones denoting normal air traffic lanes.
There are entrance and exit fixes marked, the places
where flights usually enter and leave your area, as
well as the Approach VOR Tower, a beacon around which
flights are made to 'hold' or circle until a landing
slot is arranged for them. Codes for the various planes
in your area are also indicated, with a separate graphic
to show the three types used in the simulation, light
planes, jet airliners and Concorde. Another vital indication
is given with terrain features, restricted flying areas,
and weather conditions.
Above
the map is the Command Line, an area of information
in text form. Messages from yourself to a plane are
displayed here, as is the pilot's response. There is
also a Flight Plan section for every plane in your area.
They are designated by an ID which is made up of two
letters (first letter of origination and first letter
of destination) followed by the plane's altitude in
thousands of feet. A clock measuring real time tells
you how long you are into your shift, which must end
on the dot, so you experience all the real pressure
of the job! Finally, there is an Alarm Area where dangerous
situations are reported.
Issuing
commands to a plane is made simple with the joystick.
There are two ways of establishing contact; you can
either type in the ID number, or you can use the joystick
to move a cursor over the aircraft's symbol on the map.
Communicating instructions about height, heading and
speed is done in a similar way, by moving the joystick
left/right or up/down until the required figure appears
between the arrows in the Command Line. When your message
is transmitted you hear it, as well as the pilot's response.
Kennedy
Approach contains a large number of variables to
make the simulation as realistic as possible, and the
object overall is to promote yourself from the 'graveyard'
shift at Atlanta to handling the two New York Airports
on skill level 5. The complexities it offers make it
impossible to cover them even slightly in a review!
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Contrary to some of my
fellow Air Traffic Controller colleagues, I found it
all too frighteningly easy to cause mid-air collisions!
This is unlike Hewson's older Heathrow
ATC,
another very good simulation, where it is almost
impossible to cause an accident.
I've got a sinking suspicion that Kennedy
is more realistic in this! Realism is the word too,
the graphic radar display is excellent (actually a bit
better looking in black and white), and when the constant
too-ing and fro-ing of cross talk from the tower and
pilots is thrown in, it is easy to lose yourself in
this simulation. The speech is marvellous, completely
realistic, and it certainly adds a thrill when a calm
voice flying over 300 passengers suddenly announces
that there is only fuel for three more minutes flying
and you know you can't get him down in time. I'm not
sure of how many people really enjoy this sort of game,
but it's the most 'approachable' one I've ever played
and an absolute must for the fanatic.
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Presentation 85%
Good, easy to read instructions and introduction
with plenty of skill options.
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I
haven't played any air traffic control simulations,
so this was quite a novel experience. The thing
that really impressed me about this game was the
speech -- absolutely superb and lots of it! Apart
from the speech though, there's not a lot to keep
you interested for long, especially as you can't
even make planes collide in mid air or even blow
up! Perhaps an air traffic disaster program
would be a touch more interesting.
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Graphics
71%
Very good for what they do and
convincingly real.
Sound
92%
Stunning speach, makes up for lack
of other sounds.
Hookability
74%
Control method and instruction
make it easy to get into.
Lastability
79%
Specialist appeal maybe, but five
airports should keep you going for ages.
Value
For Money 80%
Good if you like it.
Overall
83%
Best of its kind to date, and offers
fun, thrills and spills as well as brain expanding.
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Htmlized by Dimitris
Kiminas (12 Jan 2003)
Other
"Games of the Week!"
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