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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Rupert
and the Toymaker's Party
1985 Quicksilva
Programmed
by Martin Walker
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Most
text of the present article comes from the review published
in the fisth issue of the British C64 magazine ZZAP!64
(September 1985). |
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RUPERT
AND THE TOYMAKER'S PARTY
Quicksilva,
£7.95 cass, joystick only
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Rupert the Bear, a British institution and one of the
world's most famous bears, has at last transferred into
binary media.
In
this arcade adventure you take the role of Rupert in
his quest to get to a party to see all his old chums.
You see, good ol' Roops has been helping his Daddy (as
all baby bears should) and has made himself late for
the party. Not wanting to miss all the buns, ginger
pop and frolics, Rupert must get there as fast as possible.
The trouble is that the route to the party is through
the evil Toymaker's castle (why Roopie Babes doesn't
take a charabanc or get his Daddy to take him in his
automobile is a mystery -- but then, there wouldn't
be a story if he did).

To
get to the party just follow and collect all the party
invitations Rupert's rather considerate friends have
dropped, what a jolly bunch of pals has he! The only
trouble is that the evil Toymaker's toys are annoyed
that they haven't been invited so they try to stop our
hero's fun. There are many of them and they march up
and down trying to get in Rupert's way. Our favourite
bear has to leap over them in his collecting quest.
If he touches them he loses one of his chances (lives).
If they are all lost, then the game finishes and Rupert
doesn't get to the party (boo hoo)!
There
are seven separate levels in the castle and each level
is three screens long. Every level has several floors
and these are connected by stairways that Rupert has
to leap up or down. To move onto the next level, Rupert
must simply collect all the party invites and go to
the level's exit door.

On
the first levels there are only soldiers marching about.
There is also a friendly magpie which flies around --
jump onto its back and you get a lift to the other side
of the screen. On level two trains are introduced. These
shunt up and down the screen at high speed and generally
cause big problems for Rupert. A friendly plane also
flies about, which can be used in the same manner as
the magpie. Level three contains the same meanies, but
level four has dangerous birds and Jack-in-the-Boxes
along with the others. Levels five (you get two new
lives here) and six are similar, apart from level six
having rubble lying around. The final level has all
the nasties together and is extremely difficult to finish.
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Rupert
offers less of a long lasting challenge to the hardened
arcade player than many games around at the moment.
The game is rather like Manic
Miner
in the respect that once you've learnt the pattern for
one screen, you can easily complete
it time and time again. However, it takes some learning,
especially on the hard levels, and what delightful learning
too. The graphics are extraordinary good, using big
sprites, lots of colour, good animation and the sound
is excellent too. I particularly liked the title screen,
which captures the flavour of the original book illustrations
beautifully. This should be a big hit with younger players,
but hardened, grown up addicts may find they have grown
out of teddy bears.
.
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This is without doubt a very pretty game to look
at and is initially a very jolly one to play.
Graphics are of a very high standard with some
wonderfully defined and
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(Rupert
himself
is very close to his tabloid counterpart and the
nasties all have their own 'character') and the
game has an extremely polished look to it. The
music is of as high a standard as the graphics,
but it does tend to grate after a few games. Argus
have succeeded in bringing Rupert the comic strip
to the video screen and the game has an appropriate
feel and atmosphere to it. As pick-em-ups go,
Rupert
is a good one but suffers from the same problem
as Ronald's
Rat Race
in that it does become rather repetitive to play
in time.
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Presentation 77%
No options and a silly start routine, but a polished
look.
Graphics
90%
Nice, big Rupert and good sprites
all round.
Sound
82%
Great tune and effects.
Hookability
78%
Initial hook . . .
Lastability
62%
. . . but does prove a bit tedious
once mastered.
Value
For Money 71%
Reasonable for this sort of game.
Overall
71%
Middling to good.
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Htmlized
by Dimitris
Kiminas (17 Nov 2002)
Other
"Games of the Week!"
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