Overrun!
is, to quote the cover, 'a tactical game of modern land
warfare' spanning combat in the Arab/Israeli October
War of '73, present day and future Middle East conflict
and of course the next BIG battle -- conventional war
in Central Europe.
Based
around the highly successful Typhoon of Steel
game system (an improved version of the evergreen Panzer
Strike!), Overrun! is primarily concerned
with individual unit action which is recreated literally
blow by blow. Each square on the 30 x 90 map is 50 yards
in size -- this is where Typhoon and Panzer
proved most powerful as wargames. No higher level action
here, it's all 'down in the dirt' battling throughout.

As
well as the standard military hardware currently serving
in the various modern theatres of war, Overrun!
also provides room for future battles with prototype
weapons such as the Russian T-94 Main Battle Tank, reactive
armour, FOGM missiles, Mil-Mi 28 Havoc helicopters and
more.
Variety
is the spice of life but Overrun! isn't too hot
in flavour, with only the 8 Middle East and Central
Europe hypothetical scenarios. Thankfully a build scenario
option is available (with an Auto Build option within).

The
control system is easy enough to use, despite the awkward
1-8 layout for cursor movement. How about improving
on this SSI? It may be the standard now but for veterans
it's a nuisance and for novices it's at times murder.
Following orders play is conducted using the 'pulse'
system to determine firing and movement order. Slow
yes but realistic enough to offer a good sense of low-scale
(ie individual) combat.
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